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Nordi98 2025-07-19 01:49:57 +02:00
parent 49a037f660
commit 1af392096b
5 changed files with 234 additions and 0 deletions

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local QBCore = exports['qb-core']:GetCoreObject() -- Replace with your framework if different
-- Get current weapon in hand
RegisterNetEvent('weapon_repair:getWeaponInHand', function()
local ped = PlayerPedId()
local weapon = GetSelectedPedWeapon(ped)
if weapon ~= GetHashKey('WEAPON_UNARMED') then
local weaponName = GetWeaponNameFromHash(weapon)
if weaponName then
TriggerServerEvent('weapon_repair:repairWeapon', weaponName)
else
QBCore.Functions.Notify("Couldn't identify the weapon", "error")
end
else
QBCore.Functions.Notify("You don't have a weapon in your hand", "error")
end
end)
-- Play repair animation
RegisterNetEvent('weapon_repair:playRepairAnimation', function()
local ped = PlayerPedId()
-- Request animation dictionary
RequestAnimDict("mini@repair")
while not HasAnimDictLoaded("mini@repair") do
Wait(10)
end
-- Play animation
TaskPlayAnim(ped, "mini@repair", "fixing_a_ped", 8.0, -8.0, -1, 49, 0, false, false, false)
-- Progress bar
QBCore.Functions.Progressbar("repair_weapon", "Repairing weapon...", 5000, false, true, {
disableMovement = true,
disableCarMovement = true,
disableMouse = false,
disableCombat = true,
}, {}, {}, {}, function() -- Done
ClearPedTasks(ped)
end, function() -- Cancel
ClearPedTasks(ped)
end)
end)
-- Helper function to convert weapon hash to name
function GetWeaponNameFromHash(hash)
local weapons = {
[GetHashKey('WEAPON_PISTOL')] = 'weapon_pistol',
[GetHashKey('WEAPON_COMBATPISTOL')] = 'weapon_combatpistol',
[GetHashKey('WEAPON_APPISTOL')] = 'weapon_appistol',
[GetHashKey('WEAPON_PISTOL50')] = 'weapon_pistol50',
[GetHashKey('WEAPON_SNSPISTOL')] = 'weapon_snspistol',
[GetHashKey('WEAPON_HEAVYPISTOL')] = 'weapon_heavypistol',
[GetHashKey('WEAPON_VINTAGEPISTOL')] = 'weapon_vintagepistol',
[GetHashKey('WEAPON_STUNGUN')] = 'weapon_stungun',
[GetHashKey('WEAPON_FLAREGUN')] = 'weapon_flaregun',
[GetHashKey('WEAPON_MARKSMANPISTOL')] = 'weapon_marksmanpistol',
[GetHashKey('WEAPON_REVOLVER')] = 'weapon_revolver',
[GetHashKey('WEAPON_MICROSMG')] = 'weapon_microsmg',
[GetHashKey('WEAPON_SMG')] = 'weapon_smg',
[GetHashKey('WEAPON_ASSAULTSMG')] = 'weapon_assaultsmg',
[GetHashKey('WEAPON_MG')] = 'weapon_mg',
[GetHashKey('WEAPON_COMBATMG')] = 'weapon_combatmg',
[GetHashKey('WEAPON_GUSENBERG')] = 'weapon_gusenberg',
[GetHashKey('WEAPON_ASSAULTRIFLE')] = 'weapon_assaultrifle',
[GetHashKey('WEAPON_CARBINERIFLE')] = 'weapon_carbinerifle',
[GetHashKey('WEAPON_ADVANCEDRIFLE')] = 'weapon_advancedrifle',
[GetHashKey('WEAPON_SPECIALCARBINE')] = 'weapon_specialcarbine',
[GetHashKey('WEAPON_BULLPUPRIFLE')] = 'weapon_bullpuprifle',
[GetHashKey('WEAPON_COMPACTRIFLE')] = 'weapon_compactrifle',
[GetHashKey('WEAPON_PUMPSHOTGUN')] = 'weapon_pumpshotgun',
[GetHashKey('WEAPON_SAWNOFFSHOTGUN')] = 'weapon_sawnoffshotgun',
[GetHashKey('WEAPON_BULLPUPSHOTGUN')] = 'weapon_bullpupshotgun',
[GetHashKey('WEAPON_ASSAULTSHOTGUN')] = 'weapon_assaultshotgun',
[GetHashKey('WEAPON_MUSKET')] = 'weapon_musket',
[GetHashKey('WEAPON_HEAVYSHOTGUN')] = 'weapon_heavyshotgun',
[GetHashKey('WEAPON_DBSHOTGUN')] = 'weapon_dbshotgun',
[GetHashKey('WEAPON_SNIPERRIFLE')] = 'weapon_sniperrifle',
[GetHashKey('WEAPON_HEAVYSNIPER')] = 'weapon_heavysniper',
[GetHashKey('WEAPON_MARKSMANRIFLE')] = 'weapon_marksmanrifle',
[GetHashKey('WEAPON_GRENADELAUNCHER')] = 'weapon_grenadelauncher',
[GetHashKey('WEAPON_RPG')] = 'weapon_rpg',
[GetHashKey('WEAPON_MINIGUN')] = 'weapon_minigun',
[GetHashKey('WEAPON_FIREWORK')] = 'weapon_firework',
[GetHashKey('WEAPON_RAILGUN')] = 'weapon_railgun',
[GetHashKey('WEAPON_HOMINGLAUNCHER')] = 'weapon_hominglauncher',
[GetHashKey('WEAPON_GRENADE')] = 'weapon_grenade',
[GetHashKey('WEAPON_STICKYBOMB')] = 'weapon_stickybomb',
[GetHashKey('WEAPON_PROXMINE')] = 'weapon_proxmine',
[GetHashKey('WEAPON_BZGAS')] = 'weapon_bzgas',
[GetHashKey('WEAPON_SMOKEGRENADE')] = 'weapon_smokegrenade',
[GetHashKey('WEAPON_MOLOTOV')] = 'weapon_molotov',
[GetHashKey('WEAPON_FIREEXTINGUISHER')] = 'weapon_fireextinguisher',
[GetHashKey('WEAPON_PETROLCAN')] = 'weapon_petrolcan',
[GetHashKey('WEAPON_SNOWBALL')] = 'weapon_snowball',
[GetHashKey('WEAPON_FLARE')] = 'weapon_flare',
[GetHashKey('WEAPON_BALL')] = 'weapon_ball',
-- Add any additional weapons your server uses
}
return weapons[hash]
end

