forked from Simnation/Main
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This commit is contained in:
parent
4d24104e50
commit
05be118a84
2 changed files with 477 additions and 691 deletions
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@ -6,6 +6,8 @@ local currentTarget = nil
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local nearbyPlayers = {}
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local isLicenseShowing = false
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local pendingRequests = {}
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local currentLicenseData = nil
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local currentTargetId = nil
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-- Hilfsfunktionen
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local function debugPrint(message)
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@ -116,6 +118,20 @@ local openDriversLicenseClassMenu
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local openRevokeLicenseMenu
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local openPlayerLicenseMenu
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local openLicenseMenu
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local openManualLicenseEntry
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local openReactivateLicenseMenu
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-- Helper function to get license type options
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local function getLicenseTypeOptions()
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local options = {}
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for licenseType, config in pairs(Config.LicenseTypes) do
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table.insert(options, {
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value = licenseType,
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label = config.label
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})
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end
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return options
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end
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-- Lizenz-Ausstellung bestätigen (FRÜH DEFINIERT)
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confirmIssueLicense = function(targetId, targetName, licenseType, classes)
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@ -409,6 +425,51 @@ openRevokeLicenseMenu = function(targetId, targetName, licenses)
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lib.showContext('revoke_license')
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end
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-- Manual License Entry Menu
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openManualLicenseEntry = function(targetId, targetName)
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debugPrint("Öffne manuelle Lizenz-Eingabe für: " .. targetName)
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local input = lib.inputDialog('Lizenz manuell ausstellen', {
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{type = 'select', label = 'Lizenztyp', options = getLicenseTypeOptions()},
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{type = 'input', label = 'Name', default = targetName},
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{type = 'input', label = 'Geburtsdatum', description = 'Format: DD.MM.YYYY'},
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{type = 'select', label = 'Geschlecht', options = {
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{value = 'male', label = 'Männlich'},
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{value = 'female', label = 'Weiblich'},
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{value = 'other', label = 'Divers'}
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}},
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{type = 'date', label = 'Ausstellungsdatum', default = os.date("%Y-%m-%d")},
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{type = 'date', label = 'Ablaufdatum', default = os.date("%Y-%m-%d", os.time() + 365*24*60*60)},
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{type = 'checkbox', label = 'Foto aufnehmen?'}
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})
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if not input then return end
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local licenseType = input[1]
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local licenseData = {
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name = input[2],
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birthday = input[3],
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gender = input[4],
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issue_date = os.date("%d.%m.%Y", os.time(os.date("!*t", input[5] / 1000))),
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expire_date = os.date("%d.%m.%Y", os.time(os.date("!*t", input[6] / 1000))),
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license_type = licenseType
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}
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if input[7] then -- Take photo
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TriggerEvent('license-system:client:openCamera', targetId, licenseData)
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else
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TriggerServerEvent('license-system:server:issueManualLicense', targetId, licenseData)
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end
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end
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-- License Reactivation Menu
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openReactivateLicenseMenu = function(targetId, targetName)
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debugPrint("Öffne Lizenz-Reaktivierungs-Menü für: " .. targetName)
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-- Request all licenses including inactive ones
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TriggerServerEvent('license-system:server:requestAllPlayerLicenses', targetId, true)
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end
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-- Spieler-Lizenz-Menü
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openPlayerLicenseMenu = function(targetId, targetName)
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debugPrint("=== openPlayerLicenseMenu START ===")
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@ -575,6 +636,15 @@ RegisterNetEvent('license-system:client:receivePlayerLicenses', function(license
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end
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})
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table.insert(menuOptions, {
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title = 'Lizenz manuell ausstellen',
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description = 'Lizenz mit benutzerdefinierten Daten ausstellen',
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icon = 'fas fa-edit',
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onSelect = function()
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openManualLicenseEntry(targetId, targetName)
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end
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})
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if licenses and #licenses > 0 then
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table.insert(menuOptions, {
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title = 'Lizenz entziehen',
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@ -586,6 +656,15 @@ RegisterNetEvent('license-system:client:receivePlayerLicenses', function(license
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})
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end
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table.insert(menuOptions, {
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title = 'Lizenz reaktivieren',
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description = 'Eine inaktive Lizenz wieder aktivieren',
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icon = 'fas fa-redo',
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onSelect = function()
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openReactivateLicenseMenu(targetId, targetName)
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end
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})
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table.insert(menuOptions, {
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title = '← Zurück',
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icon = 'fas fa-arrow-left',
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@ -603,6 +682,100 @@ RegisterNetEvent('license-system:client:receivePlayerLicenses', function(license
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lib.showContext('player_licenses')
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end)
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-- EVENT HANDLER: Alle Spieler-Lizenzen (inkl. inaktive) erhalten
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RegisterNetEvent('license-system:client:receiveAllPlayerLicenses', function(licenses, targetId, targetName)
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debugPrint("=== Event: receiveAllPlayerLicenses ===")
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debugPrint("Erhaltene Lizenzen: " .. #licenses)
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local menuOptions = {}
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if licenses and #licenses > 0 then
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for _, license in ipairs(licenses) do
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if license.is_active == 0 then -- Only show inactive licenses
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local licenseConfig = Config.LicenseTypes[license.license_type] or {
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label = license.license_type,
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icon = 'fas fa-id-card',
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color = '#667eea'
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}
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table.insert(menuOptions, {
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title = licenseConfig.label .. ' ❌',
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description = 'Status: Ungültig | Ausgestellt: ' .. (license.issue_date or 'Unbekannt'),
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icon = licenseConfig.icon,
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onSelect = function()
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-- Confirmation dialog
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lib.registerContext({
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id = 'confirm_reactivate_license',
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title = 'Lizenz reaktivieren bestätigen',
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options = {
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{
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title = 'Spieler: ' .. targetName,
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disabled = true,
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icon = 'fas fa-user'
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},
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{
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title = 'Lizenztyp: ' .. licenseConfig.label,
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disabled = true,
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icon = licenseConfig.icon
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},
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{
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title = '─────────────────',
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disabled = true
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},
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{
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title = '✅ Bestätigen',
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description = 'Lizenz jetzt reaktivieren',
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icon = 'fas fa-check',
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onSelect = function()
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debugPrint("Sende Lizenz-Reaktivierung an Server...")
