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Nordi98 2025-08-13 19:56:48 +02:00
parent a45e43f22a
commit 123ea8a800
79 changed files with 3338 additions and 157 deletions

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<?xml version="1.0" encoding="UTF-8"?>
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View file

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View file

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View file

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<?xml version="1.0" encoding="UTF-8"?>
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<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
<strAdvancedFlags>14008000</strAdvancedFlags>
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

View file

@ -0,0 +1,246 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>govcaval3</modelName>
<txdName>govcaval3</txdName>
<handlingId>GOVCAVAL3</handlingId>
<gameName>GOVCAVAL3</gameName>
<vehicleMakeName>ALBANY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash />
<layout>LAYOUT_STD_GRANGER2</layout>
<coverBoundOffsets>CAVALCADE3_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG_REBLA</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.020000" y="-0.090000" z="-0.070000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="-0.027000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.113000" y="-0.005000" z="-0.078000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.060000" y="0.010000" z="-0.020000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.065000" y="-0.108000" z="-0.060000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="-0.080000" y="-0.010000" z="-0.030000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="-0.060000" y="-0.020000" z="-0.040000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="-0.040000" y="-0.068000" z="-0.047000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="-0.040000" y="-0.068000" z="-0.057000" />
<FirstPersonMobilePhoneOffset x="0.150000" y="0.208000" z="0.570000" />
<FirstPersonPassengerMobilePhoneOffset x="0.206000" y="0.223000" z="0.425000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.088000" z="-0.047000" />
<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
<PovPassengerCameraOffset x="0.010000" y="0.045000" z="0.005000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.150000" z="0.025000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.317000" />
<wheelScaleRear value="0.317000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0xAA0A0A0A" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
35.000000
80.000000
160.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.966" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_LAW_ENFORCEMENT FLAG_AVERAGE_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY
FLAG_RECESSED_HEADLIGHT_CORONAS
FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD FLAG_HAS_BULLET_RESISTANT_GLASS
FLAG_HAS_INCREASED_RAMMING_FORCE FLAG_HAS_CAPPED_EXPLOSION_DAMAGE</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>CAVALCADE3_FRONT_LEFT</Item>
<Item>CAVALCADE3_FRONT_RIGHT</Item>
<Item>CAVALCADE3_REAR_LEFT</Item>
<Item>CAVALCADE3_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
<Item>
<modelName>umkcaval3</modelName>
<txdName>umkcaval3</txdName>
<handlingId>GOVCAVAL3</handlingId>
<gameName>UMKCAVAL3</gameName>
<vehicleMakeName>ALBANY</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>govcaval3</audioNameHash>
<layout>LAYOUT_RANGER</layout>
<coverBoundOffsets>CAVALCADE3_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD_LONG_REBLA</bonnetCameraName>
<povCameraName>REDUCED_NEAR_CLIP_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.020000" y="-0.090000" z="-0.070000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.088000" z="-0.027000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="-0.113000" y="-0.005000" z="-0.078000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.060000" y="0.010000" z="-0.020000" />
<FirstPersonDriveByRightPassengerIKOffset x="-0.065000" y="-0.108000" z="-0.060000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="-0.080000" y="-0.010000" z="-0.030000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="-0.060000" y="-0.020000" z="-0.040000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="-0.040000" y="-0.068000" z="-0.047000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="-0.040000" y="-0.068000" z="-0.057000" />
<FirstPersonMobilePhoneOffset x="0.150000" y="0.208000" z="0.570000" />
<FirstPersonPassengerMobilePhoneOffset x="0.206000" y="0.223000" z="0.425000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="-0.088000" z="-0.047000" />
<PovCameraOffset x="0.000000" y="-0.175000" z="0.675000" />
<PovCameraVerticalAdjustmentForRollCage value="-0.010000" />
<PovPassengerCameraOffset x="0.010000" y="0.045000" z="0.005000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.150000" z="0.025000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.317000" />
<wheelScaleRear value="0.317000" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="0.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="0.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0xAA0A0A0A" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
15.000000
35.000000
80.000000
160.000000
500.000000
500.000000
</lodDistances>
<minSeatHeight value="0.966" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="999" />
<flags>FLAG_LAW_ENFORCEMENT FLAG_AVERAGE_CAR FLAG_IS_OFFROAD_VEHICLE FLAG_IS_BULKY
FLAG_RECESSED_HEADLIGHT_CORONAS FLAG_INCREASE_CAMBER_WITH_SUSPENSION_MOD
FLAG_HAS_INCREASED_RAMMING_FORCE FLAG_HAS_CAPPED_EXPLOSION_DAMAGE FLAG_HAS_LIVERY</flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_RACE</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_SUV</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>CAVALCADE3_FRONT_LEFT</Item>
<Item>CAVALCADE3_FRONT_RIGHT</Item>
<Item>CAVALCADE3_REAR_LEFT</Item>
<Item>CAVALCADE3_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_gendials</parent>
<child>govcaval3</child>
</Item>
<Item>
<parent>vehicles_gendials</parent>
<child>umkcaval3</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

