diff --git a/resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md b/resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
deleted file mode 100644
index 90deb1df1..000000000
--- a/resources/[inventory]/pickle_consumables/ATTRIBUTIONS.md
+++ /dev/null
@@ -1,7 +0,0 @@
-# Muhammad Asif - Rounded Border Animation
-
-https://codeconvey.com/css-draw-rounded-border-animation/
-
-# Jim Gordon The One and Only, YOGI, McKleans Scripts, Jamy - Item Images
-
-https://github.com/McKleans-Scripts/mk-items/
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/LICENSE b/resources/[inventory]/pickle_consumables/LICENSE
deleted file mode 100644
index f288702d2..000000000
--- a/resources/[inventory]/pickle_consumables/LICENSE
+++ /dev/null
@@ -1,674 +0,0 @@
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-WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
-THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
-GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
-USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
-DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
-PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
-EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
-SUCH DAMAGES.
-
- 17. Interpretation of Sections 15 and 16.
-
- If the disclaimer of warranty and limitation of liability provided
-above cannot be given local legal effect according to their terms,
-reviewing courts shall apply local law that most closely approximates
-an absolute waiver of all civil liability in connection with the
-Program, unless a warranty or assumption of liability accompanies a
-copy of the Program in return for a fee.
-
- END OF TERMS AND CONDITIONS
-
- How to Apply These Terms to Your New Programs
-
- If you develop a new program, and you want it to be of the greatest
-possible use to the public, the best way to achieve this is to make it
-free software which everyone can redistribute and change under these terms.
-
- To do so, attach the following notices to the program. It is safest
-to attach them to the start of each source file to most effectively
-state the exclusion of warranty; and each file should have at least
-the "copyright" line and a pointer to where the full notice is found.
-
-
- Copyright (C)
-
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
-
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see .
-
-Also add information on how to contact you by electronic and paper mail.
-
- If the program does terminal interaction, make it output a short
-notice like this when it starts in an interactive mode:
-
- Copyright (C)
- This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
- This is free software, and you are welcome to redistribute it
- under certain conditions; type `show c' for details.
-
-The hypothetical commands `show w' and `show c' should show the appropriate
-parts of the General Public License. Of course, your program's commands
-might be different; for a GUI interface, you would use an "about box".
-
- You should also get your employer (if you work as a programmer) or school,
-if any, to sign a "copyright disclaimer" for the program, if necessary.
-For more information on this, and how to apply and follow the GNU GPL, see
-.
-
- The GNU General Public License does not permit incorporating your program
-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
-Public License instead of this License. But first, please read
-.
diff --git a/resources/[inventory]/pickle_consumables/README.md b/resources/[inventory]/pickle_consumables/README.md
deleted file mode 100644
index 89d5f1b63..000000000
--- a/resources/[inventory]/pickle_consumables/README.md
+++ /dev/null
@@ -1,3 +0,0 @@
-# pickle_consumables
-A fully immersive and first of it's kind consumables system.
-
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/beer.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/beer.png
deleted file mode 100644
index 4a70c92c0..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/beer.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigarette.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigarette.png
deleted file mode 100644
index f4d0475af..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigarette.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigbox.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigbox.png
deleted file mode 100644
index 9d52f0fc5..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/cigbox.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/coffee.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/coffee.png
deleted file mode 100644
index c5dd54600..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/coffee.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/crisps.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/crisps.png
deleted file mode 100644
index d19689b7e..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/crisps.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/egobar.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/egobar.png
deleted file mode 100644
index f45ee022b..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/egobar.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/gin_shot.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/gin_shot.png
deleted file mode 100644
index 7d8624e0f..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/gin_shot.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/hamburger.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/hamburger.png
deleted file mode 100644
index 9174c9c34..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/hamburger.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/sandwich.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/sandwich.png
deleted file mode 100644
index 2f89747f4..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/sandwich.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/soda.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/soda.png
deleted file mode 100644
index 4b70c8bc7..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/soda.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/tequila_bottle.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/tequila_bottle.png
deleted file mode 100644
index 85255b13f..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/tequila_bottle.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_bottle.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_bottle.png
deleted file mode 100644
index 8a7da56b7..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_bottle.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_shot.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_shot.png
deleted file mode 100644
index 7d8624e0f..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/vodka_shot.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/water.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/water.png
deleted file mode 100644
index e8a158f1d..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/water.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Images/whiskey_bottle.png b/resources/[inventory]/pickle_consumables/_INSTALL/Images/whiskey_bottle.png
deleted file mode 100644
index b6606afd2..000000000
Binary files a/resources/[inventory]/pickle_consumables/_INSTALL/Images/whiskey_bottle.png and /dev/null differ
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Items/ox_inventory.lua b/resources/[inventory]/pickle_consumables/_INSTALL/Items/ox_inventory.lua
deleted file mode 100644
index a170b7765..000000000
--- a/resources/[inventory]/pickle_consumables/_INSTALL/Items/ox_inventory.lua
+++ /dev/null
@@ -1,90 +0,0 @@
-["cigarette"] = {
- label = 'Cigarette',
- weight = 1,
- stack = true,
- description = ""
-},
-["cigbox"] = {
- label = 'Cigarette Box',
- weight = 1,
- stack = true,
- description = ""
-},
-["hamburger"] = {
- label = 'Hamburger',
- weight = 1,
- stack = true,
- description = ""
-},
-["water"] = {
- label = 'Water',
- weight = 1,
- stack = true,
- description = ""
-},
-["beer"] = {
- label = 'Beer',
- weight = 1,
- stack = true,
- description = ""
-},
-["soda"] = {
- label = 'Soda',
- weight = 1,
- stack = true,
- description = ""
-},
-["coffee"] = {
- label = 'Coffee',
- weight = 1,
- stack = true,
- description = ""
-},
-["egobar"] = {
- label = 'Egobar',
- weight = 1,
- stack = true,
- description = ""
-},
-["sandwich"] = {
- label = 'Sandwich',
- weight = 1,
- stack = true,
- description = ""
-},
-["crisps"] = {
- label = 'Crisps',
- weight = 1,
- stack = true,
- description = ""
-},
-["gin_shot"] = {
- label = 'Gin Shot',
- weight = 1,
- stack = true,
- description = ""
-},
-["vodka_shot"] = {
- label = 'Vodka Shot',
- weight = 1,
- stack = true,
- description = ""
-},
-["whiskey_bottle"] = {
- label = 'Whiskey Bottle',
- weight = 1,
- stack = true,
- description = ""
-},
-["tequila_bottle"] = {
- label = 'Tequila Bottle',
- weight = 1,
- stack = true,
- description = ""
-},
-["vodka_bottle"] = {
- label = 'Vodka Bottle',
- weight = 1,
- stack = true,
- description = ""
-},
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Items/qbcore.lua b/resources/[inventory]/pickle_consumables/_INSTALL/Items/qbcore.lua
deleted file mode 100644
index dc397a1bf..000000000
--- a/resources/[inventory]/pickle_consumables/_INSTALL/Items/qbcore.lua
+++ /dev/null
@@ -1,180 +0,0 @@
-["cigarette"] = {
- ['name'] = 'cigarette',
- ['label'] = 'Cigarette',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'cigarette.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["cigbox"] = {
- ['name'] = 'cigbox',
- ['label'] = 'Cigarette Box',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'cigbox.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["hamburger"] = {
- ['name'] = 'hamburger',
- ['label'] = 'Hamburger',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'hamburger.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["water"] = {
- ['name'] = 'water',
- ['label'] = 'Water',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'water.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["beer"] = {
- ['name'] = 'beer',
- ['label'] = 'Beer',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'beer.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["soda"] = {
- ['name'] = 'soda',
- ['label'] = 'Soda',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'soda.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["coffee"] = {
- ['name'] = 'coffee',
- ['label'] = 'Coffee',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'coffee.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["egobar"] = {
- ['name'] = 'egobar',
- ['label'] = 'Egobar',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'egobar.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["sandwich"] = {
- ['name'] = 'sandwich',
- ['label'] = 'Sandwich',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'sandwich.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["crisps"] = {
- ['name'] = 'crisps',
- ['label'] = 'Crisps',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'crisps.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["gin_shot"] = {
- ['name'] = 'gin_shot',
- ['label'] = 'Gin Shot',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'gin_shot.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["vodka_shot"] = {
- ['name'] = 'vodka_shot',
- ['label'] = 'Vodka Shot',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'vodka_shot.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["whiskey_bottle"] = {
- ['name'] = 'whiskey_bottle',
- ['label'] = 'Whiskey Bottle',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'whiskey_bottle.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["tequila_bottle"] = {
- ['name'] = 'tequila_bottle',
- ['label'] = 'Tequila Bottle',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'tequila_bottle.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["vodka_bottle"] = {
- ['name'] = 'vodka_bottle',
- ['label'] = 'Vodka Bottle',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'vodka_bottle.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/_INSTALL/Items/qs-inventory.lua b/resources/[inventory]/pickle_consumables/_INSTALL/Items/qs-inventory.lua
deleted file mode 100644
index dc397a1bf..000000000
--- a/resources/[inventory]/pickle_consumables/_INSTALL/Items/qs-inventory.lua
+++ /dev/null
@@ -1,180 +0,0 @@
-["cigarette"] = {
- ['name'] = 'cigarette',
- ['label'] = 'Cigarette',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'cigarette.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["cigbox"] = {
- ['name'] = 'cigbox',
- ['label'] = 'Cigarette Box',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'cigbox.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["hamburger"] = {
- ['name'] = 'hamburger',
- ['label'] = 'Hamburger',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'hamburger.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["water"] = {
- ['name'] = 'water',
- ['label'] = 'Water',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'water.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["beer"] = {
- ['name'] = 'beer',
- ['label'] = 'Beer',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'beer.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["soda"] = {
- ['name'] = 'soda',
- ['label'] = 'Soda',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'soda.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["coffee"] = {
- ['name'] = 'coffee',
- ['label'] = 'Coffee',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'coffee.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["egobar"] = {
- ['name'] = 'egobar',
- ['label'] = 'Egobar',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'egobar.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["sandwich"] = {
- ['name'] = 'sandwich',
- ['label'] = 'Sandwich',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'sandwich.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["crisps"] = {
- ['name'] = 'crisps',
- ['label'] = 'Crisps',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'crisps.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["gin_shot"] = {
- ['name'] = 'gin_shot',
- ['label'] = 'Gin Shot',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'gin_shot.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["vodka_shot"] = {
- ['name'] = 'vodka_shot',
- ['label'] = 'Vodka Shot',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'vodka_shot.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["whiskey_bottle"] = {
- ['name'] = 'whiskey_bottle',
- ['label'] = 'Whiskey Bottle',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'whiskey_bottle.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["tequila_bottle"] = {
- ['name'] = 'tequila_bottle',
- ['label'] = 'Tequila Bottle',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'tequila_bottle.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
-["vodka_bottle"] = {
- ['name'] = 'vodka_bottle',
- ['label'] = 'Vodka Bottle',
- ['weight'] = 1000,
- ['type'] = 'item',
- ['image'] = 'vodka_bottle.png',
- ['unique'] = false,
- ['useable'] = true,
- ['shouldClose'] = true,
- ['combinable'] = nil,
- ['description'] = ""
-},
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/custom/client.lua b/resources/[inventory]/pickle_consumables/bridge/custom/client.lua
deleted file mode 100644
index 89c1cd1ff..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/custom/client.lua
+++ /dev/null
@@ -1,4 +0,0 @@
-if GetResourceState('es_extended') == 'started' then return end
-if GetResourceState('qb-core') == 'started' then return end
-
-print("You are not using a supported framework, it will be required to make edits to the bridge files.")