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TriggerServerEvent('license-system:server:reactivateLicense', targetId, license.license_type)
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lib.hideContext()
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Vorgang abbrechen',
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icon = 'fas fa-times',
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onSelect = function()
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openReactivateLicenseMenu(targetId, targetName)
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end
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}
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}
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})
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lib.showContext('confirm_reactivate_license')
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end
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})
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end
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end
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end
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if #menuOptions == 0 then
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table.insert(menuOptions, {
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title = 'Keine inaktiven Lizenzen',
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description = 'Dieser Spieler hat keine inaktiven Lizenzen',
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icon = 'fas fa-exclamation-triangle',
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disabled = true
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})
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end
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table.insert(menuOptions, {
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title = '← Zurück',
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icon = 'fas fa-arrow-left',
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onSelect = function()
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openPlayerLicenseMenu(targetId, targetName)
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end
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})
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lib.registerContext({
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id = 'reactivate_license',
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title = 'Lizenz reaktivieren: ' .. targetName,
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options = menuOptions
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})
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lib.showContext('reactivate_license')
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end)
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-- EVENT HANDLER: Berechtigung erhalten
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RegisterNetEvent('license-system:client:receivePermission', function(hasAuth, licenseType)
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debugPrint("=== Event: receivePermission ===")
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@ -639,6 +812,19 @@ RegisterNetEvent('license-system:client:licenseRevoked', function(targetId, lice
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end
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end)
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-- EVENT HANDLER: Lizenz erfolgreich reaktiviert
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RegisterNetEvent('license-system:client:licenseReactivated', function(targetId, licenseType)
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debugPrint("=== Event: licenseReactivated ===")
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debugPrint("Lizenz " .. licenseType .. " für Spieler " .. targetId .. " reaktiviert")
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-- Menü aktualisieren
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if lib.getOpenContextMenu() then
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lib.hideContext()
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Wait(100)
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openLicenseMenu()
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end
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end)
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-- EVENT HANDLER: Lizenz anzeigen (von anderen Spielern)
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RegisterNetEvent('license-system:client:showLicense', function(targetId)
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debugPrint("Event erhalten: showLicense für ID " .. tostring(targetId))
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@ -652,10 +838,16 @@ RegisterNetEvent('license-system:client:showMyLicense', function(licenseType)
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end)
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-- EVENT HANDLER: Kamera öffnen
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RegisterNetEvent('license-system:client:openCamera', function()
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debugPrint("Event erhalten: openCamera")
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RegisterNetEvent('license-system:client:openCamera', function(targetId, licenseData)
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debugPrint("Event erhalten: openCamera für Spieler " .. tostring(targetId))
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-- Store the data temporarily
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currentLicenseData = licenseData
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currentTargetId = targetId
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SendNUIMessage({
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action = 'openCamera'
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action = 'openCamera',
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citizenid = QBCore.Functions.GetPlayerData().citizenid
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})
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end)
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@ -682,14 +874,22 @@ end)
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RegisterNUICallback('savePhoto', function(data, cb)
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debugPrint("NUI Callback: savePhoto")
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if data.photo and data.citizenid then
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TriggerServerEvent('license-system:server:savePhoto', data.citizenid, data.photo)
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if data.photo and currentLicenseData and currentTargetId then
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-- Add photo to license data
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currentLicenseData.photo_url = data.photo
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-- Issue the license with the photo
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TriggerServerEvent('license-system:server:issueManualLicense', currentTargetId, currentLicenseData)
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-- Reset temporary data
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currentLicenseData = nil
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currentTargetId = nil
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if cb and type(cb) == "function" then
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cb('ok')
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end
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else
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debugPrint("^1Fehler: Foto-Daten unvollständig^7")
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debugPrint("^1Fehler: Foto-Daten unvollständig oder keine aktuelle Lizenz-Ausstellung^7")
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if cb and type(cb) == "function" then
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cb('error')
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@ -773,6 +973,10 @@ AddEventHandler('onResourceStop', function(resourceName)
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lib.hideContext()
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end
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-- Reset temporary data
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currentLicenseData = nil
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currentTargetId = nil
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debugPrint("License-System Client gestoppt")
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end
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end)
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@ -1157,6 +1361,10 @@ local function cleanup()
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-- Pending Requests leeren
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pendingRequests = {}
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-- Temporary data leeren
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currentLicenseData = nil
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currentTargetId = nil
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-- Animationen stoppen
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local playerPed = PlayerPedId()
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if DoesEntityExist(playerPed) then
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@ -1237,312 +1445,6 @@ RegisterCommand('licensedebug', function()
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showNotification('Debug-Informationen in der Konsole ausgegeben!', 'success')
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end, false)
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-- Erweiterte Keybind-Behandlung
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CreateThread(function()
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while true do
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Wait(0)
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-- ESC-Taste für Lizenz schließen
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if isLicenseShowing then
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if IsControlJustPressed(0, 322) then -- ESC
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closeLicense()
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end
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end
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-- Zusätzliche Hotkeys (falls konfiguriert)
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if Config.Keybinds and Config.Keybinds.emergency_close then
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if IsControlJustPressed(0, Config.Keybinds.emergency_close.control) then
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cleanup()
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showNotification('Notfall-Schließung aktiviert!', 'info')
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end
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end
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-- Performance-Optimierung
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if not isLicenseShowing and not lib.getOpenContextMenu() then
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Wait(500)
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end
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end
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end)
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-- Finaler Debug-Output
