diff --git a/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua b/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua index fa55df2ad..140809b05 100644 --- a/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua +++ b/resources/[jobs]/[weapons]/ND_GunAnims/data/animations.lua @@ -33,7 +33,7 @@ info.weapons = { [`WEAPON_HEAVYPISTOL`] = "police", [`weapon_appistol`] = "police", [`WEAPON_SWITCHBLADE`] = false -- setting to false will not play any anim and instead use the in game default. - [`weapon_colbaton`] = false + [`weapon_colbaton`] = "mele" } -- if wearing specific clothing such as a holster then everything else ignored and that anim is used.