forked from Simnation/Main
resources/[jobs]/[civ]/mh_jobgarage/client/function.lua aktualisiert
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1 changed files with 50 additions and 30 deletions
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@ -1,30 +1,50 @@
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function Notification(title, text, type)
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lib.notify({
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title = title,
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description = text,
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type = type,
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position = 'top',
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})
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end
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function TextUI(value, text)
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if value then
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lib.showTextUI(text, {
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position = "top-center",
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icon = 'hand',
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style = {
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borderRadius = 0,
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backgroundColor = '#48BB78',
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color = 'white'
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}
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})
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else
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lib.hideTextUI()
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end
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end
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---------------------------- NetEvents
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RegisterNetEvent('mh_jobgarage:notify')
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AddEventHandler('mh_jobgarage:notify', function(title, text, type)
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Notification(title, text, type)
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end)
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function Notification(title, text, type)
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lib.notify({
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title = title,
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description = text,
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type = type,
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position = 'top',
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})
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end
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function TextUI(value, text)
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if value then
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lib.showTextUI(text, {
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position = "top-center",
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icon = 'hand',
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style = {
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borderRadius = 0,
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backgroundColor = '#48BB78',
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color = 'white'
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}
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})
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else
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lib.hideTextUI()
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end
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end
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---------------------------- NetEvents
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RegisterNetEvent('mh_jobgarage:notify')
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AddEventHandler('mh_jobgarage:notify', function(title, text, type)
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Notification(title, text, type)
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end)
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function IsVehicleSpawned(plate)
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plate = string.gsub(string.upper(plate), '^%s*(.-)%s*$', '%1'):gsub(' ', '')
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local vehicles = GetAllVehicles()
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for _, vehicle in ipairs(vehicles) do
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if DoesEntityExist(vehicle) then
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local vehiclePlate = QBCore.Functions.GetPlate(vehicle)
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local mods = QBCore.Functions.GetVehicleProperties(vehicle)
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vehiclePlate = string.gsub(string.upper(vehiclePlate), '^%s*(.-)%s*$', '%1'):gsub(' ', '')
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if vehiclePlate == plate then
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return true, mods
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end
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end
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end
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return false, nil -- Vehicle not found
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end
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