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debugPrint("License-System Client vollständig geladen - Alle Funktionen verfügbar")
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-- Erweiterte Netzwerk-Events mit Retry-Mechanismus
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local function sendEventWithRetry(eventName, data, maxRetries)
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maxRetries = maxRetries or 3
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local retries = 0
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local function attemptSend()
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retries = retries + 1
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debugPrint("Sende Event: " .. eventName .. " (Versuch " .. retries .. "/" .. maxRetries .. ")")
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TriggerServerEvent(eventName, table.unpack(data or {}))
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-- Timeout für Response
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CreateThread(function()
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Wait(5000) -- 5 Sekunden Timeout
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if retries < maxRetries then
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debugPrint("^3Timeout für Event " .. eventName .. " - Wiederhole...^7")
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attemptSend()
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else
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debugPrint("^1Maximale Wiederholungen für Event " .. eventName .. " erreicht^7")
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showNotification('Netzwerk-Fehler! Bitte versuche es später erneut.', 'error')
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end
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end)
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end
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attemptSend()
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end
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-- Erweiterte Export-Funktionen für andere Resources
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exports('hasLicense', function(licenseType)
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-- Diese Funktion kann von anderen Resources verwendet werden
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local PlayerData = QBCore.Functions.GetPlayerData()
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if not PlayerData or not PlayerData.citizenid then return false end
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-- Hier würde normalerweise eine Server-Anfrage gemacht werden
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-- Für jetzt geben wir false zurück
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return false
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end)
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exports('showPlayerLicense', function(targetId, licenseType)
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-- Export für andere Resources um Lizenzen anzuzeigen
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if licenseType then
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TriggerServerEvent('license-system:server:requestSpecificLicense', targetId, licenseType)
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else
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showPlayerLicense(targetId)
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end
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end)
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exports('openLicenseMenu', function()
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-- Export für andere Resources um das Lizenz-Menü zu öffnen
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openLicenseMenu()
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end)
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-- Neuer Event-Handler für benutzerdefinierte Lizenzen
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RegisterNetEvent('license-system:server:issueCustomLicense', function(targetId, licenseType, customData, classes)
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local src = source
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local Player = QBCore.Functions.GetPlayer(src)
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local TargetPlayer = QBCore.Functions.GetPlayer(targetId)
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if not Player or not TargetPlayer then
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debugPrint("Spieler nicht gefunden: " .. src .. " -> " .. targetId)
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return
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end
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-- Berechtigung prüfen
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if not isAuthorized(Player.PlayerData.job.name) then
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TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
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return
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end
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-- Lizenz-Konfiguration prüfen
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local config = Config.LicenseTypes[licenseType]
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if not config then
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debugPrint("Unbekannter Lizenztyp: " .. licenseType)
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return
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end
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debugPrint("Erstelle benutzerdefinierte Lizenz: " .. licenseType .. " für " .. TargetPlayer.PlayerData.citizenid)
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-- Benutzerdefinierte Daten validieren und bereinigen
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local validatedData = {}
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for _, field in ipairs(config.custom_fields or {}) do
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local value = customData[field.name]
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-- Pflichtfeld-Prüfung
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if field.required and (not value or value == "") then
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TriggerClientEvent('QBCore:Notify', src, "Feld '" .. field.label .. "' ist erforderlich", "error")
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return
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end
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-- Wert bereinigen und validieren
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if value and value ~= "" then
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value = string.gsub(value, "'", "''") -- SQL-Injection Schutz
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-- Typ-spezifische Validierung
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if field.type == "url" and not string.match(value, "^https?://") then
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TriggerClientEvent('QBCore:Notify', src, "Ungültige URL in Feld '" .. field.label .. "'", "error")
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return
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end
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if field.type == "date" and not string.match(value, "^%d%d%.%d%d%.%d%d%d%d$") then
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TriggerClientEvent('QBCore:Notify', src, "Ungültiges Datum in Feld '" .. field.label .. "'", "error")
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return
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end
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validatedData[field.name] = value
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end
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end
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-- Klassen validieren
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local validatedClasses = {}
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if config.classes and classes then
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for _, class in ipairs(classes) do
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if config.classes[class.key] then
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table.insert(validatedClasses, class)
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end
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end
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end
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-- Lizenz in Datenbank speichern
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local success = saveCustomLicenseToDB(
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TargetPlayer.PlayerData.citizenid,
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licenseType,
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Player.PlayerData.charinfo.firstname .. " " .. Player.PlayerData.charinfo.lastname,
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validatedData,
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validatedClasses
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)
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if success then
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debugPrint("Benutzerdefinierte Lizenz erfolgreich gespeichert")
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-- Cache invalidieren
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invalidateCache(TargetPlayer.PlayerData.citizenid, licenseType)
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-- Benachrichtigungen
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TriggerClientEvent('QBCore:Notify', src, Config.Notifications.license_issued.message, Config.Notifications.license_issued.type)
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TriggerClientEvent('QBCore:Notify', targetId, "Du hast eine " .. config.label .. " erhalten!", "success")
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-- Events
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TriggerClientEvent('license-system:client:licenseIssued', src, targetId, licenseType)
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TriggerClientEvent('license-system:client:refreshMenu', src)
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||||
|
||||
-- Log
|
||||
debugPrint("Lizenz ausgestellt: " .. licenseType .. " von " .. Player.PlayerData.name .. " an " .. TargetPlayer.PlayerData.name)
|
||||
else
|
||||
debugPrint("Fehler beim Speichern der benutzerdefinierten Lizenz")
|
||||
TriggerClientEvent('QBCore:Notify', src, "Fehler beim Ausstellen der Lizenz", "error")
|
||||
end
|
||||
end)
|
||||
|
||||
-- Funktion zum Speichern benutzerdefinierter Lizenzen
|
||||
function saveCustomLicenseToDB(citizenid, licenseType, issuedBy, customData, classes)
|
||||
local config = Config.LicenseTypes[licenseType]
|
||||
if not config then return false end
|
||||
|
||||
-- Ablaufdatum berechnen
|
||||
local expireDate = nil
|
||||
if config.validity_days then
|
||||
expireDate = os.date('%Y-%m-%d %H:%M:%S', os.time() + (config.validity_days * 24 * 60 * 60))
|
||||
end
|
||||
|
||||
-- Holder-Name aus Custom-Data oder Standard
|
||||
local holderName = customData.holder_name or "Unbekannt"
|
||||
|
||||
return safeDBOperation(function()
|
||||
-- Alte Lizenzen deaktivieren
|
||||
local deactivateQuery = "UPDATE player_licenses SET is_active = 0 WHERE citizenid = ? AND license_type = ?"