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/custom/server.lua b/resources/[inventory]/pickle_consumables/bridge/custom/server.lua
deleted file mode 100644
index 89c1cd1ff..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/custom/server.lua
+++ /dev/null
@@ -1,4 +0,0 @@
-if GetResourceState('es_extended') == 'started' then return end
-if GetResourceState('qb-core') == 'started' then return end
-
-print("You are not using a supported framework, it will be required to make edits to the bridge files.")
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/esx/client.lua b/resources/[inventory]/pickle_consumables/bridge/esx/client.lua
deleted file mode 100644
index 9957fe9a7..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/esx/client.lua
+++ /dev/null
@@ -1,45 +0,0 @@
-if GetResourceState('es_extended') ~= 'started' then return end
-
-ESX = exports.es_extended:getSharedObject()
-
-function ShowNotification(text)
- ESX.ShowNotification(text)
-end
-
-function GetPlayersInArea(coords, radius)
- local coords = coords or GetEntityCoords(PlayerPedId())
- local radius = radius or 3.0
- local list = ESX.Game.GetPlayersInArea(coords, radius)
- local players = {}
- for _, player in pairs(list) do
- if player ~= PlayerId() then
- players[#players + 1] = player
- end
- end
- return players
-end
-
-RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
- ShowNotification(text)
-end)
-
-RegisterNetEvent('esx:playerLoaded')
-AddEventHandler('esx:playerLoaded',function(xPlayer, isNew, skin)
- TriggerServerEvent("pickle_consumables:initializePlayer")
-end)
-
-RegisterNetEvent("pickle_consumables:executeStatus", function(status, value)
- if value >= 0 then
- TriggerEvent('esx_status:add', status, value)
- else
- TriggerEvent('esx_status:remove', status, value)
- end
-end)
-
--- Inventory Fallback
-
-CreateThread(function()
- Wait(100)
- if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
- print("The only supported inventory for ESX is ox_inventory and qs-inventory, if you would like to port to a different inventory, please use the example shown in the inventory folder.")
-end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/esx/server.lua b/resources/[inventory]/pickle_consumables/bridge/esx/server.lua
deleted file mode 100644
index df9070f63..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/esx/server.lua
+++ /dev/null
@@ -1,76 +0,0 @@
-if GetResourceState('es_extended') ~= 'started' then return end
-
-RegisterUsableItem = nil
-Framework = "ESX"
-ESX = exports.es_extended:getSharedObject()
-
-function ShowNotification(target, text)
- TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
-end
-
-function GetIdentifier(source)
- local xPlayer = ESX.GetPlayerFromId(source)
- return xPlayer.identifier
-end
-
-function SetPlayerMetadata(source, key, data)
- -- No player metadata in ESX.
-end
-
-function AddMoney(source, count)
- local xPlayer = ESX.GetPlayerFromId(source)
- xPlayer.addMoney(count)
-end
-
-function RemoveMoney(source, count)
- local xPlayer = ESX.GetPlayerFromId(source)
- xPlayer.removeMoney(count)
-end
-
-function GetMoney(source)
- local xPlayer = ESX.GetPlayerFromId(source)
- return xPlayer.getMoney()
-end
-
-function CheckPermission(source, permission)
- local xPlayer = ESX.GetPlayerFromId(source)
- local name = xPlayer.job.name
- local rank = xPlayer.job.grade
- local group = xPlayer.getGroup()
- if permission.jobs[name] and permission.jobs[name] <= rank then
- return true
- end
- for i=1, #permission.groups do
- if group == permission.groups[i] then
- return true
- end
- end
-end
-
--- Status
-
-function ExecuteStatus(source, statuses)
- local xPlayer = ESX.GetPlayerFromId(source)
- for k,v in pairs(statuses) do
- if Config.MaxValues[k] then
- local value = (0.01 * v) * Config.MaxValues[k]
- TriggerClientEvent("pickle_consumables:executeStatus", source, k, value)
- else
- Config.ExternalStatus(source, k, v)
- end
- end
-end
--- Inventory Fallback
-
-CreateThread(function()
- Wait(100)
- if not UsableItem then
- RegisterUsableItem = function(name, cb)
- ESX.RegisterUsableItem(name, function(source, item, data)
- if not data then data = {} end
- cb(source, data.metadata, data.slot)
- end)
- end
- end
- if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
-end)
diff --git a/resources/[inventory]/pickle_consumables/bridge/esx/shared.lua b/resources/[inventory]/pickle_consumables/bridge/esx/shared.lua
deleted file mode 100644
index fb7994d2d..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/esx/shared.lua
+++ /dev/null
@@ -1,7 +0,0 @@
-local DefaultMax = 1000000
-
-for k,v in pairs(Config.MaxValues) do
- if v < 1 then
- Config.MaxValues[k] = DefaultMax
- end
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/client.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/client.lua
deleted file mode 100644
index 593cf0308..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/client.lua
+++ /dev/null
@@ -1,15 +0,0 @@
-if GetResourceState('ox_inventory') ~= 'started' then return end
-
-Inventory = {}
-
-Inventory.Items = {}
-
-Inventory.Ready = false
-
-RegisterNetEvent("pickle_consumables:setupInventory", function(data)
- Inventory.Items = data.items
- Inventory.Ready = true
-end)
-
-function InitializeInventory()
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/server.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/server.lua
deleted file mode 100644
index 02999df5b..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/inventory/ox_inventory/server.lua
+++ /dev/null
@@ -1,55 +0,0 @@
-if GetResourceState('ox_inventory') ~= 'started' then return end
-
-Inventory = {}
-
-Inventory.Items = {}
-
-Inventory.Ready = false
-
-Inventory.CanCarryItem = function(source, name, count)
- return exports.ox_inventory:CanCarryItem(source, name, count)
-end
-
-Inventory.GetInventory = function(source)
- local items = {}
- local data = exports.ox_inventory:GetInventoryItems(source)
- for slot, item in pairs(data) do
- items[#items + 1] = {
- name = item.name,
- label = item.label,
- count = item.count,
- weight = item.weight,
- slot = item.slot,
- metadata = item.metadata
- }
- end
- return items
-end
-
-Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
- exports.ox_inventory:AddItem(source, name, count, metadata, slot)
-end
-
-Inventory.RemoveItem = function(source, name, count, slot)
- exports.ox_inventory:RemoveItem(source, name, count, nil, slot)
-end
-
-Inventory.SetMetadata = function(source, slot, metadata)
- exports.ox_inventory:SetMetadata(source, slot, metadata)
-end
-
-Inventory.GetItemCount = function(source, name)
- return exports.ox_inventory:Search(source, "count", name) or 0
-end
-
-function InitializeInventory()
- lib.callback.register("pickle_consumables:getInventory", function(source)
- return Inventory.GetInventory(source)
- end)
-
- for item, data in pairs(exports.ox_inventory:Items()) do
- Inventory.Items[item] = {label = data.label}
- end
-
- Inventory.Ready = true
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/client.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/client.lua
deleted file mode 100644
index 43cb143ac..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/client.lua
+++ /dev/null
@@ -1,15 +0,0 @@
-if GetResourceState('tgiann-inventory') ~= 'started' then return end
-
-Inventory = {}
-
-Inventory.Items = {}
-
-Inventory.Ready = false
-
-RegisterNetEvent("pickle_consumables:setupInventory", function(data)
- Inventory.Items = data.items
- Inventory.Ready = true
-end)
-
-function InitializeInventory()
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/server.lua b/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/server.lua
deleted file mode 100644
index 1b072efbb..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/inventory/qs-inventory/server.lua
+++ /dev/null
@@ -1,74 +0,0 @@
-if GetResourceState('qs-inventory') ~= 'started' then return end
-
-Inventory = {}
-
-Inventory.Items = {}
-
-Inventory.Ready = false
-
-Inventory.CanCarryItem = function(source, name, count)
- return exports['qs-inventory']:CanCarryItem(source, name, count)
-end
-
-Inventory.GetInventory = function(source)
- local items = {}
- local data = exports['qs-inventory']:GetInventory(source)
- for slot, item in pairs(data) do
- items[#items + 1] = {
- name = item.name,
- label = item.label,
- count = item.amount,
- weight = item.weight,
- slot = item.slot,
- metadata = item.info
- }
- end
- return items
-end
-
-Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
- exports['qs-inventory']:AddItem(source, name, count, slot, metadata)
-end
-
-Inventory.RemoveItem = function(source, name, count, slot)
- exports['qs-inventory']:RemoveItem(source, name, count, slot)
-end
-
-Inventory.SetMetadata = function(source, slot, metadata)
- exports['qs-inventory']:SetItemMetadata(source, slot, metadata)
-end
-
-Inventory.GetItemCount = function(source, name)
- return exports['qs-inventory']:GetItemTotalAmount(source, name) or 0
-end
-
-function InitializeInventory()
- lib.callback.register("pickle_consumables:getInventory", function(source)
- return Inventory.GetInventory(source)
- end)
-
- for item, data in pairs(exports['qs-inventory']:GetItemList()) do
- Inventory.Items[item] = {label = data.label}
- end
-
- Inventory.Ready = true
-end
-
-if Framework == "ESX" then
- function UsableItem(name, cb)
- ESX.RegisterUsableItem(name, function(source, item, data)
- cb(source, data.metadata, data.slot)
- end)
- end
-elseif Framework == "QB" or Framework == "QBOX" then
- function UsableItem(name, cb)
- QBCore.Functions.CreateUseableItem(name, function(source, data)
- local item = data
- if item.info then
- item.metadata = data.info
- item.info = nil
- end
- cb(source, item.metadata, item.slot)
- end)
- end
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/qb/client.lua b/resources/[inventory]/pickle_consumables/bridge/qb/client.lua
deleted file mode 100644
index 7e37ae4bb..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/qb/client.lua
+++ /dev/null
@@ -1,47 +0,0 @@
-if GetResourceState('qb-core') ~= 'started' then return end
-
-QBCore = exports['qb-core']:GetCoreObject()
-
-function ShowNotification(text)
- QBCore.Functions.Notify(text)
-end
-
-function GetPlayersInArea(coords, radius)
- local coords = coords or GetEntityCoords(PlayerPedId())
- local radius = radius or 3.0
- local list = QBCore.Functions.GetPlayersFromCoords(coords, radius)
- local players = {}
- for _, player in pairs(list) do
- if player ~= PlayerId() then
- players[#players + 1] = player
- end
- end
- return players
-end
-
-RegisterNetEvent(GetCurrentResourceName()..":showNotification", function(text)
- ShowNotification(text)
-end)
-
-RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
- TriggerServerEvent("pickle_consumables:initializePlayer")
-end)
-
--- Inventory Fallback
-
-CreateThread(function()
- Wait(100)
-
- if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
-
- Inventory = {}
-
- Inventory.Items = {}
-
- Inventory.Ready = false
-
- RegisterNetEvent("pickle_consumables:setupInventory", function(data)
- Inventory.Items = data.items
- Inventory.Ready = true
- end)
-end)
diff --git a/resources/[inventory]/pickle_consumables/bridge/qb/server.lua b/resources/[inventory]/pickle_consumables/bridge/qb/server.lua
deleted file mode 100644
index dc261de98..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/qb/server.lua
+++ /dev/null
@@ -1,149 +0,0 @@
-if GetResourceState('qb-core') ~= 'started' then return end
-
-Framework = "QB"
-QBCore = exports['qb-core']:GetCoreObject()
-
-function ShowNotification(target, text)
- TriggerClientEvent(GetCurrentResourceName()..":showNotification", target, text)
-end
-
-function GetIdentifier(source)
- local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
- return xPlayer.citizenid
-end
-
-function SetPlayerMetadata(source, key, data)
- QBCore.Functions.GetPlayer(source).Functions.SetMetaData(key, data)
-end
-
-function AddMoney(source, count)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- xPlayer.Functions.AddMoney('cash',count)
-end
-
-function RemoveMoney(source, count)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- xPlayer.Functions.RemoveMoney('cash',count)
-end
-
-function GetMoney(source)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- return xPlayer.PlayerData.money.cash
-end
-
-function CheckPermission(source, permission)
- local xPlayer = QBCore.Functions.GetPlayer(source).PlayerData
- local name = xPlayer.job.name
- local rank = xPlayer.job.grade.level
- if permission.jobs[name] and permission.jobs[name] <= rank then
- return true
- end
- for i=1, #permission.groups do
- if QBCore.Functions.HasPermission(source, permission.groups[i]) then
- return true
- end
- end
-end
-
--- Status
-
-function ExecuteStatus(source, statuses)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- for k,v in pairs(statuses) do
- if Config.MaxValues[k] then
- local value = (0.01 * v) * Config.MaxValues[k]
- if xPlayer.PlayerData.metadata[k] then
- xPlayer.PlayerData.metadata[k] = ((xPlayer.PlayerData.metadata[k] + value < 0) and 0 or (xPlayer.PlayerData.metadata[k] + value))
- else
- xPlayer.PlayerData.metadata[k] = (value > 0 and value or 0)
- end
- xPlayer.Functions.SetMetaData(k, xPlayer.PlayerData.metadata[k])
- TriggerClientEvent('hud:client:UpdateNeeds', source, xPlayer.PlayerData.metadata.hunger, xPlayer.PlayerData.metadata.thirst)
- else
- Config.ExternalStatus(source, k, v)
- end
- end
-end
-
--- Inventory Fallback
-
-CreateThread(function()
- Wait(100)
-
- if not UsableItem then
- function RegisterUsableItem(name, cb)
- QBCore.Functions.CreateUseableItem(name, function(source, data)
- local item = data
- if item.info then
- item.metadata = data.info
- item.info = nil
- end
- cb(source, item.metadata, item.slot)
- end)
- end
- end
-
- if InitializeInventory then return InitializeInventory() end -- Already loaded through inventory folder.