View file

@ -0,0 +1,26 @@
-- fxmanifest.lua
fx_version 'cerulean'
game 'gta5'
author 'Dein Name'
description 'Addon Fahrzeug-Paket'
version '1.0.0'
files {
'data/vehicles.meta',
'data/carvariations.meta',
'data/carcols.meta',
'data/handling.meta',
'data/dlctext.meta'
}
data_file 'HANDLING_FILE' 'data/handling.meta'
data_file 'VEHICLE_METADATA_FILE' 'data/vehicles.meta'
data_file 'CARCOLS_FILE' 'data/carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'data/carvariations.meta'
data_file 'DLCTEXT_FILE' 'data/dlctext.meta'
-- Stream für Modelle & Texturen
-- Modelle liegen im stream-Ordner (z.B. .yft, .ytd, .hi.yft)
-- Der stream-Ordner muss nicht extra deklariert werden, wird automatisch erkannt

View file

@ -0,0 +1,15 @@
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'handling.meta',
'vehiclelayouts.meta',
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'

View file

@ -0,0 +1,779 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="898989581478122"/>
<name>police dual lightbar</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="100.00000000"/>
<lightFalloffExponent value="100.00000000"/>
<lightInnerConeAngle value="2.29061000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<sequencerBpm value="780"/>
<leftHeadLight>
<sequencer value="0"/>
</leftHeadLight>
<rightHeadLight>
<sequencer value="0"/>
</rightHeadLight>
<leftTailLight>
<sequencer value="8726282760"/>
</leftTailLight>
<rightTailLight>
<sequencer value="1090785345"/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="1"/>
<rightTailLightMultiples value="1"/>
<useRealLights value="true"/>
<sirens>
<!--siren1-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1228032682"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="139594859856"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren2-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1228032341"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="37189356072"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren3-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="919450282"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="146062578708"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren4-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="919449941"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="43657078794"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren5-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3272356114"/>
<multiples value="3"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren6-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="409044041"/>
<multiples value="3"/>
<direction value="true"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren7-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3272356114"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren8-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="409044041"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren9-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3272356114"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren10-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
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</flashiness>
<corona>
<intensity value="50.00000000"/>
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<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren11-->
<Item>
<rotation>
<delta value="-0.01000000"/>
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</rotation>
<flashiness>
<delta value="3.14159265"/>
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<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren12-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="409044041"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren13-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
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<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren14-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
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<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="3.14159265"/>
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<speed value="0.00000000"/>
<sequencer value="409044041"/>
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<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren15-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
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<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren16-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
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<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren17-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3272356114"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren18-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="409044041"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren19-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1431655765"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="3272356114"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren20-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="715827882"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="-1.57079633"/>
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<speed value="0.00000000"/>
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<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFF0000FF"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
</sirens>
</Item>
</Sirens>
</CVehicleModelInfoVarGlobal>