|
||||
MySQL.query.await(deactivateQuery, {citizenid, licenseType})
|
||||
|
||||
-- Neue Lizenz einfügen
|
||||
local insertQuery = [[
|
||||
INSERT INTO player_licenses
|
||||
(citizenid, license_type, name, issue_date, expire_date, issued_by, is_active, classes, custom_data, holder_name)
|
||||
VALUES (?, ?, ?, NOW(), ?, ?, 1, ?, ?, ?)
|
||||
]]
|
||||
|
||||
local result = MySQL.insert.await(insertQuery, {
|
||||
citizenid,
|
||||
licenseType,
|
||||
config.label,
|
||||
expireDate,
|
||||
issuedBy,
|
||||
json.encode(classes or {}),
|
||||
json.encode(customData or {}),
|
||||
holderName
|
||||
})
|
||||
|
||||
return result and result > 0
|
||||
end, "Benutzerdefinierte Lizenz speichern")
|
||||
end
|
||||
|
||||
-- Erweiterte Lizenz-Abruf-Funktion
|
||||
function getLicenseFromDB(citizenid, licenseType, skipCache)
|
||||
-- Cache prüfen
|
||||
local cacheKey = citizenid .. "_" .. licenseType
|
||||
if not skipCache and licenseCache[cacheKey] then
|
||||
debugPrint("Lizenz aus Cache geladen: " .. licenseType)
|
||||
return licenseCache[cacheKey]
|
||||
end
|
||||
|
||||
local license = safeDBOperation(function()
|
||||
local query = [[
|
||||
SELECT *,
|
||||
CASE
|
||||
WHEN expire_date IS NULL THEN 1
|
||||
WHEN expire_date > NOW() THEN 1
|
||||
ELSE 0
|
||||
END as is_valid
|
||||
FROM player_licenses
|
||||
WHERE citizenid = ? AND license_type = ? AND is_active = 1
|
||||
ORDER BY created_at DESC
|
||||
LIMIT 1
|
||||
]]
|
||||
|
||||
local result = MySQL.query.await(query, {citizenid, licenseType})
|
||||
return result and result[1] or nil
|
||||
end, "Lizenz abrufen")
|
||||
|
||||
if license then
|
||||
-- Custom-Data und Classes parsen
|
||||
if license.custom_data then
|
||||
license.custom_data_parsed = json.decode(license.custom_data)
|
||||
end
|
||||
|
||||
if license.classes then
|
||||
license.classes_parsed = json.decode(license.classes)
|
||||
end
|
||||
|
||||
-- Cache speichern
|
||||
licenseCache[cacheKey] = license
|
||||
debugPrint("Lizenz in Cache gespeichert: " .. licenseType)
|
||||
end
|
||||
|
||||
return license
|
||||
end
|
||||
|
||||
|
||||
-- Add to client/main.lua
|
||||
RegisterNetEvent('license-system:client:openCamera', function(targetId, licenseData)
|
||||
debugPrint("Event erhalten: openCamera für Spieler " .. tostring(targetId))
|
||||
|
||||
-- Store the data temporarily
|
||||
currentLicenseData = licenseData
|
||||
currentTargetId = targetId
|
||||
|
||||
SendNUIMessage({
|
||||
action = 'openCamera',
|
||||
citizenid = QBCore.Functions.GetPlayerData().citizenid
|
||||
})
|
||||
end)
|
||||
|
||||
-- Enhance the NUI callback for photo saving
|
||||
RegisterNUICallback('savePhoto', function(data, cb)
|
||||
debugPrint("NUI Callback: savePhoto")
|
||||
|
||||
if data.photo and currentLicenseData and currentTargetId then
|
||||
-- Add photo to license data
|
||||
currentLicenseData.photo_url = data.photo
|
||||
|
||||
-- Issue the license with the photo
|
||||
TriggerServerEvent('license-system:server:issueManualLicense', currentTargetId, currentLicenseData)
|
||||
|
||||
-- Reset temporary data
|
||||
currentLicenseData = nil
|
||||
currentTargetId = nil
|
||||
|
||||
if cb and type(cb) == "function" then
|
||||
cb('ok')
|
||||
end
|
||||
else
|
||||
debugPrint("^1Fehler: Foto-Daten unvollständig oder keine aktuelle Lizenz-Ausstellung^7")
|
||||
|
||||
if cb and type(cb) == "function" then
|
||||
cb('error')
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
debugPrint("License-System Server erweitert geladen (Custom License Support)")
|
|
@ -722,11 +722,268 @@ RegisterNetEvent('license-system:server:revokeLicense', function(targetId, licen
|
|||
debugPrint("Lizenz " .. licenseType .. " entzogen von " .. issuerName .. " für " .. targetName)
|
||||
else
|
||||
debugPrint("^1Fehler beim Entziehen der Lizenz^7")
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Entziehen der Lizenz!',
|
||||
'error')
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Entziehen der Lizenz!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- EVENT HANDLER: Lizenz reaktivieren
|
||||
RegisterNetEvent('license-system:server:reactivateLicense', function(targetId, licenseType)
|
||||
local src = source
|
||||
debugPrint("=== Event: reactivateLicense ===")
|
||||
debugPrint("Source: " .. src .. ", Target: " .. targetId .. ", Type: " .. licenseType)
|
||||
|
||||
-- Check if player has permission to reactivate this license type
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local job = Player.PlayerData.job.name
|
||||
local canReactivate = false
|
||||
|
||||
-- Check if job can reactivate this license type
|
||||
if Config.ReactivationPermissions and Config.ReactivationPermissions[job] then
|
||||
for _, allowedType in ipairs(Config.ReactivationPermissions[job]) do
|
||||
if allowedType == licenseType then
|
||||
canReactivate = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not canReactivate then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du darfst diesen Lizenztyp nicht reaktivieren!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Get target player
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
|
||||
if not targetPlayer then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local targetCitizenId = targetPlayer.PlayerData.citizenid
|
||||
|
||||
-- Find the most recent license of this type (even if inactive)
|
||||
local query = [[
|
||||
SELECT * FROM player_licenses
|
||||
WHERE citizenid = ? AND license_type = ?