-
- Inventory = {}
-
- Inventory.Items = {}
-
- Inventory.Ready = false
-
- Inventory.CanCarryItem = function(source, name, count)
- local slots = 40 -- Change this if higher / lower.
- local items = Inventory.GetInventory(source)
- return (#items + count < slots)
- end
-
- Inventory.GetInventory = function(source)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- local items = {}
- local data = xPlayer.PlayerData.items
- for slot, item in pairs(data) do
- items[#items + 1] = {
- name = item.name,
- label = item.label,
- count = item.amount,
- weight = item.weight,
- slot = item.slot,
- metadata = item.info
- }
- end
- return items
- end
-
- Inventory.AddItem = function(source, name, count, metadata, slot) -- Metadata is not required.
- local xPlayer = QBCore.Functions.GetPlayer(source)
- xPlayer.Functions.AddItem(name, count, slot, metadata)
- end
-
- Inventory.RemoveItem = function(source, name, count, slot)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- xPlayer.Functions.RemoveItem(name, count, slot)
- end
-
- Inventory.SetMetadata = function(source, slot, metadata)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- local Inventory = xPlayer.PlayerData.items
- Inventory[slot].info = metadata
- xPlayer.Functions.SetInventory(Inventory, true)
- end
-
- Inventory.GetItemCount = function(source, name)
- local xPlayer = QBCore.Functions.GetPlayer(source)
- local item = xPlayer.Functions.GetItemByName(name)
- return item and item.amount or 0
- end
-
- lib.callback.register("pickle_consumables:getInventory", function(source)
- return Inventory.GetInventory(source)
- end)
-
- for item, data in pairs(QBCore.Shared.Items) do
- Inventory.Items[item] = {label = data.label}
- end
-
- Inventory.Ready = true
-end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/qb/shared.lua b/resources/[inventory]/pickle_consumables/bridge/qb/shared.lua
deleted file mode 100644
index 8be1f1444..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/qb/shared.lua
+++ /dev/null
@@ -1,7 +0,0 @@
-local DefaultMax = 100
-
-for k,v in pairs(Config.MaxValues) do
- if v < 1 then
- Config.MaxValues[k] = DefaultMax
- end
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/target/ox_target/client.lua b/resources/[inventory]/pickle_consumables/bridge/target/ox_target/client.lua
deleted file mode 100644
index 985a738b9..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/target/ox_target/client.lua
+++ /dev/null
@@ -1,26 +0,0 @@
-if GetResourceState('ox_target') ~= 'started' or not Config.UseTarget then return end
-
-function AddTargetModel(models, radius, options)
- local optionsNames = {}
- for i=1, #options do
- optionsNames[i] = options[i].name
- end
- RemoveTargetModel(models, optionsNames)
- exports.ox_target:addModel(models, options)
-end
-
-function RemoveTargetModel(models, optionsNames)
- exports.ox_target:removeModel(models, optionsNames)
-end
-
-function AddTargetZone(coords, radius, options)
- return exports.ox_target:addSphereZone({
- coords = coords,
- radius = radius,
- options = options
- })
-end
-
-function RemoveTargetZone(index)
- exports.ox_target:removeZone(index)
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/target/qb-target/client.lua b/resources/[inventory]/pickle_consumables/bridge/target/qb-target/client.lua
deleted file mode 100644
index f6611443f..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/target/qb-target/client.lua
+++ /dev/null
@@ -1,49 +0,0 @@
-if GetResourceState('ox_target') == 'started' or GetResourceState('qb-target') ~= 'started' or not Config.UseTarget then return end
-
-local Zones = {}
-
-function AddTargetModel(models, radius, options)
- local optionsNames = {}
- for i=1, #options do
- optionsNames[i] = options[i].name
- if options[i].onSelect then
- local cb = options[i].onSelect
- options[i].action = function(entity)
- cb({entity = entity})
- end
- options[i].onSelect = nil
- end
- end
- RemoveTargetModel(models, optionsNames)
- exports['qb-target']:AddTargetModel(models, {options = options, distance = 2.5})
-end
-
-function RemoveTargetModel(models, optionsNames)
- exports['qb-target']:RemoveTargetModel(models, optionsNames)
-end
-
-function AddTargetZone(coords, radius, options)
- local index
- repeat
- index = "lottery_coord_" .. math.random(1, 999999999)
- until not Zones[index]
- for i=1, #options do
- if options[i].onSelect then
- local cb = options[i].onSelect
- options[i].action = function(entity)
- cb({entity = entity})
- end
- options[i].onSelect = nil
- end
- end
- exports['qb-target']:AddCircleZone(index, coords, radius, {name = index}, {
- options = options
- })
- return index
-end
-
-function RemoveTargetZone(index)
- if not index then return end
- Zones[index] = nil
- exports['qb-target']:RemoveZone(index)
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/bridge/target/qtarget/client.lua b/resources/[inventory]/pickle_consumables/bridge/target/qtarget/client.lua
deleted file mode 100644
index 4f6e70181..000000000
--- a/resources/[inventory]/pickle_consumables/bridge/target/qtarget/client.lua
+++ /dev/null
@@ -1,37 +0,0 @@
-if GetResourceState('ox_target') == 'started' or GetResourceState('qtarget') ~= 'started' or not Config.UseTarget then return end
-
-local Zones = {}
-
-function AddTargetModel(models, radius, options)
- local optionsNames = {}
- for i=1, #options do
- optionsNames[i] = options[i].name
- end
- RemoveTargetModel(models, optionsNames)
- exports['qtarget']:AddTargetModel(models, {options = options, distance = 2.5})
-end
-
-function RemoveTargetModel(models, optionsNames)
- exports['qtarget']:RemoveTargetModel(models, optionsNames)
-end
-
-function AddTargetZone(coords, radius, options)
- local index
- repeat
- index = "lottery_coord_" .. math.random(1, 999999999)
- until not Zones[index]
- exports['qtarget']:AddBoxZone(index, coords, radius, radius, {
- name = index,
- heading = 0.0,
- minZ = coords.z,
- maxZ = coords.z + radius,
- }, {
- options = options,
- })
- return index
-end
-
-function RemoveTargetZone(index)
- Zones[index] = nil
- exports['qtarget']:RemoveZone(index)
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/config.lua b/resources/[inventory]/pickle_consumables/config.lua
deleted file mode 100644
index b0ac3b00b..000000000
--- a/resources/[inventory]/pickle_consumables/config.lua
+++ /dev/null
@@ -1,2824 +0,0 @@
-Config = {}
-
-Config.Debug = true
-
-Config.Language = "de" -- Language to use.
-
-Config.RenderDistance = 100.0 -- Scenario display Radius.
-
-Config.InteractDistance = 2.0 -- Interact Radius
-
-Config.UseTarget = true -- When set to true, it'll use targeting instead of key-presses to interact.
-
-Config.NoModelTargeting = true -- When set to true and using Target, it'll spawn a small invisible prop so you can third-eye when no entity is defined.
-
-Config.Marker = { -- This will only be used if enabled, not using target, and no model is defined in the interaction.
- enabled = true,
- id = 2,
- scale = 0.25,
- color = {255, 255, 255, 127}
-}
-
-Config.Effects = {
- ["high"] = {
- canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
- process = function(data)
- local time = data.time or 5000
- local intensity = data.intensity or 1.0
- local player = PlayerId()
- local ped = PlayerPedId()
- RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
- while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
- Wait(0)
- end
- SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
- SetPedMotionBlur(ped, true)
- SetPedIsDrunk(ped, true)
- SetTimecycleModifier("spectator6")
- for i=1, 100 do
- SetTimecycleModifierStrength(i * 0.01)
- ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
- Wait(10)
- end
- Wait(time)
- for i=1, 100 do
- SetTimecycleModifierStrength(1.0 - (i * 0.01))
- ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
- Wait(10)
- end
- SetPedMoveRateOverride(player, 1.0)
- SetRunSprintMultiplierForPlayer(player, 1.0)
- SetPedIsDrunk(ped, false)
- SetPedMotionBlur(ped, false)
- ResetPedMovementClipset(ped, 1.0)
- end
- },
- ["drunk"] = {
- canOverlap = false, -- If the effect can be started on-top of others (recommended: false)
- process = function(data)
- local time = data.time or 5000
- local intensity = data.intensity or 1.0
- local player = PlayerId()
- local ped = PlayerPedId()
- RequestAnimSet("MOVE_M@DRUNK@VERYDRUNK")
- while not HasAnimSetLoaded("MOVE_M@DRUNK@VERYDRUNK") do
- Wait(0)
- end
- SetPedMovementClipset(ped, "MOVE_M@DRUNK@VERYDRUNK", 1.0)
- SetPedMotionBlur(ped, true)
- SetPedIsDrunk(ped, true)
- SetTimecycleModifier("drug_wobbly")
- for i=1, 100 do
- SetTimecycleModifierStrength(i * 0.01)
- ShakeGameplayCam("DRUNK_SHAKE", i * 0.01)
- Wait(10)
- end
- Wait(time)
- for i=1, 100 do
- SetTimecycleModifierStrength(1.0 - (i * 0.01))
- ShakeGameplayCam("DRUNK_SHAKE", (1.0 - (i * 0.01)))
- Wait(10)
- end
- SetPedMoveRateOverride(player, 1.0)
- SetRunSprintMultiplierForPlayer(player,1.0)
- SetPedIsDrunk(ped, false)
- SetPedMotionBlur(ped, false)
- ResetPedMovementClipset(ped, 1.0)
- end
- },
-}
-
-Config.ExternalStatus = function(source, name, amount) -- (Server-Sided) Implement custom exports and events for external status resources.