View file

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>22gscrb</modelName> <!--made by TrooperCorentin-->
<colors>
<Item>
<indices content="char_array">
156
156
</indices>
<liveries>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
<sirenSettings value="898989581478122"/>
</Item>
</variationData>
</CVehicleModelInfoVariation>

View file

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData"><!--HANDLING STARTS HERE-->
<handlingName>22gscrb</handlingName>
<fMass value="2200.000000" />
<fInitialDragCoeff value="8.000000" />
<fPercentSubmerged value="85.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.050000" z="0.000000" />
<vecInertiaMultiplier x="1.000000" y="1.600000" z="1.600000" />
<fDriveBiasFront value="0.500000" />
<nInitialDriveGears value="6" />
<fInitialDriveForce value="0.200000" />
<fDriveInertia value="1.000000" />
<fClutchChangeRateScaleUpShift value="1.800000" />
<fClutchChangeRateScaleDownShift value="1.800000" />
<fInitialDriveMaxFlatVel value="295.000000" />
<fBrakeForce value="0.600000" />
<fBrakeBiasFront value="0.650000" />
<fHandBrakeForce value="0.350000" />
<fSteeringLock value="35.000000" />
<fTractionCurveMax value="1.900000" />
<fTractionCurveMin value="1.500000" />
<fTractionCurveLateral value="19.000000" />
<fTractionSpringDeltaMax value="0.130000" />
<fLowSpeedTractionLossMult value="1.000000" />
<fCamberStiffnesss value="0.000000" />
<fTractionBiasFront value="0.500000" />
<fTractionLossMult value="0.900000" />
<fSuspensionForce value="1.400000" />
<fSuspensionCompDamp value="0.700000" />
<fSuspensionReboundDamp value="1.200000" />
<fSuspensionUpperLimit value="0.100000" />
<fSuspensionLowerLimit value="-0.180000" />
<fSuspensionRaise value="0.000000" />
<fSuspensionBiasFront value="0.510000" />
<fAntiRollBarForce value="0.900000" />
<fAntiRollBarBiasFront value="0.500000" />
<fRollCentreHeightFront value="0.300000" />
<fRollCentreHeightRear value="0.400000" />
<fCollisionDamageMult value="1.000000" />
<fWeaponDamageMult value="1.000000" />
<fDeformationDamageMult value="0.800000" />
<fEngineDamageMult value="1.500000" />
<fPetrolTankVolume value="65.000000" />
<fOilVolume value="5.500000" />
<fSeatOffsetDistX value="0.000000" />
<fSeatOffsetDistY value="0.000000" />
<fSeatOffsetDistZ value="0.000000" />
<nMonetaryValue value="50000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
<Item type="NULL" />
</SubHandlingData>
</Item><!--HANDLING ENDS HERE-->
</HandlingData>
</CHandlingDataMgr>

View file

@ -0,0 +1,122 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>22gscrb</modelName>
<txdName>22gscrb</txdName>
<handlingId>22gscrb</handlingId>
<gameName>22gscrb</gameName>
<vehicleMakeName>22gscrb</vehicleMakeName>
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>BANSHEE</audioNameHash>
<layout>LAYOUT_LOW</layout>
<coverBoundOffsets>GAUNTLET_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>MID_BOX_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_STANDARD</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA_LOOKAROUND_MID</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.040000" z="0.000000" />
<FirstPersonDriveByUnarmedIKOffset x="-0.050000" y="-0.080000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.100000" z="-0.010000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.100000" z="-0.010000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.055000" z="-0.020000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.050000" y="-0.110000" z="-0.020000" />
<FirstPersonMobilePhoneOffset x="0.143000" y="0.220000" z="0.465000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.138000" z="0.445000" />
<PovCameraOffset x="0.000000" y="-0.225000" z="0.585000" />
<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="-0.050000" z="0.070000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.070000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="true" />
<AllowSundayDriving value="true" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.279700" />
<wheelScaleRear value="0.279700" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.550000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="0.800000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
1500.000000
3000.000000
7000.000000
14000.000000
50000.000000
50000.000000
</lodDistances>
<minSeatHeight value="0.831" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="90" />
<swankness>SWANKNESS_3</swankness>
<maxNum value="5" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY </flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_TRUCKDIGI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers />
<additionalTrailers />
<drivers />
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards />
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>LOW_GAUNTLET_FRONT_LEFT</Item>
<Item>LOW_GAUNTLET_FRONT_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
<Item>
<parent>vehicles_bob_brown_interior</parent>
<child>22gscrb</child>
</Item>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