|
||||
ORDER BY created_at DESC
|
||||
LIMIT 1
|
||||
]]
|
||||
|
||||
local result = MySQL.query.await(query, {targetCitizenId, licenseType})
|
||||
|
||||
if not result or #result == 0 then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Keine Lizenz dieses Typs gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Reactivate the license
|
||||
local updateQuery = "UPDATE player_licenses SET is_active = 1 WHERE id = ?"
|
||||
local success = MySQL.update.await(updateQuery, {result[1].id})
|
||||
|
||||
if success then
|
||||
-- Invalidate cache
|
||||
invalidateCache(targetCitizenId, licenseType)
|
||||
|
||||
local targetName = getPlayerName(targetId)
|
||||
local issuerName = getPlayerName(src)
|
||||
local config = Config.LicenseTypes[licenseType]
|
||||
|
||||
-- Notifications
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich reaktiviert für ' .. targetName, 'success')
|
||||
TriggerClientEvent('QBCore:Notify', targetId, 'Deine ' .. (config.label or licenseType) .. ' wurde reaktiviert!', 'success')
|
||||
|
||||
-- Events
|
||||
TriggerClientEvent('license-system:client:licenseReactivated', src, targetId, licenseType)
|
||||
TriggerClientEvent('license-system:client:refreshMenu', src)
|
||||
|
||||
-- Log
|
||||
debugPrint("Lizenz " .. licenseType .. " reaktiviert von " .. issuerName .. " für " .. targetName)
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Reaktivieren der Lizenz!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- EVENT HANDLER: Manuelle Lizenz ausstellen
|
||||
RegisterNetEvent('license-system:server:issueManualLicense', function(targetId, licenseData)
|
||||
local src = source
|
||||
debugPrint("=== Event: issueManualLicense ===")
|
||||
debugPrint("Source: " .. src .. ", Target: " .. targetId)
|
||||
|
||||
if not hasPermission(src) then
|
||||
debugPrint("Keine Berechtigung für Spieler: " .. src)
|
||||
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
|
||||
return
|
||||
end
|
||||
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
|
||||
if not targetPlayer then
|
||||
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local issuerPlayer = QBCore.Functions.GetPlayer(src)
|
||||
if not issuerPlayer then
|
||||
debugPrint("Aussteller nicht gefunden: " .. src)
|
||||
return
|
||||
end
|
||||
|
||||
local targetCitizenId = targetPlayer.PlayerData.citizenid
|
||||
local issuerCitizenId = issuerPlayer.PlayerData.citizenid
|
||||
|
||||
-- Check if license type is valid
|
||||
if not Config.LicenseTypes[licenseData.license_type] then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Ungültiger Lizenztyp!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Save photo if provided
|
||||
if licenseData.photo_url then
|
||||
-- Here you would save the photo to your storage system
|
||||
-- For example, to a folder or database
|
||||
-- This is just a placeholder
|
||||
debugPrint("Foto für Lizenz vorhanden")
|
||||
end
|
||||
|
||||
-- First deactivate any existing licenses of this type
|
||||
local deactivateQuery = "UPDATE player_licenses SET is_active = 0 WHERE citizenid = ? AND license_type = ?"
|
||||
MySQL.query.await(deactivateQuery, {targetCitizenId, licenseData.license_type})
|
||||
|
||||
-- Insert into database with manual data
|
||||
local query = [[
|
||||
INSERT INTO player_licenses
|
||||
(citizenid, license_type, name, birthday, gender, issue_date, expire_date, issued_by, is_active, photo_url, created_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, 1, ?, ?)
|
||||
]]
|
||||
|
||||
local createdAt = os.time()
|
||||
|
||||
local insertData = {
|
||||
targetCitizenId,
|
||||
licenseData.license_type,
|
||||
licenseData.name,
|
||||
licenseData.birthday,
|
||||
licenseData.gender,
|
||||
licenseData.issue_date,
|
||||
licenseData.expire_date,
|
||||
issuerCitizenId,
|
||||
licenseData.photo_url or '',
|
||||
createdAt
|
||||
}
|
||||
|
||||
local result = MySQL.insert.await(query, insertData)
|
||||
|
||||
if result then
|
||||
-- Invalidate cache
|
||||
invalidateCache(targetCitizenId)
|
||||
|
||||
local targetName = getPlayerName(targetId)
|
||||
local issuerName = getPlayerName(src)
|
||||
local config = Config.LicenseTypes[licenseData.license_type]
|
||||
|
||||
-- Notifications
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich ausgestellt für ' .. targetName, 'success')
|
||||
TriggerClientEvent('QBCore:Notify', targetId, 'Du hast eine neue Lizenz erhalten: ' .. config.label, 'success')
|
||||
|
||||
-- Events
|
||||
TriggerClientEvent('license-system:client:licenseIssued', src, targetId, licenseData.license_type)
|
||||
TriggerClientEvent('license-system:client:refreshMenu', src)
|
||||
|
||||
-- Log
|
||||
debugPrint("Lizenz " .. licenseData.license_type .. " manuell ausgestellt von " .. issuerName .. " für " .. targetName)
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Ausstellen der Lizenz!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- EVENT HANDLER: Alle Lizenzen eines Spielers anfordern (inkl. inaktive)
|
||||
RegisterNetEvent('license-system:server:requestAllPlayerLicenses', function(targetId, includeInactive)