- if amount == 0 then return end
- if amount > 0 then -- Add Status
- if amount > 200 then
- TriggerEvent("evidence:client:SetStatus", "heavyalcohol", amount)
- else
- TriggerEvent("evidence:client:SetStatus", "alcohol", amount)
- end
- if GetResourceState("ps_buffs") == "started" then
- local amount = math.abs(amount)
- exports.ps_buffs:AddBuff(source, GetIdentifier(source), name, amount)
- end
- else -- Remove Status
- if GetResourceState("ps_buffs") == "started" then
- local amount = math.abs(amount)
- exports.ps_buffs:RemoveBuff(source, GetIdentifier(source), name)
- end
- end
-end
-
-Config.Options = { -- Item Options
- drop = {
- despawnTime = 120, -- Seconds until it deletes the entity after dropping it.
- },
- throwing = {
- despawnTime = 5, -- Seconds until it deletes the entity after throwing it.
- power = 20, -- The amount of power to use when throwing the entity.
- }
-}
-
-Config.MaxValues = { -- If you want a custom maximum for a value, change -1 to the number. This is already handled in the bridge.
- hunger = 100,
- thirst = 100,
- stress = -1,
- armor = -1,
- stamina = -1,
-}
-
-Config.Items = {
- ["sandwich"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["tosti"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["twerks_candy"] = {
- uses = 1,
- prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["snikkel_candy"] = {
- uses = 1,
- prop = { model = `prop_choc_ego`, boneId = 18905, offset = vec3(0.13, 0.05, 0.02), rotation = vec3(120.0, 196.0, 60.0) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["pelmini"] = {
- uses = 1,
- prop = { model = `prop_ff_noodle_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["mimis_instant_nudeln"] = {
- uses = 1,
- prop = { model = `v_res_fa_potnoodle`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["donut"] = {
- uses = 1,
- prop = { model = `bzzz_foodpack_donut001`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 8,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["pralinen"] = {
- uses = 1,
- prop = { model = `prop_candy_pqs`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["muffin"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["nordisee_fischfrikadelle_im_broetchen"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["halbes_haendel"] = {
- uses = 1,
- prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["mettbroetchen"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["leberkas_semmal"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["lutschfinger_eis"] = {
- uses = 1,
- prop = { model = `natty_lollipop_spiral01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kaugummi"] = {
- uses = 1,
- prop = { model = `prop_candy_pqs`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["fish_and_chips"] = {
- uses = 1,
- prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["schnitzelbroetchen"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["hundefutter"] = {
- uses = 1,
- prop = { model = `v_ret_247_swtcorn2`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 50,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["stevens_apfelmustorte"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_applepie_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 6,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kas_leberkas_semmal"] = {
- uses = 1,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["macrons"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_macaron_d`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["tier_leckerlis"] = {
- uses = 1,
- prop = { model = `prop_food_cb_chips`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 6,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["katzenfutter"] = {
- uses = 1,
- prop = { model = `prop_cs_bowl_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 50,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["heartstopper"] = {
- uses = 4,
- prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bleeder"] = {
- uses = 1,
- prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["burger"] = {
- uses = 1,
- prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cheese_burger"] = {
- uses = 2,
- prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["hotdog_deluxe"] = {
- uses = 2,
- prop = { model = `prop_cs_hotdog_02`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["pizza_burger"] = {
- uses = 2,
- prop = { model = `prop_cs_burger_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["pizza_piece"] = {
- uses = 2,
- prop = { model = `knjgh_pizzaslice1`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["fries_with_dip"] = {
- uses =2,
- prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["salsa_nachos"] = {
- uses = 2,
- prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cheeseanachos"] = {
- uses = 2,
- prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["saldprezels"] = {
- uses = 8,
- prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["jelly_beans"] = {
- uses = 2,
- prop = { model = `bzzz_sugary_candy_a`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["j_and_js"] = {
- uses = 2,
- prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["gumianimals"] = {
- uses = 2,
- prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["eis_konfekt"] = {
- uses = 2,
- prop = { model = `prop_candy_pqs`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "mp_player_inteat@burger", anim = "staic", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["popcorn"] = {
- uses = 4,
- prop = { model = `bzzz_prop_popcorn_box_c`, boneId = 60309, offset = vec3(0.13, -0.01, 0.11), rotation = vec3(-80.0, -14.0, 3.0) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 2,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["waffle_icream"] = {
- uses = 2,
- prop = { model = `bzzz_food_dessert_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bcesandwich"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["scookie"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_cookie_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ffries"] = {
- uses = 1,
- prop = { model = `prop_food_chips`, boneId = 28422, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 15,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["frenchfries"] = {
- uses = 1,
- prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 15,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["marshmallows"] = {
- uses = 4,
- prop = { model = `v_ret_ml_chips4`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["buritto"] = {
- uses = 1,
- prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["hotdog"] = {
- uses = 1,
- prop = { model = `prop_cs_hotdog_02`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cottoncandy"] = {
- uses = 1,
- prop = { model = `bzzz_candy_cotton_pink`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["dueruem"] = {
- uses = 2,
- prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["falafel"] = {
- uses = 4,
- prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["doener"] = {
- uses = 2,
- prop = { model = `bzzz_food_kebab_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["lahmacun"] = {
- uses = 2,
- prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["mixed_grilled_plate"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kuzu_sis"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bauernsalat"] = {
- uses = 2,
- prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["zwiebelsalat"] = {
- uses = 2,
- prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sunflowerseeds"] = {
- uses = 8,
- prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 2,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["goezleme"] = {
- uses = 2,
- prop = { model = `bzzz_food_burrito_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["baklava"] = {
- uses = 2,
- prop = { model = `bzzz_sugary_baklava_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kunfe"] = {
- uses = 2,
- prop = { model = `bzzz_sugary_baklava_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["lokum"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_treslechescake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sarma"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_truffles_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["manti"] = {
- uses = 2,
- prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cigkfte"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["stoast"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kspieß"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["mmkc"] = {
- uses = 2,
- prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ezme"] = {
- uses = 2,
- prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
-
-
- ["thors_sandwich"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["heimdalls_guard_bread"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["dins_isdom_latter"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ifs_olden_arvest"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["jords_ea_latter"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["skadis_winter_skewers"] = {
- uses = 2,
- prop = { model = `prop_cs_plate_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 30,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["reyas_arden_alad"] = {
- uses = 2,
- prop = { model = `prop_cs_bowl_01`, boneId = 60309, offset = vec3(0.08, -0.04, 0.07), rotation = vec3(-30.0, 10.0, 0.0) },
- idle = { dict = "anim@scripted@island@special_peds@pavel@hs4_pavel_ig5_caviar_p1", anim = "base_idle", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz@restaurant@eat", anim = "bzzz_restaurant_eat", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["okis_ischief_ites"] = {
- uses = 4,
- prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["aldurs_right_ites"] = {
- uses = 4,
- prop = { model = `prop_food_chips`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["hors_hunder_ings"] = {
- uses = 4,
- prop = { model = `prop_food_cb_nugets`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["odins_nuesse"] = {
- uses = 8,
- prop = { model = `prop_bar_nuts`, boneId = 60309, offset = vec3(0.09, -0.02, 0.045), rotation = vec3(-90.0, -12.0, -5.0) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 4,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_ribs"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_briskets"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_pork_joint"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_bbq_sausages"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_short_ribs"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_lamb_chops"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_bbq_thigh"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_turkey_drum"] = {
- uses = 1,
- prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_corn_cob"] = {
- uses = 1,
- prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_kebab"] = {
- uses = 1,
- prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cooked_bbq_wings"] = {
- uses = 2,
- prop = { model = `prop_turkey_leg_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 5,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["gg_hunting_cookedmeat"] = {
- uses = 1,
- prop = { model = `prop_cs_steak`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger_fp", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 10,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["loaded_fries"] = {
- uses = 2,
- prop = { model = `bzzz_food_nachos_a`, boneId = 60309, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "bzzz_popcorn_animation", anim = "bzzz_popcorn_animation", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 25,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bw_cupcake"] = {
- uses = 1,
- prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["dc_cupcake"] = {
- uses = 1,
- prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bb_cupcake"] = {
- uses = 1,
- prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["rb_cupcake"] = {
- uses = 1,
- prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cc_cupcake"] = {
- uses = 1,
- prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["wc_cupcake"] = {
- uses = 1,
- prop = { model = `pata_christmasfood6`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["c_cake"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_cake_a`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cc_cake"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_cake_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["waffle_ice"] = {
- uses = 1,
- prop = { model = `bzzz_sugary_wafer_b`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["salami_b"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bruschetta"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["p_schnecke"] = {
- uses = 2,
- prop = { model = `prop_sandwich_01`, boneId = 18905, offset = vec3(0.1114, 0.0389, 0.0497), rotation = vec3(160.2057, 77.8283, -7.5425) },