View file

@ -0,0 +1,15 @@
resource_manifest_version '77731fab-63ca-442c-a67b-abc70f28dfa5'
files {
'handling.meta',
'vehiclelayouts.meta',
'vehicles.meta',
'carvariations.meta',
'carcols.meta',
}
data_file 'HANDLING_FILE' 'handling.meta'
data_file 'VEHICLE_LAYOUTS_FILE' 'vehiclelayouts.meta'
data_file 'VEHICLE_METADATA_FILE' 'vehicles.meta'
data_file 'CARCOLS_FILE' 'carcols.meta'
data_file 'VEHICLE_VARIATION_FILE' 'carvariations.meta'

View file

@ -0,0 +1,779 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfoVarGlobal>
<Sirens>
<Item>
<id value="5555555555551155"/>
<name>police dual lightbar</name>
<timeMultiplier value="1.00000000"/>
<lightFalloffMax value="100.00000000"/>
<lightFalloffExponent value="100.00000000"/>
<lightInnerConeAngle value="2.29061000"/>
<lightOuterConeAngle value="70.00000000"/>
<lightOffset value="0.00000000"/>
<textureName>VehicleLight_sirenlight</textureName>
<sequencerBpm value="825"/>
<leftHeadLight>
<sequencer value="0"/>
</leftHeadLight>
<rightHeadLight>
<sequencer value="0"/>
</rightHeadLight>
<leftTailLight>
<sequencer value="2151686160"/>
</leftTailLight>
<rightTailLight>
<sequencer value="134480385"/>
</rightTailLight>
<leftHeadLightMultiples value="1"/>
<rightHeadLightMultiples value="1"/>
<leftTailLightMultiples value="1"/>
<rightTailLightMultiples value="1"/>
<useRealLights value="true"/>
<sirens>
<!--siren1-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1228032682"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="2290649224"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren2-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="1228032341"/>
<multiples value="1"/>
<direction value="false"/>
<syncToBpm value="true"/>
</rotation>
<flashiness>
<delta value="0.00000000"/>
<start value="0.00000000"/>
<speed value="0.00000000"/>
<sequencer value="572662306"/>
<multiples value="3"/>
<direction value="false"/>
<syncToBpm value="true"/>
</flashiness>
<corona>
<intensity value="50.00000000"/>
<size value="1.10000000"/>
<pull value="0.00000000"/>
<faceCamera value="false"/>
</corona>
<color value="0xFFFF0000"/>
<intensity value="1.00000000"/>
<lightGroup value="1"/>
<rotate value="false"/>
<scale value="true"/>
<scaleFactor value="4"/>
<flash value="true"/>
<light value="true"/>
<spotLight value="true"/>
<castShadows value="false"/>
</Item>
<!--siren3-->
<Item>
<rotation>
<delta value="-0.01000000"/>
<start value="0.00000000"/>
<speed value="3.00000000"/>
<sequencer value="919450282"/>
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</CVehicleModelInfoVarGlobal>

View file

@ -0,0 +1,37 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CVehicleModelInfoVariation>
<variationData>
<Item>
<modelName>swat20suvrb</modelName> <!--made by TrooperCorentin-->
<colors>
<Item>
<indices content="char_array">
5
5
5
156
</indices>
<liveries>
<Item value="false"/>
<Item value="false"/>
<Item value="false"/>
</liveries>
</Item>
</colors>
<kits>
<Item>0_default_modkit</Item>
</kits>
<windowsWithExposedEdges/>
<plateProbabilities>
<Probabilities>
<Item>
<Name>Police guv plate</Name>
<Value value="100"/>
</Item>
</Probabilities>
</plateProbabilities>
<lightSettings value="1"/>
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</variationData>
</CVehicleModelInfoVariation>