|
||||
local src = source
|
||||
debugPrint("=== Event: requestAllPlayerLicenses ===")
|
||||
debugPrint("Source: " .. src .. ", Target: " .. targetId .. ", IncludeInactive: " .. tostring(includeInactive))
|
||||
|
||||
if not hasPermission(src) then
|
||||
debugPrint("Keine Berechtigung für Spieler: " .. src)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, {}, targetId, "Unbekannt")
|
||||
return
|
||||
end
|
||||
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
|
||||
if not targetPlayer then
|
||||
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, {}, targetId, "Unbekannt")
|
||||
return
|
||||
end
|
||||
|
||||
local citizenid = targetPlayer.PlayerData.citizenid
|
||||
local targetName = getPlayerName(targetId)
|
||||
|
||||
-- Query to get all licenses, including inactive ones if requested
|
||||
local query = "SELECT * FROM player_licenses WHERE citizenid = ? ORDER BY license_type, created_at DESC"
|
||||
|
||||
local result = MySQL.query.await(query, {citizenid})
|
||||
|
||||
if not result or #result == 0 then
|
||||
debugPrint("Keine Lizenzen gefunden für: " .. citizenid)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, {}, targetId, targetName)
|
||||
return
|
||||
end
|
||||
|
||||
-- Process licenses
|
||||
local licenses = {}
|
||||
local seenTypes = {}
|
||||
|
||||
for _, license in ipairs(result) do
|
||||
-- If includeInactive is true, add all licenses
|
||||
-- Otherwise, only add the newest license per type
|
||||
local shouldAdd = includeInactive or not seenTypes[license.license_type]
|
||||
if shouldAdd then
|
||||
seenTypes[license.license_type] = true
|
||||
|
||||
-- Add holder name
|
||||
license.holder_name = targetName
|
||||
|
||||
-- Add issuer name
|
||||
if license.issued_by then
|
||||
local issuerQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
|
||||
local issuerResult = MySQL.query.await(issuerQuery, {license.issued_by})
|
||||
|
||||
if issuerResult and #issuerResult > 0 then
|
||||
license.issued_by_name = extractPlayerName(issuerResult[1].charinfo)
|
||||
else
|
||||
license.issued_by_name = "System"
|
||||
end
|
||||
else
|
||||
license.issued_by_name = "System"
|
||||
end
|
||||
|
||||
-- Parse classes
|
||||
if license.classes then
|
||||
local success, classes = pcall(json.decode, license.classes)
|
||||
if success and type(classes) == "table" then
|
||||
license.classes = classes
|
||||
else
|
||||
license.classes = {}
|
||||
end
|
||||
else
|
||||
license.classes = {}
|
||||
end
|
||||
|
||||
-- Normalize is_active
|
||||
if license.is_active == nil then
|
||||
license.is_active = 1
|
||||
end
|
||||
|
||||
table.insert(licenses, license)
|
||||
end
|
||||
end
|
||||
|
||||
debugPrint("Sende " .. #licenses .. " Lizenzen für " .. targetName)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, licenses, targetId, targetName)
|
||||
end)
|
||||
|
||||
-- EXPORT FUNKTIONEN (KORRIGIERT)
|
||||
exports('hasLicense', function(citizenid, licenseType)
|
||||
if not citizenid or not licenseType then return false end
|
||||
|
@ -984,379 +1241,6 @@ function table.count(t)
|
|||
return count
|
||||
end
|
||||
|
||||
-- Add to server/main.lua
|
||||
RegisterNetEvent('license-system:server:reactivateLicense', function(targetId, licenseType)
|
||||
local src = source
|
||||
debugPrint("=== Event: reactivateLicense ===")
|
||||
debugPrint("Source: " .. src .. ", Target: " .. targetId .. ", Type: " .. licenseType)
|
||||
|
||||
-- Check if player has permission to reactivate this license type
|
||||
local Player = QBCore.Functions.GetPlayer(src)
|
||||
if not Player then return end
|
||||
|
||||
local job = Player.PlayerData.job.name
|
||||
local canReactivate = false
|
||||
|
||||
-- Check if job can reactivate this license type
|
||||
if Config.ReactivationPermissions and Config.ReactivationPermissions[job] then
|
||||
for _, allowedType in ipairs(Config.ReactivationPermissions[job]) do
|
||||
if allowedType == licenseType then
|
||||
canReactivate = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not canReactivate then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Du darfst diesen Lizenztyp nicht reaktivieren!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Get target player
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
|
||||
if not targetPlayer then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local targetCitizenId = targetPlayer.PlayerData.citizenid
|
||||
|
||||
-- Find the most recent license of this type (even if inactive)
|
||||
local query = [[
|
||||
SELECT * FROM player_licenses
|
||||
WHERE citizenid = ? AND license_type = ?
|
||||
ORDER BY created_at DESC
|
||||
LIMIT 1
|
||||
]]
|
||||
|
||||
local result = MySQL.query.await(query, {targetCitizenId, licenseType})
|
||||
|
||||
if not result or #result == 0 then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Keine Lizenz dieses Typs gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Reactivate the license
|
||||
local updateQuery = "UPDATE player_licenses SET is_active = 1 WHERE id = ?"