- idle = { dict = "mp_player_inteat@burger", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mp_player_inteat@burger", anim = "mp_player_int_eat_burger", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 20,
- thirst = 0,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
-
-
-
- ------------------- TRINKEN ----------------------
- ["beer"] = {
- uses = 3,
- prop = { model = `prop_cs_beer_bot_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- animation = { dict = "mp_player_intdrink", anim = "loop_bottle", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 500000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["spazi"] = {
- uses = 2,
- prop = { model = `bzzz_new_snacks_pepsiloca_b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["spazi_limo"] = {
- uses = 2,
- prop = { model = `bzzz_new_snacks_pepsiloca_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ecola_dose"] = {
- uses = 1,
- prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sprunk_dose"] = {
- uses = 1,
- prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["slushi"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["bubble_tea"] = {
- uses = 1,
- prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ecola_zero_dose"] = {
- uses = 1,
- prop = { model = `prop_ecola_can`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sprunk_zero_dose"] = {
- uses = 1,
- prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sprunk_dose"] = {
- uses = 1,
- prop = { model = `prop_ld_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["orange_o_tang_zero_dose"] = {
- uses = 1,
- prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["orange_o_tang_dose"] = {
- uses = 1,
- prop = { model = `prop_orang_can_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ecola_zero_flasche"] = {
- uses = 2,
- prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ecola_flasche"] = {
- uses = 2,
- prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sprunk_flasche"] = {
- uses = 2,
- prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sprunk_zero_flasche"] = {
- uses = 2,
- prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["orange_o_tang_zero_flasche"] = {
- uses = 2,
- prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["orange_o_tang_flasche"] = {
- uses = 2,
- prop = { model = `ng_proc_sodabot_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["water_bottle"] = {
- uses = 2,
- prop = { model = `h4_prop_club_water_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["junk_energy"] = {
- uses = 1,
- prop = { model = `sf_prop_sf_can_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 15,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["munky_juice"] = {
- uses = 1,
- prop = { model = `bzzz_food_capisun_a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["munky_juice_ice_tea"] = {
- uses = 1,
- prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["campers_fuel"] = {
- uses = 1,
- prop = { model = `sf_prop_sf_can_01a`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kakao"] = {
- uses = 1,
- prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
- status = {
- hunger = 0,
- thirst = 15,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["billokaffee"] = {
- uses = 1,
- prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "caffeine_boost", time = 360000, intensity = 1.0 },
- status = {
- hunger = 0,
- thirst = 15,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["coffee"] = {
- uses = 1,
- prop = { model = `p_amb_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["salep"] = {
- uses = 2,
- prop = { model = `p_ing_coffeecup_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ayran"] = {
- uses = 2,
- prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cay"] = {
- uses = 2,
- prop = { model = `v_ret_gc_cup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["raki"] = {
- uses = 1,
- prop = { model = `h4_prop_battle_shot_glass_01`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = {
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["gazoz"] = {
- uses = 2,
- prop = { model = `ng_proc_sodacan_01b`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kayas_rotwein"] = {
- uses = 2,
- prop = { model = `p_wine_glass_s`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 15,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["marble_pop_limo"] = {
- uses = 2,
- prop = { model = `h4_prop_club_tonic_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cerveza_barracho"] = {
- uses = 2,
- prop = { model = `prop_beer_bar`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kadis_rostbite"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["jords_cean_reeze_alkoholfrei"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ifs_olden_ectar"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ggdrasils_ssence"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["baldurslightelixir"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["eimdalls_lear_ight"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["lokis_trickster_punch"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- effect = { name = "drunk", time = 40000, intensity = 1.0 },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["hors_hunder_torm_alkoholfrei"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["freyas_blossom"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["odins_wisdom_brew"] = {
- uses = 2,
- prop = { model = `prop_beerdusche`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["skadis_hunt"] = {
- uses = 2,
- prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["njords_tide"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sifs_golden-ale"] = {
- uses = 2,
- prop = { model = `prop_beer_logger`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["yggdrasils_root"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["baldurs_light"] = {
- uses = 2,
- prop = { model = `ex_p_ex_tumbler_03_empty`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["heimdalls_watch"] = {
- uses = 2,
- prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["freyas_kiss"] = {
- uses = 2,
- prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["thors_hammer"] = {
- uses = 2,
- prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["odins_mead"] = {
- uses = 2,
- prop = { model = `prop_tequsunrise`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sprunk"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ecola"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ornageo"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["ecola_light"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["sludgie"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["juice"] = {
- uses = 2,
- prop = { model = `prop_cs_bs_cup`, boneId = 28422, offset = vec3(0.0, 0.00, -0.07), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 10,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["whiskey"] = {
- uses = 4,
- prop = { model = `prop_whiskey_bottle`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["vodka"] = {
- uses = 4,
- prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["wine"] = {
- uses = 4,
- prop = { model = `prop_cherenkov_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["wwine"] = {
- uses = 2,
- prop = { model = `prop_drink_whtwine`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cup_cola"] = {
- uses = 2,
- prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cup_lemonade"] = {
- uses = 2,
- prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cup_tide"] = {
- uses = 2,
- prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cup_beer"] = {
- uses = 2,
- prop = { model = `apa_prop_cs_plastic_cup_01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["coffeemug"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["latte"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cappuccino"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["espresso"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["milk"] = {
- uses = 2,
- prop = { model = `v_res_tt_milk`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kakao"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kakao2"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["kakao3"] = {
- uses = 2,
- prop = { model = `v_ret_gc_mug01`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 6,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["applejuice"] = {
- uses = 2,
- prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["orangejuice"] = {
- uses = 2,
- prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["grapejuice"] = {
- uses = 2,
- prop = { model = `bzzz_tree_juice_red`, boneId = 28422, offset = vec3(0.0, 0.00, -0.20), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cc_cino"] = {
- uses = 2,
- prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cc_kaffe"] = {
- uses = 2,
- prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["h_choclate"] = {
- uses = 2,
- prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cc_latte"] = {
- uses = 2,
- prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["cc_espresso"] = {
- uses = 1,
- prop = { model = `bzzz_food_cooffeecup01_a`, boneId = 28422, offset = vec3(0.0, 0.00, 0.00), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@code_human_wander_drinking_fat@beer@male@base", anim = "static", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "mini@sprunk", anim = "plyr_buy_drink_pt2", time = 2000, params = { nil, nil, nil, 49 } },
- status = { -- Per use. Values are based on percentage of the max value of the status. If below zero, it will remove the status percentage.
- hunger = 0,
- thirst = 20,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["olimo"] = {
- uses = 2,
- prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["klimo"] = {
- uses = 2,
- prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["zlimo"] = {
- uses = 2,
- prop = { model = `v_ind_cfcup`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["s_shake"] = {
- uses = 2,
- prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
- ["e_kaffee"] = {
- uses = 2,
- prop = { model = `bzzz_food_bubbletea_a`, boneId = 28422, offset = vec3(0.0, 0.0, 0.0), rotation = vec3(0.0, 0.0, 0.0) },
- idle = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- animation = { dict = "amb@world_human_drinking@coffee@male@idle_a", anim = "idle_c", time = 2000, params = { nil, nil, nil, 49 } },
- status = {
- hunger = 0,
- thirst = 25,
- stress = 0,
- armor = 0,
- alcohol = 0,
- stamina = 0,
- }
- },
-
-}
diff --git a/resources/[inventory]/pickle_consumables/core/client.lua b/resources/[inventory]/pickle_consumables/core/client.lua
deleted file mode 100644
index 64a090830..000000000
--- a/resources/[inventory]/pickle_consumables/core/client.lua
+++ /dev/null
@@ -1,371 +0,0 @@
-function CreateBlip(data)
- local x,y,z = table.unpack(data.coords)
- local blip = AddBlipForCoord(x, y, z)
- SetBlipSprite(blip, data.id or 1)
- SetBlipDisplay(blip, data.display or 4)
- SetBlipScale(blip, data.scale or 1.0)
- SetBlipColour(blip, data.color or 1)
- if (data.rotation) then
- SetBlipRotation(blip, math.ceil(data.rotation))
- end
- SetBlipAsShortRange(blip, true)
- BeginTextCommandSetBlipName("STRING")
- AddTextComponentString(data.label)
- EndTextCommandSetBlipName(blip)
- return blip
-end
-
-function CreateVeh(modelHash, ...)
- RequestModel(modelHash)
- while not HasModelLoaded(modelHash) do Wait(0) end
- local veh = CreateVehicle(modelHash, ...)
- SetModelAsNoLongerNeeded(modelHash)
- if Config.GiveKeys then
- Config.GiveKeys(veh)
- end
- return veh
-end
-
-function CreateNPC(modelHash, ...)
- RequestModel(modelHash)
- while not HasModelLoaded(modelHash) do Wait(0) end
- local ped = CreatePed(26, modelHash, ...)
- SetModelAsNoLongerNeeded(modelHash)
- return ped
-end
-
-function CreateProp(modelHash, ...)
- RequestModel(modelHash)
- while not HasModelLoaded(modelHash) do Wait(0) end
- local obj = CreateObject(modelHash, ...)
- SetModelAsNoLongerNeeded(modelHash)
- return obj
-end
-
-function PlayAnim(ped, dict, ...)
- RequestAnimDict(dict)
- while not HasAnimDictLoaded(dict) do Wait(0) end
- TaskPlayAnim(ped, dict, ...)
-end
-
-function PlayEffect(dict, particleName, entity, off, rot, scale, networked)
- RequestNamedPtfxAsset(dict)
- while not HasNamedPtfxAssetLoaded(dict) do
- Wait(0)
- end
- UseParticleFxAssetNextCall(dict)
- local off = off or vector3(0.0, 0.0, 0.0)
- local rot = rot or vector3(0.0, 0.0, 0.0)
- local handle = StartParticleFxLoopedOnEntity(particleName, entity, off.x, off.y, off.z, rot.x, rot.y, rot.z, scale or 1.0)
- if networked then
- TriggerServerEvent("pickle_consumables:startEffect", ObjToNet(entity), dict, particleName, off, rot, scale)
- end
- return handle
-end
-
-function GetClosestVehicleDoor(vehicle, coords)
- local coords = coords or GetEntityCoords(PlayerPedId())
- local bones = {
- "door_dside_f",
- "door_dside_r",
- "door_pside_f",
- "door_pside_r",
- "bonnet",
- "boot"
- }
- local doors = {
- 0,
- 2,
- 1,
- 3,
- 4,
- 5
- }
- local closest