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fx_version 'cerulean'
game 'gta5'
author 'Your Name'
description 'Weapon Repair Script for tgiann-inventory'
version '1.0.0'
shared_scripts {
'@qb-core/shared/locale.lua', -- Remove if not using QBCore
}
client_scripts {
'client.lua',
}
server_scripts {
'server.lua',
}
lua54 'yes'

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local QBCore = exports['qb-core']:GetCoreObject() -- Replace with your framework if different
-- Configuration
local Config = {
RepairKit = {
item = "weapon_repair_kit",
removeOnUse = true,
repairAmount = 100, -- How much to repair (0-100)
},
Notifications = {
noWeapon = "You don't have a weapon in your hand to repair",
repaired = "Weapon repaired successfully",
noRepairKit = "You need a repair kit to repair weapons",
alreadyRepaired = "This weapon is already in good condition"
}
}
-- Register usable item
QBCore.Functions.CreateUseableItem(Config.RepairKit.item, function(source)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if player has the repair kit
if not exports["tgiann-inventory"]:HasItem(src, Config.RepairKit.item, 1) then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.noRepairKit, 'error')
return
end
-- Trigger client to get current weapon
TriggerClientEvent('weapon_repair:getWeaponInHand', src)
end)
-- Event to repair weapon
RegisterNetEvent('weapon_repair:repairWeapon', function(weaponName)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if player has the repair kit
if not exports["tgiann-inventory"]:HasItem(src, Config.RepairKit.item, 1) then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.noRepairKit, 'error')
return
end
-- Get all player items
local playerItems = exports["tgiann-inventory"]:GetPlayerItems(src)
local weaponFound = false
-- Loop through items to find the weapon
for slot, itemData in pairs(playerItems) do
if itemData.name == weaponName then
-- Check if weapon needs repair
local durability = itemData.info and itemData.info.durabilityPercent or 100
if durability >= 100 then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.alreadyRepaired, 'error')
return
end
-- Repair the weapon
local success = exports["tgiann-inventory"]:RepairWeapon(src, slot, Config.RepairKit.repairAmount)
if success then
-- Remove repair kit if configured
if Config.RepairKit.removeOnUse then
exports["tgiann-inventory"]:RemoveItem(src, Config.RepairKit.item, 1)
end
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.repaired, 'success')
-- Play repair animation
TriggerClientEvent('weapon_repair:playRepairAnimation', src)
end
weaponFound = true
break
end
end
if not weaponFound then
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.noWeapon, 'error')
end
end)
-- Function to repair all weapons in inventory (admin command)
RegisterCommand('repairallweapons', function(source, args)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
-- Check if player is admin
if Player.PlayerData.permission ~= "admin" and Player.PlayerData.permission ~= "god" then
return
end
local playerItems = exports["tgiann-inventory"]:GetPlayerItems(src)
local weaponsRepaired = 0
for slot, itemData in pairs(playerItems) do
if string.match(itemData.name, "weapon_") then
exports["tgiann-inventory"]:RepairWeapon(src, slot, 100)
weaponsRepaired = weaponsRepaired + 1
end
end
TriggerClientEvent('QBCore:Notify', src, "Repaired " .. weaponsRepaired .. " weapons", 'success')
end, false)