|
||||
local success = MySQL.update.await(updateQuery, {result[1].id})
|
||||
|
||||
if success then
|
||||
-- Invalidate cache
|
||||
invalidateCache(targetCitizenId, licenseType)
|
||||
|
||||
local targetName = getPlayerName(targetId)
|
||||
local issuerName = getPlayerName(src)
|
||||
local config = Config.LicenseTypes[licenseType]
|
||||
|
||||
-- Notifications
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich reaktiviert für ' .. targetName, 'success')
|
||||
TriggerClientEvent('QBCore:Notify', targetId, 'Deine ' .. (config.label or licenseType) .. ' wurde reaktiviert!', 'success')
|
||||
|
||||
-- Events
|
||||
TriggerClientEvent('license-system:client:licenseReactivated', src, targetId, licenseType)
|
||||
TriggerClientEvent('license-system:client:refreshMenu', src)
|
||||
|
||||
-- Log
|
||||
debugPrint("Lizenz " .. licenseType .. " reaktiviert von " .. issuerName .. " für " .. targetName)
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Reaktivieren der Lizenz!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Add to client/main.lua
|
||||
-- Add a reactivation option to the player license menu
|
||||
local function openReactivateLicenseMenu(targetId, targetName)
|
||||
debugPrint("Öffne Lizenz-Reaktivierungs-Menü für: " .. targetName)
|
||||
|
||||
-- Request all licenses including inactive ones
|
||||
TriggerServerEvent('license-system:server:requestAllPlayerLicenses', targetId, true)
|
||||
end
|
||||
|
||||
-- New event to receive all licenses including inactive ones
|
||||
RegisterNetEvent('license-system:client:receiveAllPlayerLicenses', function(licenses, targetId, targetName)
|
||||
debugPrint("=== Event: receiveAllPlayerLicenses ===")
|
||||
debugPrint("Erhaltene Lizenzen: " .. #licenses)
|
||||
|
||||
local menuOptions = {}
|
||||
|
||||
if licenses and #licenses > 0 then
|
||||
for _, license in ipairs(licenses) do
|
||||
if license.is_active == 0 then -- Only show inactive licenses
|
||||
local licenseConfig = Config.LicenseTypes[license.license_type] or {
|
||||
label = license.license_type,
|
||||
icon = 'fas fa-id-card',
|
||||
color = '#667eea'
|
||||
}
|
||||
|
||||
table.insert(menuOptions, {
|
||||
title = licenseConfig.label .. ' ❌',
|
||||
description = 'Status: Ungültig | Ausgestellt: ' .. (license.issue_date or 'Unbekannt'),
|
||||
icon = licenseConfig.icon,
|
||||
onSelect = function()
|
||||
-- Confirmation dialog
|
||||
lib.registerContext({
|
||||
id = 'confirm_reactivate_license',
|
||||
title = 'Lizenz reaktivieren bestätigen',
|
||||
options = {
|
||||
{
|
||||
title = 'Spieler: ' .. targetName,
|
||||
disabled = true,
|
||||
icon = 'fas fa-user'
|
||||
},
|
||||
{
|
||||
title = 'Lizenztyp: ' .. licenseConfig.label,
|
||||
disabled = true,
|
||||
icon = licenseConfig.icon
|
||||
},
|
||||
{
|
||||
title = '─────────────────',
|
||||
disabled = true
|
||||
},
|
||||
{
|
||||
title = '✅ Bestätigen',
|
||||
description = 'Lizenz jetzt reaktivieren',
|
||||
icon = 'fas fa-check',
|
||||
onSelect = function()
|
||||
debugPrint("Sende Lizenz-Reaktivierung an Server...")
|
||||
TriggerServerEvent('license-system:server:reactivateLicense', targetId, license.license_type)
|
||||
lib.hideContext()
|
||||
end
|
||||
},
|
||||
{
|
||||
title = '❌ Abbrechen',
|
||||
description = 'Vorgang abbrechen',
|
||||
icon = 'fas fa-times',
|
||||
onSelect = function()
|
||||
openReactivateLicenseMenu(targetId, targetName)
|
||||
end
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
lib.showContext('confirm_reactivate_license')
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if #menuOptions == 0 then
|
||||
table.insert(menuOptions, {
|
||||
title = 'Keine inaktiven Lizenzen',
|
||||
description = 'Dieser Spieler hat keine inaktiven Lizenzen',
|
||||
icon = 'fas fa-exclamation-triangle',
|
||||
disabled = true
|
||||
})
|
||||
end
|
||||
|
||||
table.insert(menuOptions, {
|
||||
title = '← Zurück',
|
||||
icon = 'fas fa-arrow-left',
|
||||
onSelect = function()
|
||||
openPlayerLicenseMenu(targetId, targetName)
|
||||
end
|
||||
})
|
||||
|
||||
lib.registerContext({
|
||||
id = 'reactivate_license',
|
||||
title = 'Lizenz reaktivieren: ' .. targetName,
|
||||
options = menuOptions
|
||||
})
|
||||
|
||||
lib.showContext('reactivate_license')
|
||||
end)
|
||||
|
||||
-- Add this option to the player license menu
|
||||
-- In openPlayerLicenseMenu function, add:
|
||||
table.insert(menuOptions, {
|
||||
title = 'Lizenz reaktivieren',
|
||||
description = 'Eine inaktive Lizenz wieder aktivieren',
|
||||
icon = 'fas fa-redo',
|
||||
onSelect = function()
|
||||
openReactivateLicenseMenu(targetId, targetName)
|
||||
end
|
||||
})
|
||||
|
||||
-- Add to server/main.lua
|
||||
RegisterNetEvent('license-system:server:issueManualLicense', function(targetId, licenseData)
|
||||
local src = source
|
||||
debugPrint("=== Event: issueManualLicense ===")
|
||||
debugPrint("Source: " .. src .. ", Target: " .. targetId)
|
||||
|
||||
if not hasPermission(src) then
|
||||
debugPrint("Keine Berechtigung für Spieler: " .. src)
|
||||
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
|
||||
return
|
||||
end
|
||||
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
|
||||
if not targetPlayer then
|
||||
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
local issuerPlayer = QBCore.Functions.GetPlayer(src)
|
||||
if not issuerPlayer then
|
||||
debugPrint("Aussteller nicht gefunden: " .. src)
|
||||
return
|
||||
end
|
||||
|
||||
local targetCitizenId = targetPlayer.PlayerData.citizenid
|
||||
local issuerCitizenId = issuerPlayer.PlayerData.citizenid
|
||||
|
||||
-- Check if license type is valid
|
||||
if not Config.LicenseTypes[licenseData.license_type] then
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Ungültiger Lizenztyp!', 'error')
|
||||
return
|
||||
end
|
||||
|
||||
-- Save photo if provided
|
||||
if licenseData.photo_url then
|
||||
-- Here you would save the photo to your storage system
|
||||
-- For example, to a folder or database
|
||||
-- This is just a placeholder
|
||||
debugPrint("Foto für Lizenz vorhanden")
|
||||
end
|
||||
|
||||
-- Insert into database with manual data
|
||||
local query = [[
|
||||
INSERT INTO player_licenses
|
||||
(citizenid, license_type, name, birthday, gender, issue_date, expire_date, issued_by, is_active, photo_url, created_at)
|
||||
VALUES (?, ?, ?, ?, ?, ?, ?, ?, 1, ?, ?)