- for i=1, #bones do
- local boneID = GetEntityBoneIndexByName(vehicle, bones[i])
- if boneID ~= -1 then
- local vcoords = GetWorldPositionOfEntityBone(vehicle, boneID)
- local dist = #(coords - vcoords)
- if (not closest or closest.dist > dist) and dist < 3.0 then
- closest = {door = doors[i], coords = vcoords, dist = dist}
- end
- end
- end
- if closest then
- return closest.door, closest.dist
- end
-end
-
-function GetNearestEntity(pool, coords, radius, model)
- local coords = coords or GetEntityCoords(PlayerPedId())
- local radius = radius or 3.0
- local pool = GetGamePool(pool)
- local closest
- for i=1, #pool do
- local vcoords = GetEntityCoords(pool[i])
- local dist = #(coords - vcoords)
- if (not closest or closest.dist > dist) and (not model or GetEntityModel(pool[i]) == model) then
- closest = {entity = pool[i], dist = dist}
- end
- end
- if closest then
- return closest.entity, closest.dist
- end
-end
-
-function GetNearestVehicle(coords, radius)
- return GetNearestEntity('CVehicle', coords, radius)
-end
-
-function GetNearestEntityModel(model, coords, radius)
- local entity = GetNearestEntity('CVehicle', coords, radius, model)
- if entity then return entity end
- local entity = GetNearestEntity('CPed', coords, radius, model)
- if entity then return entity end
- local entity = GetNearestEntity('CObject', coords, radius, model)
- if entity then return entity end
-end
-
-function GetClosestPlayer(coords, radius)
- local coords = coords or GetEntityCoords(PlayerPedId())
- local radius = radius or 3.0
- local players = GetPlayersInArea(coords, radius)
- local closest
- for i=1, #players do
- local pcoords = GetEntityCoords(GetPlayerPed(players[i]))
- local dist = #(coords - pcoords)
- if not closest or closest.dist > dist then
- closest = {id = GetPlayerServerId(players[i]), dist = dist}
- end
- end
- if closest then
- return closest.id, closest.dist
- end
-end
-
-local interactTick = 0
-local interactCheck = false
-local interactText = nil
-
-function ShowInteractText(text)
- local timer = GetGameTimer()
- interactTick = timer
- if interactText == nil or interactText ~= text then
- interactText = text
- lib.showTextUI(text)
- end
- if interactCheck then return end
- interactCheck = true
- CreateThread(function()
- Wait(150)
- local timer = GetGameTimer()
- interactCheck = false
- if timer ~= interactTick then
- lib.hideTextUI()
- interactText = nil
- interactTick = 0
- end
- end)
-end
-
-local Interactions = {}
-EnableInteraction = true
-
-function FormatOptions(index, data)
- local options = data.options
- local list = {}
- if not options or #options < 2 then
- list[1] = ((options and options[1]) and options[1] or { label = data.label })
- list[1].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
- list[1].onSelect = function(data)
- SelectInteraction(index, 1, data)
- end
- return list
- end
- for i=1, #options do
- list[i] = options[i]
- list[i].name = GetCurrentResourceName() .. "_option_" .. math.random(1,999999999)
- list[i].onSelect = function(data)
- SelectInteraction(index, i, data)
- end
- end
- return list
-end
-
-function EnsureInteractionModel(index)
- local data = Interactions[index]
- if not data or data.entity then return end
- local entity
- if not data.model and not data.hiddenKeypress and Config.UseTarget and Config.NoModelTargeting then
- entity = CreateProp(`ng_proc_brick_01a`, data.coords.x, data.coords.y, data.coords.z, false, true, false)
- SetEntityAlpha(entity, 0, false)
- elseif data.model and (not data.model.modelType or data.model.modelType == "ped") then
- local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
- entity = CreateNPC(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, data.heading, false, true)
- SetEntityInvincible(entity, true)
- SetBlockingOfNonTemporaryEvents(entity, true)
- elseif data.model and data.model.modelType == "prop" then
- local offset = data.model.offset or vector3(0.0, 0.0, 0.0)
- entity = CreateProp(data.model.hash, data.coords.x + offset.x, data.coords.y + offset.y, (data.coords.z - 1.0) + offset.z, false, true, false)
- else
- return
- end
- FreezeEntityPosition(entity, true)
- SetEntityHeading(entity, data.heading)
- Interactions[index].entity = entity
- return entity
-end
-
-function DeleteInteractionEntity(index)
- local data = Interactions[index]
- if not data or not data.entity then return end
- DeleteEntity(data.entity)
- Interactions[index].entity = nil
-end
-
-function SelectInteraction(index, selection, targetData)
- if not EnableInteraction then return end
- local pcoords = GetEntityCoords(PlayerPedId())
- local data = Interactions[index]
- if not data.target and #(data.coords - pcoords) > Config.InteractDistance then
- return ShowNotification(_L("interact_far"))
- end
- Interactions[index].selected(selection, targetData)
-end
-
-function CreateInteraction(data, selected)
- local index
- repeat
- index = math.random(1, 999999999)
- until not Interactions[index]
- local options = FormatOptions(index, data)
- Interactions[index] = {
- selected = selected,
- options = options,
- label = data.label,
- model = data.model,
- coords = data.coords,
- target = data.target,
- offset = data.offset,
- radius = data.radius or 1.0,
- heading = data.heading,
- hiddenKeypress = data.hiddenKeypress
- }
- if Config.UseTarget then
- if data.target then
- AddTargetModel(data.target, Interactions[index].radius, Interactions[index].options)
- else
- Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
- end
- end
- return index
-end
-
-function UpdateInteraction(index, data, selected)
- if not Interactions[index] then return end
- Interactions[index].selected = selected
- for k,v in pairs(data) do
- Interactions[index][k] = v
- end
- if data.options then
- Interactions[index].options = FormatOptions(index, data)
- end
- if Config.UseTarget then
- if Interactions[index].target then
- RemoveTargetZone(Interactions[index].zone)
- Interactions[index].zone = AddTargetZone(Interactions[index].coords, Interactions[index].radius, Interactions[index].options)
- else
- RemoveTargetModel(Interactions[index].target, Interactions[index].options)
- AddTargetModel(Interactions[index].target, Interactions[index].radius, Interactions[index].options)
- end
- end
-end
-
-function DeleteInteraction(index)
- local data = Interactions[index]
- if not data then return end
- if (data.entity) then
- DeleteInteractionEntity(index)
- end
- if Config.UseTarget then
- if data.target then
- RemoveTargetModel(data.target, data.options)
- else
- RemoveTargetZone(data.zone)
- end
- end
- Interactions[index] = nil
-end
-
-Citizen.CreateThread(function()
- while true do
- local ped = PlayerPedId()
- local pcoords = GetEntityCoords(ped)
- local wait = 1500
- for k,v in pairs(Interactions) do
- local coords = v.coords
- if coords then
- local dist = #(pcoords-coords)
- if (dist < Config.RenderDistance) then
- EnsureInteractionModel(k)
- if not Config.UseTarget or v.hiddenKeypress then
- if not Config.UseTarget and not v.hiddenKeypress and not v.model and Config.Marker and Config.Marker.enabled then
- wait = 0
- DrawMarker(Config.Marker.id, coords.x, coords.y, coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
- Config.Marker.scale, Config.Marker.scale, Config.Marker.scale, Config.Marker.color[1],
- Config.Marker.color[2], Config.Marker.color[3], Config.Marker.color[4], false, true)
- end
- if dist < Config.InteractDistance then
- wait = 0
- if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
- if not v.options or #v.options < 2 then
- SelectInteraction(k, 1)
- else
- lib.registerContext({
- id = 'lottery_'..k,
- title = v.title or "Options",
- options = v.options
- })
- lib.showContext('lottery_'..k)
- end
- end
- end
- end
- elseif v.entity then
- DeleteInteractionEntity(k)
- end
- elseif not Config.UseTarget and v.target then
- local entity = GetNearestEntityModel(v.target)
- if entity then
- local offset = v.offset or vector3(0.0, 0.0, 0.0)
- local coords = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y, offset.z)
- local dist = #(pcoords-coords)
- if dist < v.radius then
- wait = 0
- if not ShowInteractText("[E] - " .. v.label) and IsControlJustPressed(1, 51) then
- if not v.options or #v.options < 2 then
- SelectInteraction(k, 1, {entity = entity, coords = coords, dist = dist})
- else
- lib.registerContext({
- id = 'lottery_'..k,
- title = v.title or "Options",
- options = v.options
- })
- lib.showContext('lottery_'..k)
- end
- end
- end
- end
- end
- end
- Wait(wait)
- end
-end)
-
-AddEventHandler('onResourceStop', function(resourceName)
- if (GetCurrentResourceName() ~= resourceName) then return end
- for k,v in pairs(Interactions) do
- DeleteInteraction(k)
- end
-end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/core/shared.lua b/resources/[inventory]/pickle_consumables/core/shared.lua
deleted file mode 100644
index f8124df33..000000000
--- a/resources/[inventory]/pickle_consumables/core/shared.lua
+++ /dev/null
@@ -1,27 +0,0 @@
-Language = {}
-
-function _L(name, ...)
- if name then
- local str = Language[Config.Language][name]
- if str then
- return string.format(str, ...)
- else
- return "ERR_TRANSLATE_"..(name).."_404"
- end
- else
- return "ERR_TRANSLATE_404"
- end
-end
-
-function lerp(a, b, t) return a + (b-a) * t end
-
-function v3(coords) return vec3(coords.x, coords.y, coords.z), coords.w end
-
-function GetRandomInt(min, max, exclude)
- for i=1, 1000 do
- local int = math.random(min, max)
- if exclude == nil or exclude ~= int then
- return int
- end
- end
-end
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/fxmanifest.lua b/resources/[inventory]/pickle_consumables/fxmanifest.lua
deleted file mode 100644
index 0841b1fdd..000000000
--- a/resources/[inventory]/pickle_consumables/fxmanifest.lua
+++ /dev/null
@@ -1,35 +0,0 @@
-fx_version 'cerulean'
-lua54 'yes'
-game 'gta5'
-
-name 'pickle_consumables'
-version '1.0.3'
-description 'A free alternative for consumable items.'
-author 'Pickle Mods'
-
-ui_page "nui/index.html"
-
-files {
- "nui/index.html",
- "nui/assets/**/*.*",
-}
-
-shared_scripts {
- '@ox_lib/init.lua',
- 'config.lua',
- 'core/shared.lua',
- "locales/*.lua",
- 'modules/**/shared.lua',
- 'bridge/**/shared.lua',
-}
-
-server_scripts {
- 'bridge/**/server.lua',
- 'modules/**/server.lua',
-}
-
-client_scripts {
- 'core/client.lua',
- 'bridge/**/client.lua',
- 'modules/**/client.lua',
-}
diff --git a/resources/[inventory]/pickle_consumables/locales/de.lua b/resources/[inventory]/pickle_consumables/locales/de.lua
deleted file mode 100644
index 90deec6b4..000000000
--- a/resources/[inventory]/pickle_consumables/locales/de.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-Language["de"] = {
- pickup_drop = "Hebe den Gebrauchsgegenstand auf.",
- item_active = "Lege deinen aktuellen Gegenstand weg oder lasse ihn fallen, um einen anderen Gegenstand zu verwenden.",
- no_uses_left = "Du kannst dieses Item nicht mehr benutzen.",
- interact_far = "Du musst näher an diesem Punkt sein, um mit ihm zu interagieren.",
- pickle_consumables_options = "Item Optionen",
- give_item = "Gebe Gegenstsand",
- give_item_desc = "Gives the equipped item to the nearest player.",
- place_item = "Platziere Gegenstand",
- place_item_desc = "Legt das asgerüstete Item auf den Boden.",
- throw_item = "Wirf Item",
- throw_item_desc = "Wirft den ausgerüsteten Gegenstand dorthin, wo du gerade schaust.",
- cancel_action = "Aktion abbrechen",
- cancel_action_desc = "Dadurch wird dieses Menü geschlossen.",
- interact_place = "[E] - Platziere den Gebrauchsgegenstand.",
- give_dialog_player = "%s (ID: %s)",
- give_dialog_player_title = "Spieler:",
- give_dialog_portion = "Anzahl der Verwendungen:",
- nobody_near = "Es ist niemand in Ihrer Nähe, dem du ein Gegenstand geben könntest."
-}
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/locales/en.lua b/resources/[inventory]/pickle_consumables/locales/en.lua
deleted file mode 100644
index a6b07e0db..000000000
--- a/resources/[inventory]/pickle_consumables/locales/en.lua
+++ /dev/null
@@ -1,20 +0,0 @@
-Language["en"] = {
- pickup_drop = "Pickup Consumable",
- item_active = "Put away or drop your current item to use another item.",
- no_uses_left = "You cannot use this item anymore.",
- interact_far = "You need to be closer to this point to interact with it.",
- pickle_consumables_options = "Item Options",
- give_item = "Give Item",
- give_item_desc = "Gives the equipped item to the nearest player.",
- place_item = "Place Item",
- place_item_desc = "Places the equipped item on the ground.",
- throw_item = "Throw Item",
- throw_item_desc = "Throws the equipped item to where you are looking.",
- cancel_action = "Cancel Action",
- cancel_action_desc = "This will close this menu.",
- interact_place = "[E] - Place Consumable",
- give_dialog_player = "%s (ID: %s)",
- give_dialog_player_title = "Player:",
- give_dialog_portion = "Amount of Uses:",
- nobody_near = "There is nobody near you to give an item to."
-}
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/items/client.lua b/resources/[inventory]/pickle_consumables/modules/items/client.lua
deleted file mode 100644
index c8c57ef7d..000000000
--- a/resources/[inventory]/pickle_consumables/modules/items/client.lua
+++ /dev/null
@@ -1,166 +0,0 @@
-EquippedItem = nil
-ItemData = nil
-local AttachedProp
-local PerformingAction
-local ProcessingEffect
-
-function DisableControls(denied)
- for i=1, #denied do
- DisableControlAction(0, denied[i], true)
- end
-end
-
-function RemoveAttachedProp()
- if AttachedProp and DoesEntityExist(AttachedProp) then
- DeleteEntity(AttachedProp)
- end
- AttachedProp = nil
-end
-
-function AttachProp(name)
- RemoveAttachedProp()
- local ped = PlayerPedId()
- local coords = GetEntityCoords(ped)
- local cfg = Config.Items[name]
- local prop = cfg.prop
- AttachedProp = CreateProp(prop.model, coords.x, coords.y, coords.z, true, true, false)
- SetEntityCollision(AttachedProp, false, true)
- AttachEntityToEntity(AttachedProp, ped, GetPedBoneIndex(ped, prop.boneId),
- prop.offset.x, prop.offset.y, prop.offset.z,
- prop.rotation.x, prop.rotation.y, prop.rotation.z, false, false, false, true, 2, true)
-end
-
-function ConsumeItem(name)
- if PerformingAction then return end
- PerformingAction = "consume"
- local cfg = Config.Items[name]
- local anim = cfg.animation
- local ped = PlayerPedId()
- CreateThread(function()
- local timeLeft = anim.time
- SendNUIMessage({
- type = "holdInteract",
- bool = true
- })
- while PerformingAction == "consume" and timeLeft > 0 do
- if anim.time - timeLeft > 100 and not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
- timeLeft = timeLeft - 100
- PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
- Wait(100)
- else
- timeLeft = timeLeft - 10
- Wait(10)
- end
- end
- SendNUIMessage({
- type = "holdInteract",
- bool = false
- })
- ClearPedTasks(ped)
- if timeLeft > 0 and anim.time - timeLeft <= 100 then
- OptionsMenu()
- PerformingAction = nil
- elseif timeLeft <= 0 then
- lib.callback("pickle_consumables:useItem", "", function(result, uses)
- if result and Config.Effects[cfg.effect?.name or ""] then
- CreateThread(function()
- if ProcessingEffect and not Config.Effects[cfg.effect.name].canOverlap then return end
- ProcessingEffect = true
- Config.Effects[cfg.effect.name].process(cfg.effect)
- ProcessingEffect = false
- end)
- end
- ItemData.uses = uses
- if uses < 1 then
- return RemoveItem()
- end
- local cfg = Config.Items[name]
- SendNUIMessage({
- type = "displayApp",
- data = { quantity = uses, time = cfg.animation.time }
- })
- PerformingAction = nil
- end)
- else
- PerformingAction = nil
- end
- end)
-end
-
-function RemoveItem()
- local ped = PlayerPedId()
- SendNUIMessage({
- type = "hideApp",
- })
- RemoveAttachedProp()
- ClearPedTasks(ped)
- EquippedItem = nil
- ItemData = nil
- PerformingAction = nil
-end
-
-function ItemThread(name, metadata)
- if EquippedItem then return end
- EquippedItem = name
- ItemData = metadata
- AttachProp(name)
- local cfg = Config.Items[name]
- SendNUIMessage({
- type = "displayApp",
- data = { quantity = ItemData.uses, time = cfg.animation.time }
- })
- CreateThread(function()
- local pressTime = 0
- local holding = false
- while EquippedItem == name do
- local ped = PlayerPedId()
- if IsControlJustPressed(1, 45) then
- TriggerServerEvent("pickle_consumables:returnItem")
- RemoveItem()
- elseif IsControlPressed(1, 191) or IsControlPressed(1, 51) then
- if not PerformingAction then
- ConsumeItem(name)
- end
- elseif PerformingAction then
- PerformingAction = nil
- end
- if cfg.idle and not PerformingAction then
- local anim = cfg.idle
- if not IsEntityPlayingAnim(ped, anim.dict, anim.anim, 13) then
- PlayAnim(ped, anim.dict, anim.anim, anim.params[1] or 1.0, anim.params[2] or -1.0, anim.params[3] or -1, anim.params[4] or 1, anim.params[5] or 1, anim.params[6], anim.params[7], anim.params[8])
- Wait(100)
- end
- end
- if GetEntityHealth(ped) < 1 then
- local coords = GetEntityCoords(AttachedProp)
- local _, zCoords = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z)
- RemoveItem()
- TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, zCoords + 1.0))
- end
- if insideMenu then
- DisableControls({1, 2, 24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
- else
- DisableControls({24, 69, 70, 92, 114, 140, 141, 142, 257, 263, 264})
- end
- Wait(0)
- end
- local ped = PlayerPedId()
- ClearPedTasks(ped)
- end)
-end
-
-RegisterNetEvent("pickle_consumables:equipItem", function(name, metadata)
- if not Config.Items[name] then return print("^1ERROR: This item is not configured.^0") end
- if EquippedItem then return ShowNotification(_L("item_active")) end
- ItemThread(name, metadata)
-end)
-
-RegisterNetEvent("pickle_consumables:removeItem", function()
- RemoveItem()
-end)
-
-AddEventHandler("onResourceStop", function(name)
- if name ~= GetCurrentResourceName() then return end
- TransitionFromBlurred(0)
- RemoveAttachedProp()
-end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/items/server.lua b/resources/[inventory]/pickle_consumables/modules/items/server.lua
deleted file mode 100644
index 8084d2df8..000000000
--- a/resources/[inventory]/pickle_consumables/modules/items/server.lua
+++ /dev/null
@@ -1,81 +0,0 @@
-Players = {}
-
-function EquipItem(source, item, refund)
- if Players[source] then
- if refund then
- Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
- end
- return
- end
- Players[source] = item
- TriggerClientEvent("pickle_consumables:equipItem", source, item.itemKey, item)
-end
-
-function GiveRewards(source, rewards)
- for i=1, #rewards do
- local reward = rewards[i]
- local amount = (type(reward.amount) == "table" and math.random(reward.amount[1], reward.amount[2]) or reward.amount)
- if not reward.type or reward.type == "item" then
- Inventory.AddItem(source, reward.name, amount)
- elseif reward.type == "money" then
- AddMoney(source, amount)
- end
- end
-end
-
-CreateThread(function()
- Wait(1000)
- for k,v in pairs(Config.Items) do
- RegisterUsableItem(k, function(source, metadata, slot)
- if Players[source] then return end
- local metadata = metadata or {}
- if not metadata.itemKey then
- metadata.itemKey = k
- metadata.uses = v.uses
- metadata.slot = slot
- end
- Inventory.RemoveItem(source, metadata.itemKey, 1, slot)
- EquipItem(source, metadata, false)
- end)
- end
-end)
-
-lib.callback.register("pickle_consumables:useItem", function(source)
- if not Players[source] then return end
- local metadata = Players[source]
- local cfg = Config.Items[metadata.itemKey]
- if metadata.uses < 1 then
- ShowNotification(source, _L("no_uses_left"))
- return false, metadata.uses
- end
- metadata.uses = metadata.uses - 1
- if metadata.uses < 1 then
- Players[source] = nil
- end
- if cfg then
- if cfg.rewards then
- GiveRewards(source, cfg.rewards)
- end
- if cfg.status then
- ExecuteStatus(source, cfg.status)
- end
- end
- return true, metadata.uses
-end)
-
-RegisterNetEvent("pickle_consumables:returnItem", function(destroy)
- local source = source
- if not Players[source] then return end
- local item = Players[source]
- if not destroy then
- Inventory.AddItem(source, item.itemKey, 1, {itemKey = item.itemKey, uses = item.uses}, item.slot)
- end
- Players[source] = nil
-end)
-
--- CLIENT
--- lib.callback("pickle_consumables:canUseItem", "", function(game_id, games)
--- end)
-
--- lib.callback("pickle_consumables:useItem", "", function(game_id, games)
--- end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/options/client.lua b/resources/[inventory]/pickle_consumables/modules/options/client.lua
deleted file mode 100644
index 05c581553..000000000
--- a/resources/[inventory]/pickle_consumables/modules/options/client.lua
+++ /dev/null
@@ -1,229 +0,0 @@
-insideMenu = nil
-local Throwables = {}
-local Drops = {}
-local DropInteracts = {}
-local PlacingProp
-
-function OptionsMenu()
- if insideMenu then return end
- insideMenu = true
- local options = {
- {
- title = _L("give_item"),
- description = _L("give_item_desc"),
- onSelect = function()
- insideMenu = nil
- local players = GetPlayersInArea()
- local players_list = {}
- for i=1, #players do
- local id = GetPlayerServerId(players[i])
- players_list[#players_list + 1] = {label = _L("give_dialog_player", GetPlayerName(players[i]), id), value = id}
- end
- if #players_list < 1 then return ShowNotification(_L("nobody_near")) end
- local input = lib.inputDialog(_L("give_item"), {
- {type = 'select', label = _L("give_dialog_player_title"), default = players_list[1].value, required = true, options = players_list},
- {type = 'slider', label = _L("give_dialog_portion"), default = 1, required = true, min = 1, max = ItemData.uses },
- })
- if not input then return end
- local target = input[1]
- local amount = input[2]
- TriggerServerEvent("pickle_consumables:giveItem", target, amount)
- end
- },
- {
- title = _L("place_item"),
- description = _L("place_item_desc"),
- onSelect = function()
- insideMenu = nil
- local item = EquippedItem
- RemoveItem()
- PlaceProp(Config.Items[item].prop.model, function(coords)
- TriggerServerEvent("pickle_consumables:drop:createDrop", vector3(coords.x, coords.y, coords.z + 1.04))
- end)
- end
- },
- {
- title = _L("throw_item"),
- description = _L("throw_item_desc"),
- onSelect = function()
- insideMenu = nil
- ThrowItem()
- end
- },
- {
- title = _L("cancel_action"),
- description = _L("cancel_action_desc"),
- onSelect = function()
- insideMenu = nil
- end
- },
- }
-
- if #options < 1 or not EquippedItem then
- insideMenu = nil
- return
- end
-
- lib.registerContext({
- id = 'pickle_consumables_options',
- title = _L("pickle_consumables_options"),
- options = options,
- onExit = function()
- insideMenu = nil
- end
- })
- lib.showContext('pickle_consumables_options')
-end
-
--- Throwing
-
-function GetDirectionFromRotation(rotation)
- local dm = (math.pi / 180)
- return vector3(-math.sin(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.cos(dm * rotation.z) * math.abs(math.cos(dm * rotation.x)), math.sin(dm * rotation.x))
-end
-
-function PerformPhysics(entity, action)
- local power = 1.0 * Config.Options.throwing.power
- FreezeEntityPosition(entity, false)
- local rot = GetGameplayCamRot(2)
- local dir = GetDirectionFromRotation(rot)
- SetEntityHeading(entity, rot.z + 90.0)
- if not action or action == "throw" then
- SetEntityVelocity(entity, dir.x * power, dir.y * power, dir.z * power)
- else