View file

@ -0,0 +1,67 @@
<?xml version="1.0" encoding="UTF-8"?>
<CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData"> <!--Custom Handling done by Turtle821-->
<handlingName>swat20suvrb</handlingName>
<fMass value="5200.0" />
<fInitialDragCoeff value="4.5" />
<fDownforceModifier value="0.2" />
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<fDriveBiasFront value="0.5" />
<nInitialDriveGears value="7" />
<fInitialDriveForce value="0.34" />
<fDriveInertia value="1.1" />
<fClutchChangeRateScaleUpShift value="5.4" />
<fClutchChangeRateScaleDownShift value="3.0" />
<fInitialDriveMaxFlatVel value="188.0" />
<fBrakeForce value="1.1" />
<fBrakeBiasFront value="0.6" />
<fHandBrakeForce value="0.9" />
<fSteeringLock value="35.0" />
<fTractionCurveMax value="3.2" />
<fTractionCurveMin value="2.6" />
<fTractionCurveLateral value="19.5" />
<fTractionSpringDeltaMax value="0.13" />
<fLowSpeedTractionLossMult value="0.4" />
<fCamberStiffnesss value="0.0" />
<fTractionBiasFront value="0.5" />
<fTractionLossMult value="0.4" />
<fSuspensionForce value="2.1" />
<fSuspensionCompDamp value="0.6" />
<fSuspensionReboundDamp value="1.3" />
<fSuspensionUpperLimit value="0.22" />
<fSuspensionLowerLimit value="-0.22" />
<fSuspensionRaise value="0.05" />
<fSuspensionBiasFront value="0.42" />
<fAntiRollBarForce value="0.4" />
<fAntiRollBarBiasFront value="0.5" />
<fRollCentreHeightFront value="0.32" />
<fRollCentreHeightRear value="0.32" />
<fCollisionDamageMult value="1.0" />
<fWeaponDamageMult value="0.12" />
<fDeformationDamageMult value="1.7374" />
<fEngineDamageMult value="1.0372" />
<fPetrolTankVolume value="100.0" />
<fOilVolume value="5.0" />
<fSeatOffsetDistX value="0.1" />
<fSeatOffsetDistY value="0.0" />
<fSeatOffsetDistZ value="0.0" />
<nMonetaryValue value="50000" />
<strModelFlags>440010</strModelFlags>
<strHandlingFlags>0</strHandlingFlags>
<strDamageFlags>0</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000" />
<fBackEndPopUpBuildingImpulseMult value="0.030000" />
<fBackEndPopUpMaxDeltaSpeed value="0.600000" />
</Item>
<Item type="NULL" />
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>

View file

@ -0,0 +1,144 @@
<?xml version="1.0" encoding="UTF-8"?>
<CVehicleModelInfo__InitDataList>
<residentTxd>vehshare</residentTxd>
<residentAnims />
<InitDatas>
<Item>
<modelName>swat20suvrb</modelName>
<txdName>swat20suvrb</txdName>
<handlingId>swat20suvrb</handlingId>
<gameName>swat20suvrb</gameName>
<vehicleMakeName />
<expressionDictName>null</expressionDictName>
<expressionName>null</expressionName>
<animConvRoofDictName>null</animConvRoofDictName>
<animConvRoofName>null</animConvRoofName>
<animConvRoofWindowsAffected />
<ptfxAssetName>null</ptfxAssetName>
<audioNameHash>BALLER2</audioNameHash>
<layout>LAYOUT_RANGER_SWAT</layout>
<coverBoundOffsets>SHERIFF_COVER_OFFSET_INFO</coverBoundOffsets>
<explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
<scenarioLayout />
<cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
<aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
<bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
<povCameraName>DEFAULT_POV_CAMERA</povCameraName>
<FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByUnarmedIKOffset x="0.000000" y="0.-050000" z="-0.020000" />
<FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
<FirstPersonProjectileDriveByRearLeftIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonProjectileDriveByRearRightIKOffset x="0.000000" y="0.020000" z="0.030000" />
<FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
<FirstPersonDriveByRightRearPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
<FirstPersonMobilePhoneOffset x="0.155000" y="0.270000" z="0.508000" />
<FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.405000" />
<FirstPersonMobilePhoneSeatIKOffset>
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<SeatIndex value="2" />
</Item>
<Item>
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<SeatIndex value="3" />
</Item>
</FirstPersonMobilePhoneSeatIKOffset>
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<PovCameraVerticalAdjustmentForRollCage value="0.000000" />
<PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<PovRearPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
<vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
<shouldUseCinematicViewMode value="true" />
<shouldCameraTransitionOnClimbUpDown value="false" />
<shouldCameraIgnoreExiting value="false" />
<AllowPretendOccupants value="true" />
<AllowJoyriding value="false" />
<AllowSundayDriving value="false" />
<AllowBodyColorMapping value="true" />
<wheelScale value="0.237100" />
<wheelScaleRear value="0.237100" />
<dirtLevelMin value="0.000000" />
<dirtLevelMax value="0.850000" />
<envEffScaleMin value="0.000000" />
<envEffScaleMax value="1.000000" />
<envEffScaleMin2 value="0.000000" />
<envEffScaleMax2 value="1.000000" />
<damageMapScale value="0.600000" />
<damageOffsetScale value="1.000000" />
<diffuseTint value="0x00FFFFFF" />
<steerWheelMult value="1.000000" />
<HDTextureDist value="5.000000" />
<lodDistances content="float_array">
500.000000
500.000000
500.000000
500.000000
750.000000
750.000000
</lodDistances>
<minSeatHeight value="0.839" />
<identicalModelSpawnDistance value="20" />
<maxNumOfSameColor value="10" />
<defaultBodyHealth value="1000.000000" />
<pretendOccupantsScale value="1.000000" />
<visibleSpawnDistScale value="1.000000" />
<trackerPathWidth value="2.000000" />
<weaponForceMult value="1.000000" />
<frequency value="100" />
<swankness>SWANKNESS_1</swankness>
<maxNum value="2" />
<flags>FLAG_HAS_LIVERY FLAG_EXTRAS_REQUIRE FLAG_EXTRAS_STRONG FLAG_LAW_ENFORCEMENT FLAG_EMERGENCY_SERVICE FLAG_NO_RESPRAY FLAG_DONT_SPAWN_IN_CARGEN FLAG_REPORT_CRIME_IF_STANDING_ON FLAG_HAS_INTERIOR_EXTRAS FLAG_ATTACH_TRAILER_ON_HIGHWAY FLAG_ATTACH_TRAILER_IN_CITY </flags>
<type>VEHICLE_TYPE_CAR</type>
<plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
<dashboardType>VDT_GENTAXI</dashboardType>
<vehicleClass>VC_EMERGENCY</vehicleClass>
<wheelType>VWT_MUSCLE</wheelType>
<trailers>
<Item>boattrailer</Item>
<Item>trailersmall</Item>
<Item>trailersmall2</Item>
</trailers>
<additionalTrailers />
<drivers>
<Item>
<driverName>S_M_Y_Sheriff_01</driverName>
<npcName />
</Item>
</drivers>
<extraIncludes />
<doorsWithCollisionWhenClosed />
<driveableDoors />
<bumpersNeedToCollideWithMap value="false" />
<needsRopeTexture value="false" />
<requiredExtras />
<rewards>
<Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
<Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
<Item>REWARD_STAT_WEAPON</Item>
</rewards>
<cinematicPartCamera>
<Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
<Item>WHEEL_FRONT_LEFT_CAMERA</Item>
<Item>WHEEL_REAR_RIGHT_CAMERA</Item>
<Item>WHEEL_REAR_LEFT_CAMERA</Item>
</cinematicPartCamera>
<NmBraceOverrideSet />
<buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
<buoyancySphereSizeScale value="1.000000" />
<pOverrideRagdollThreshold type="NULL" />
<firstPersonDrivebyData>
<Item>STD_POLICE_FRONT_LEFT</Item>
<Item>STD_POLICE_FRONT_RIGHT</Item>
<Item>STD_POLICE_REAR_LEFT</Item>
<Item>STD_POLICE_REAR_RIGHT</Item>
</firstPersonDrivebyData>
</Item>
</InitDatas>
<txdRelationships>
</txdRelationships>
</CVehicleModelInfo__InitDataList>

View file

@ -1,5 +0,0 @@
fx_version 'cerulean'
game 'gta5'
description 'maps'
this_is_a_map 'yes'

View file

@ -1,152 +0,0 @@
-- train_interaction.lua
-- Configuration for the interaction point
local interactionPoint = {
coords = vector3(126.0, -1037.0, 29.3), -- Change to your desired location
radius = 2.0,
text = "Press ~INPUT_CONTEXT~ to use train transportation"
}
-- Available scenarios
local scenarios = {
{name = "Welcome", label = "City Center"},
{name = "Jail", label = "Prison"},
{name = "Paleto", label = "Paleto Bay"}
}
-- Variables
local isInMarker = false
local menuOpen = false
-- Function to draw 3D text
function Draw3DText(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local px, py, pz = table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 370
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
end
-- Function to open scenario selection menu
function OpenScenarioMenu()
menuOpen = true
-- Simple menu display
Citizen.CreateThread(function()
local selected = 1
while menuOpen do
Citizen.Wait(0)
-- Draw background
DrawRect(0.5, 0.5, 0.3, 0.5, 0, 0, 0, 200)
-- Draw title
SetTextFont(4)
SetTextScale(0.5, 0.5)
SetTextColour(255, 255, 255, 255)
SetTextCentre(true)
SetTextEntry("STRING")
AddTextComponentString("Train Transportation")
DrawText(0.5, 0.3)
-- Draw options
for i, scenario in ipairs(scenarios) do
local y = 0.35 + (i * 0.05)
local color = {r = 255, g = 255, b = 255}
if selected == i then
color = {r = 255, g = 255, b = 0}
DrawRect(0.5, y, 0.28, 0.04, 41, 41, 41, 200)
end
SetTextFont(4)
SetTextScale(0.35, 0.35)
SetTextColour(color.r, color.g, color.b, 255)
SetTextCentre(true)
SetTextEntry("STRING")
AddTextComponentString(scenario.label)
DrawText(0.5, y - 0.015)
end
-- Instructions
SetTextFont(4)
SetTextScale(0.3, 0.3)
SetTextColour(255, 255, 255, 255)
SetTextCentre(true)
SetTextEntry("STRING")
AddTextComponentString("↑/↓: Navigate | ENTER: Select | BACKSPACE: Cancel")
DrawText(0.5, 0.65)
-- Handle controls
DisableControlAction(0, 172, true) -- UP
DisableControlAction(0, 173, true) -- DOWN
DisableControlAction(0, 176, true) -- ENTER
DisableControlAction(0, 177, true) -- BACKSPACE
if IsDisabledControlJustPressed(0, 172) then -- UP
selected = selected - 1
if selected < 1 then selected = #scenarios end
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
elseif IsDisabledControlJustPressed(0, 173) then -- DOWN
selected = selected + 1
if selected > #scenarios then selected = 1 end
PlaySoundFrontend(-1, "NAV_UP_DOWN", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
elseif IsDisabledControlJustPressed(0, 176) then -- ENTER
menuOpen = false
PlaySoundFrontend(-1, "SELECT", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
TriggerEvent('train:startscenario', scenarios[selected].name)
elseif IsDisabledControlJustPressed(0, 177) then -- BACKSPACE
menuOpen = false
PlaySoundFrontend(-1, "CANCEL", "HUD_FRONTEND_DEFAULT_SOUNDSET", true)
end
end
end)
end
-- Main thread for checking player position
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local dist = #(coords - interactionPoint.coords)
if dist < interactionPoint.radius then
isInMarker = true
Draw3DText(interactionPoint.coords.x, interactionPoint.coords.y, interactionPoint.coords.z + 1.0, interactionPoint.text)
-- Check for E press
if IsControlJustReleased(0, 38) and not menuOpen then -- 38 is E
OpenScenarioMenu()
end
else
isInMarker = false
if menuOpen then
menuOpen = false
end
end
end
end)
-- Create a blip on the map (optional)
Citizen.CreateThread(function()
local blip = AddBlipForCoord(interactionPoint.coords)
SetBlipSprite(blip, 513) -- Train sprite
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.8)
SetBlipColour(blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Train Transportation")
EndTextCommandSetBlipName(blip)
end)

View file

@ -0,0 +1,133 @@
-- train_interaction_points.lua
-- Configuration for interaction points
local interactionPoints = {
{
coords = vector3(126.0, -1037.0, 29.3), -- City center location (change as needed)
scenario = "Welcome",
text = "Press ~INPUT_CONTEXT~ to take train to City Center",
blip = {
sprite = 513, -- Train sprite
color = 2,
name = "Train to City Center"
}
},
{
coords = vector3(1851.5, 2585.7, 45.67), -- Near prison (change as needed)
scenario = "Jail",
text = "Press ~INPUT_CONTEXT~ to take train to Prison",
blip = {
sprite = 513, -- Train sprite
color = 1,
name = "Train to Prison"
}
},
{
coords = vector3(-459.9, 5368.5, 81.3), -- Paleto area (change as needed)
scenario = "Paleto",
text = "Press ~INPUT_CONTEXT~ to take train to Paleto Bay",
blip = {
sprite = 513, -- Train sprite
color = 5,
name = "Train to Paleto Bay"
}
}
-- Add more interaction points as needed
}
-- Variables
local isInMarker = false
local currentPoint = nil
local interactionRadius = 2.0
-- Function to draw 3D text
function Draw3DText(x, y, z, text)
local onScreen, _x, _y = World3dToScreen2d(x, y, z)
local px, py, pz = table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x, _y)
local factor = (string.len(text)) / 370
DrawRect(_x, _y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 68)
end
-- Main thread for checking player position
Citizen.CreateThread(function()
-- Create blips for all interaction points
for _, point in ipairs(interactionPoints) do
if point.blip then
local blip = AddBlipForCoord(point.coords)
SetBlipSprite(blip, point.blip.sprite)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 0.8)
SetBlipColour(blip, point.blip.color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(point.blip.name)
EndTextCommandSetBlipName(blip)
end
end
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
isInMarker = false
currentPoint = nil
-- Check if player is near any interaction point
for _, point in ipairs(interactionPoints) do
local dist = #(coords - point.coords)
if dist < interactionRadius then
isInMarker = true
currentPoint = point
Draw3DText(point.coords.x, point.coords.y, point.coords.z + 1.0, point.text)
-- Check for E press
if IsControlJustReleased(0, 38) then -- 38 is E
-- Start the specific scenario for this point
TriggerEvent('train:startscenario', point.scenario)
-- Add a small cooldown to prevent spam
Citizen.Wait(1000)
end
break
end
end
-- Optimization: If not near any point, wait longer
if not isInMarker then
Citizen.Wait(500)
end
end
end)
-- Optional: Add a notification when player enters/exits an interaction zone
Citizen.CreateThread(function()
local wasInMarker = false
while true do
Citizen.Wait(500)
if isInMarker and not wasInMarker then
-- Player just entered an interaction zone
-- You can add a notification here if desired
-- TriggerEvent('notification', 'You can take a train from here')
wasInMarker = true
elseif not isInMarker and wasInMarker then
-- Player just left an interaction zone
wasInMarker = false
end
end
end)