|
||||
]]
|
||||
|
||||
local createdAt = os.time()
|
||||
|
||||
local insertData = {
|
||||
targetCitizenId,
|
||||
licenseData.license_type,
|
||||
licenseData.name,
|
||||
licenseData.birthday,
|
||||
licenseData.gender,
|
||||
licenseData.issue_date,
|
||||
licenseData.expire_date,
|
||||
issuerCitizenId,
|
||||
licenseData.photo_url or '',
|
||||
createdAt
|
||||
}
|
||||
|
||||
-- First deactivate any existing licenses of this type
|
||||
local deactivateQuery = "UPDATE player_licenses SET is_active = 0 WHERE citizenid = ? AND license_type = ?"
|
||||
MySQL.query.await(deactivateQuery, {targetCitizenId, licenseData.license_type})
|
||||
|
||||
-- Then insert the new license
|
||||
local result = MySQL.insert.await(query, insertData)
|
||||
|
||||
if result then
|
||||
-- Invalidate cache
|
||||
invalidateCache(targetCitizenId)
|
||||
|
||||
local targetName = getPlayerName(targetId)
|
||||
local issuerName = getPlayerName(src)
|
||||
local config = Config.LicenseTypes[licenseData.license_type]
|
||||
|
||||
-- Notifications
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich ausgestellt für ' .. targetName, 'success')
|
||||
TriggerClientEvent('QBCore:Notify', targetId, 'Du hast eine neue Lizenz erhalten: ' .. config.label, 'success')
|
||||
|
||||
-- Events
|
||||
TriggerClientEvent('license-system:client:licenseIssued', src, targetId, licenseData.license_type)
|
||||
TriggerClientEvent('license-system:client:refreshMenu', src)
|
||||
|
||||
-- Log
|
||||
debugPrint("Lizenz " .. licenseData.license_type .. " manuell ausgestellt von " .. issuerName .. " für " .. targetName)
|
||||
else
|
||||
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Ausstellen der Lizenz!', 'error')
|
||||
end
|
||||
end)
|
||||
|
||||
-- Add a new event to get all licenses including inactive ones
|
||||
RegisterNetEvent('license-system:server:requestAllPlayerLicenses', function(targetId, includeInactive)
|
||||
local src = source
|
||||
debugPrint("=== Event: requestAllPlayerLicenses ===")
|
||||
debugPrint("Source: " .. src .. ", Target: " .. targetId .. ", IncludeInactive: " .. tostring(includeInactive))
|
||||
|
||||
if not hasPermission(src) then
|
||||
debugPrint("Keine Berechtigung für Spieler: " .. src)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, {}, targetId, "Unbekannt")
|
||||
return
|
||||
end
|
||||
|
||||
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
|
||||
if not targetPlayer then
|
||||
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, {}, targetId, "Unbekannt")
|
||||
return
|
||||
end
|
||||
|
||||
local citizenid = targetPlayer.PlayerData.citizenid
|
||||
local targetName = getPlayerName(targetId)
|
||||
|
||||
-- Query to get all licenses, including inactive ones if requested
|
||||
local query = "SELECT * FROM player_licenses WHERE citizenid = ? ORDER BY license_type, created_at DESC"
|
||||
|
||||
local result = MySQL.query.await(query, {citizenid})
|
||||
|
||||
if not result or #result == 0 then
|
||||
debugPrint("Keine Lizenzen gefunden für: " .. citizenid)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, {}, targetId, targetName)
|
||||
return
|
||||
end
|
||||
|
||||
-- Process licenses
|
||||
local licenses = {}
|
||||
local seenTypes = {}
|
||||
|
||||
for _, license in ipairs(result) do
|
||||
-- If includeInactive is true, add all licenses
|
||||
-- Otherwise, only add the newest license per type
|
||||
local shouldAdd = includeInactive or not seenTypes[license.license_type]
|
||||
|
||||
if shouldAdd then
|
||||
seenTypes[license.license_type] = true
|
||||
|
||||
-- Add holder name
|
||||
license.holder_name = targetName
|
||||
|
||||
-- Add issuer name
|
||||
if license.issued_by then
|
||||
local issuerQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
|
||||
local issuerResult = MySQL.query.await(issuerQuery, {license.issued_by})
|
||||
|
||||
if issuerResult and #issuerResult > 0 then
|
||||
license.issued_by_name = extractPlayerName(issuerResult[1].charinfo)
|
||||
else
|
||||
license.issued_by_name = "System"
|
||||
end
|
||||
else
|
||||
license.issued_by_name = "System"
|
||||
end
|
||||
|
||||
-- Parse classes
|
||||
if license.classes then
|
||||
local success, classes = pcall(json.decode, license.classes)
|
||||
if success and type(classes) == "table" then
|
||||
license.classes = classes
|
||||
else
|
||||
license.classes = {}
|
||||
end
|
||||
else
|
||||
license.classes = {}
|
||||
end
|
||||
|
||||
-- Normalize is_active
|
||||
if license.is_active == nil then
|
||||
license.is_active = 1
|
||||
end
|
||||
|
||||
table.insert(licenses, license)
|
||||
end
|
||||
end
|
||||
|
||||
debugPrint("Sende " .. #licenses .. " Lizenzen für " .. targetName)
|
||||
TriggerClientEvent('license-system:client:receiveAllPlayerLicenses', src, licenses, targetId, targetName)
|
||||
end)
|
||||
|
||||
|
||||
debugPrint("License-System Server vollständig geladen (Status-Fix)")
|
||||
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue