forked from Simnation/Main
Update client.lua
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1 changed files with 25 additions and 10 deletions
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@ -165,13 +165,33 @@ end)
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-- Register a new bowl (for props placed with ProPlacer)
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RegisterNetEvent('pet-bowls:client:registerNewBowl', function(modelName, bowlType)
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-- Check if we received parameters directly or as part of a data table
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local model, type
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-- Handle both direct parameters and data table format
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if type(modelName) == "table" and modelName.modelName then
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-- We received a data table from qb-target
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model = modelName.modelName
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type = modelName.bowlType
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else
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-- We received direct parameters
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model = modelName
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type = bowlType
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end
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-- Ensure we have valid parameters
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if not model or not type then
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print("^1[Pet-Bowls]^7 Missing model or type for bowl registration")
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return
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end
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-- Find the closest valid prop
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local playerPed = PlayerPedId()
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local playerCoords = GetEntityCoords(playerPed)
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local closestObject = nil
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local closestDistance = 3.0 -- Maximum distance to consider
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local validModel = GetHashKey(modelName)
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local validModel = GetHashKey(model)
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local objects = GetGamePool('CObject')
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for _, object in pairs(objects) do
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@ -194,7 +214,7 @@ RegisterNetEvent('pet-bowls:client:registerNewBowl', function(modelName, bowlTyp
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local coords = GetEntityCoords(closestObject)
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local heading = GetEntityHeading(closestObject)
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TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, modelName, bowlType, {
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TriggerServerEvent('pet-bowls:server:placeBowl', bowlId, model, type, {
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x = coords.x,
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y = coords.y,
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z = coords.z,
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@ -205,13 +225,13 @@ RegisterNetEvent('pet-bowls:client:registerNewBowl', function(modelName, bowlTyp
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placedBowls[bowlId] = {
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object = closestObject,
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id = bowlId,
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model = modelName,
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type = bowlType,
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model = model,
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type = type,
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fillLevel = 0
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}
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-- Add target
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AddTargetToBowl(closestObject, bowlId, bowlType)
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AddTargetToBowl(closestObject, bowlId, type)
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lib.notify(Config.Notifications.bowlPlaced)
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else
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@ -310,8 +330,3 @@ Citizen.CreateThread(function()
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print("^2[Pet-Bowls]^7 Added registration targets to " .. addedTargets .. " unregistered bowl props")
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end)
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-- Event handler for registering from target
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RegisterNetEvent('pet-bowls:client:registerNewBowl', function(data)
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TriggerEvent('pet-bowls:client:registerNewBowl', data.modelName, data.bowlType)
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end)
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