- SetEntityVelocity(entity, dir.x * power, dir.y * power, (dir.z * 1.75) * power)
- end
-end
-
-function CreateThrowable(model, attach)
- local ped = PlayerPedId()
- local heading = GetEntityHeading(ped)
- local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, 0.5)
- local prop = CreateProp(model, coords.x, coords.y, coords.z, true, true, true)
- if not prop then return end
- if attach then
- local off, rot = vector3(0.05, 0.0, -0.085), vector3(90.0, 90.0, 0.0)
- AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, 28422), off.x, off.y, off.z, rot.x, rot.y, rot.z, false, false, false, true, 2, true)
- else
- local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 1.0, -0.9)
- SetEntityCoords(prop, coords.x, coords.y, coords.z)
- end
- return prop
-end
-
-function ThrowItem()
- if not EquippedItem then return end
- local item = EquippedItem
- local ped = PlayerPedId()
- TriggerServerEvent("pickle_consumables:returnItem", true)
- RemoveItem()
- ClearPedTasksImmediately(ped)
- local prop = CreateThrowable(Config.Items[item].prop.model,true)
- CreateThread(function()
- PlayAnim(ped, "melee@thrown@streamed_core", "plyr_takedown_front", -8.0, 8.0, -1, 49)
- Wait(600)
- ClearPedTasks(ped)
- end)
- Wait(550)
- DetachEntity(prop, false, true)
- SetEntityCollision(prop, true, true)
- SetEntityRecordsCollisions(prop, true)
- TriggerServerEvent("pickle_consumables:throwing:throwObject", {net_id = ObjToNet(prop)})
- local coords = GetOffsetFromEntityInWorldCoords(ped, 0.0, 0.0, 1.0)
- SetEntityCoords(prop, coords.x, coords.y, coords.z)
- SetEntityHeading(prop, GetEntityHeading(ped) + 90.0)
- PerformPhysics(prop)
-end
-
-RegisterNetEvent("pickle_consumables:throwing:setObjectData", function(throwID, data)
- Throwables[throwID] = data
-end)
-
--- Drops
-
-function GetDirectionCoords()
- local range = 1000.0
- local coords = GetGameplayCamCoord()
- local rot = GetGameplayCamRot(2)
- local dir = GetDirectionFromRotation(rot)
- local ecoords = vector3(coords.x + dir.x * range, coords.y + dir.y * range, coords.z + dir.z * range)
- local retval, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(StartShapeTestRay(coords.x, coords.y, coords.z, ecoords.x, ecoords.y, ecoords.z, -1, -1, 1))
- return hit, endCoords, entityHit
-end
-
-function PlaceProp(model, cb)
- if PlacingProp then return cb(nil, true) end
- if not cb then return end
- PlacingProp = true
- local coords = GetEntityCoords(PlayerPedId())
- local heading = 0.0
- local prop = CreateObject(model, coords.x, coords.y, coords.z, false, true, false)
- FreezeEntityPosition(prop, true)
- SetEntityCollision(prop, false, false)
- CreateThread(function()
- while PlacingProp do
- ShowInteractText(_L("interact_place"))
- local hit, hitCoords, entity = GetDirectionCoords()
- if hit and hitCoords then
- coords = vector3(hitCoords.x, hitCoords.y, hitCoords.z + 0.04)
- heading = GetGameplayCamRot(2).z
- SetEntityCoords(prop, coords.x, coords.y, coords.z)
- SetEntityRotation(prop, 0, 0, heading, 2)
- if IsControlJustPressed(1, 51) then
- PlacingProp = false
- end
- end
- Wait(0)
- end
- DeleteEntity(prop)
- if not cb then return end
- cb(coords, heading)
- end)
-end
-
-function RemoveDrop(dropID)
- Drops[dropID] = nil
- DeleteInteraction(DropInteracts[dropID])
- DropInteracts[dropID] = nil
-end
-
-RegisterNetEvent("pickle_consumables:drop:addDrop", function(dropID, data)
- RemoveDrop(dropID)
- Drops[dropID] = data
- DropInteracts[dropID] = CreateInteraction({
- label = _L("pickup_drop"),
- model = {modelType = "prop", hash = data.model, offset = vector3(0.0, 0.0, 0.0)},
- coords = data.coords,
- heading = data.heading
- }, function(selected)
- local ped = PlayerPedId()
- PlayAnim(ped, "random@domestic", "pickup_low", -8.0, 8.0, -1, 1, 1.0)
- Wait(1500)
- ClearPedTasks(ped)
- TriggerServerEvent("pickle_consumables:drop:collectDrop", dropID)
- end)
-end)
-
-RegisterNetEvent("pickle_consumables:drop:removeDrop", function(dropID)
- RemoveDrop(dropID)
-end)
-
-RegisterNetEvent("pickle_consumables:updateUses", function(uses)
- if not ItemData then return end
- ItemData.uses = uses
- if uses < 1 then
- return RemoveItem()
- end
- local cfg = Config.Items[EquippedItem]
- SendNUIMessage({
- type = "displayApp",
- data = { quantity = uses, time = cfg.animation.time }
- })
-end)
-
-AddEventHandler("onResourceStop", function(name)
- if (GetCurrentResourceName() ~= name) then return end
- for k,v in pairs(Throwables) do
- DeleteEntity(NetToObj(v.net_id))
- end
-end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/modules/options/server.lua b/resources/[inventory]/pickle_consumables/modules/options/server.lua
deleted file mode 100644
index ab9e095dc..000000000
--- a/resources/[inventory]/pickle_consumables/modules/options/server.lua
+++ /dev/null
@@ -1,86 +0,0 @@
-local Throwables = {}
-local Drops = {}
-
--- Throwing
-
-RegisterNetEvent("pickle_consumables:throwing:throwObject", function(data)
- local source = source
- local throwID = nil
- repeat
- throwID = os.time() .. "_" .. math.random(1000, 9999)
- until not Throwables[throwID]
- Throwables[throwID] = data
- TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, data)
- SetTimeout(1000 * Config.Options.throwing.despawnTime, function()
- DeleteEntity(NetworkGetEntityFromNetworkId(Throwables[throwID].net_id))
- Throwables[throwID] = nil
- TriggerClientEvent("pickle_consumables:throwing:setObjectData", -1, throwID, nil)
- end)
-end)
-
--- Drops
-
-function CreateDrop(coords, data)
- local dropID = nil
- repeat
- dropID = os.time() .. "_" .. math.random(1000, 9999)
- until not Drops[dropID]
- Drops[dropID] = data
- Drops[dropID].coords = coords
- Drops[dropID].heading = 0.0
- Drops[dropID].model = Config.Items[data.itemKey].prop.model
- TriggerClientEvent("pickle_consumables:drop:addDrop", -1, dropID, data)
- if Config.Options.drop.despawnTime and Config.Options.drop.despawnTime > 0 then
- SetTimeout(1000 * Config.Options.drop.despawnTime, function()
- RemoveDrop(dropID)
- end)
- end
-end
-
-function RemoveDrop(dropID)
- Drops[dropID] = nil
- TriggerClientEvent("pickle_consumables:drop:removeDrop", -1, dropID)
-end
-
-RegisterNetEvent("pickle_consumables:drop:collectDrop", function(dropID)
- local source = source
- local drop = Drops[dropID]
- if not drop then return end
- RemoveDrop(dropID)
- EquipItem(source, drop, true)
-end)
-
-RegisterNetEvent("pickle_consumables:drop:createDrop", function(coords)
- local source = source
- local item = Players[source]
- if not item then return end
- if #(GetEntityCoords(GetPlayerPed(source)) - coords) > 100.0 then return end
- Players[source] = nil
- TriggerClientEvent("pickle_consumables:removeItem", source)
- CreateDrop(coords, item)
-end)
-
--- Giving
-
-RegisterNetEvent("pickle_consumables:giveItem", function(target, amount)
- local source = source
- local item = Players[source]
- if not item or target < 1 then return end
- local amount = amount
- local uses = item.uses
- if amount >= uses then
- amount = uses
- Players[source] = nil
- TriggerClientEvent("pickle_consumables:removeItem", source)
- else
- Players[source].uses = Players[source].uses - amount
- TriggerClientEvent("pickle_consumables:updateUses", source, Players[source].uses)
- end
- local targetItem = Players[target]
- if targetItem and targetItem.itemKey == item.itemKey then
- Players[target].uses = Players[target].uses + amount
- TriggerClientEvent("pickle_consumables:updateUses", target, Players[target].uses)
- else
- EquipItem(target, {itemKey = item.itemKey, uses = amount}, true)
- end
-end)
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/nui/assets/css/style.css b/resources/[inventory]/pickle_consumables/nui/assets/css/style.css
deleted file mode 100644
index 7ec8a67d8..000000000
--- a/resources/[inventory]/pickle_consumables/nui/assets/css/style.css
+++ /dev/null
@@ -1,128 +0,0 @@
-body {
- background-color: transparent;
- color: white;
- overflow: hidden;
- font-size: 1vw;
- user-select: none;
- font-family: Arial, Helvetica, sans-serif;
-}
-
-#app-main {
- display: none;
- position: absolute;
- top: 0;
- left: 0;
- width: 100%;
- height: 100%;
- overflow: none;
-}
-
-.container {
- display: flex;
- flex-direction: column;
- position: absolute;
- bottom: 0;
- right: 0;
- margin-bottom: 2.5vw;
- margin-right: 2.5vw;
-}
-
-.container > div {
- display: flex;
- flex-direction: row;
- align-items: center;
- margin-bottom: 1vw;
-}
-
-.container > div {
- text-shadow: black 1px 1px;
-}
-
-.key {
- position: relative;
- display: flex;
- align-self: center;
- justify-content: center;
- align-items: center;
- width: 2.25vw;
- height: 2.25vw;
- color: black;
- font-size: 0.8vw;
- font-weight: bold;
- margin-right: 0.5vw;
- text-shadow: none;
-}
-
-.secondary {
- display: flex;
- flex-direction: column;
-}
-
-.secondary > div:nth-child(1) {
- font-size: 0.85vw;
-}
-
-.secondary > div:nth-child(2) {
- font-size: 0.65vw;
-}
-
-
-.key .icon {
- position: relative;
- z-index: 3;
- }
- .key .circle {
- position: absolute;
- z-index: 2;
- top: 0;
- left: 0;
- display: block;
- width: 100%;
- height: 100%;
- background: rgba(234, 0, 255, 0.1);
- border-radius: 100%;
- }
- .key .circle:after {
- content: '';
- position: absolute;
- top: calc(50% + 0.0vw);
- left: 50%;
- transform: translate(-50%, -50%);
- width: calc(100% - 0.2vw);
- height: calc(100% - 0.2vw);
- border-radius: 100%;
- background: white;
- }
- .key .circle span {
- position: absolute;
- width: 50%;
- height: 100%;
- overflow: hidden;
- }
- .key .circle span:first-child {
- left: 0%;
- }
- .key .circle span:first-child em {
- left: 100%;
- border-top-left-radius: 0;
- border-bottom-left-radius: 0;
- transform-origin: 0% 50%;
- }
- .key .circle span:last-child {
- left: 50%;
- }
- .key .circle span em {
- position: absolute;
- border-radius: 999px;
- width: 100%;
- height: 100%;
- background:black;
- transition: transform 500ms linear;
- }
- .key .circle span:last-child em {
- left: -100%;
- border-top-right-radius: 0;
- border-bottom-right-radius: 0;
- transform-origin: 100% 50%;
- transition-delay: 500ms;
- }
\ No newline at end of file
diff --git a/resources/[inventory]/pickle_consumables/nui/assets/js/main.js b/resources/[inventory]/pickle_consumables/nui/assets/js/main.js
deleted file mode 100644
index fcdafd106..000000000
--- a/resources/[inventory]/pickle_consumables/nui/assets/js/main.js
+++ /dev/null
@@ -1,63 +0,0 @@
-var holdTime;
-
-function DisplayApp(data) {
- $("#interact > .secondary").html(`
-