forked from Simnation/Main
Update client.lua
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b960315876
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1 changed files with 134 additions and 50 deletions
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@ -29,31 +29,15 @@ Citizen.CreateThread(function()
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options = {
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{
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type = "client",
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event = "disposal:openInventory",
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event = "disposal:openShredderInventory",
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icon = "fas fa-dumpster",
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label = "Müllschredder öffnen",
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action = function(entity)
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currentEntity = entity
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currentType = "shredder"
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TriggerEvent('disposal:openInventory')
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end,
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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event = "disposal:openMenu",
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event = "disposal:openShredderMenu",
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icon = "fas fa-fire",
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label = "Items vernichten",
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action = function(entity)
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currentEntity = entity
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currentType = "shredder"
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TriggerEvent('disposal:openMenu')
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end,
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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@ -64,31 +48,15 @@ Citizen.CreateThread(function()
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options = {
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{
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type = "client",
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event = "disposal:openInventory",
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event = "disposal:openStorageInventory",
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icon = "fas fa-box-open",
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label = "Lager öffnen",
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action = function(entity)
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currentEntity = entity
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currentType = "trash"
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TriggerEvent('disposal:openInventory')
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end,
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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event = "disposal:openMenu",
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event = "disposal:openStorageMenu",
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icon = "fas fa-archive",
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label = "Items lagern",
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action = function(entity)
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currentEntity = entity
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currentType = "trash"
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TriggerEvent('disposal:openMenu')
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end,
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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@ -106,48 +74,164 @@ function GetContainerIDFromEntity(entity, type)
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return type .. "_" .. model .. "_" .. math.floor(entityCoords.x) .. "_" .. math.floor(entityCoords.y) .. "_" .. math.floor(entityCoords.z)
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end
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-- Open container inventory
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RegisterNetEvent('disposal:openInventory', function()
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-- Open shredder inventory
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RegisterNetEvent('disposal:openShredderInventory', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if not currentEntity or not DoesEntityExist(currentEntity) then
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-- Find the closest shredder
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local closestEntity = nil
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local closestDistance = 3.0
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for _, model in ipairs(shredderPropModels) do
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local hash = GetHashKey(model)
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if hash then
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local entity = GetClosestObjectOfType(coords.x, coords.y, coords.z, 2.0, hash, false, false, false)
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if entity ~= 0 then
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local distance = #(coords - GetEntityCoords(entity))
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if distance < closestDistance then
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closestEntity = entity
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closestDistance = distance
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end
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end
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end
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end
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if not closestEntity then
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lib.notify({
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title = currentType == "shredder" and 'Müllschredder' or 'Lager',
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description = currentType == "shredder" and 'Kein Schredder gefunden!' or 'Kein Lager gefunden!',
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title = 'Müllschredder',
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description = 'Kein Schredder gefunden!',
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type = 'error'
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})
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return
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end
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-- Get container ID
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local containerID = GetContainerIDFromEntity(currentEntity, currentType)
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local containerID = GetContainerIDFromEntity(closestEntity, "shredder")
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if not containerID then return end
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-- Open inventory with this unique ID
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TriggerServerEvent('disposal:server:openInventory', containerID, currentType)
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TriggerServerEvent('disposal:server:openInventory', containerID, "shredder")
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end)
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-- Open disposal menu
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RegisterNetEvent('disposal:openMenu', function()
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-- Open storage inventory
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RegisterNetEvent('disposal:openStorageInventory', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if not currentEntity or not DoesEntityExist(currentEntity) then
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-- Find the closest storage container
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local closestEntity = nil
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local closestDistance = 3.0
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for _, model in ipairs(trashBinPropModels) do
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local hash = GetHashKey(model)
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if hash then
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local entity = GetClosestObjectOfType(coords.x, coords.y, coords.z, 2.0, hash, false, false, false)
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if entity ~= 0 then
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local distance = #(coords - GetEntityCoords(entity))
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if distance < closestDistance then
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closestEntity = entity
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closestDistance = distance
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end
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end
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end
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end
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if not closestEntity then
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lib.notify({
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title = currentType == "shredder" and 'Müllschredder' or 'Lager',
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description = currentType == "shredder" and 'Kein Schredder gefunden!' or 'Kein Lager gefunden!',
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title = 'Lager',
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description = 'Kein Lager gefunden!',
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type = 'error'
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})
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return
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end
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-- Get container ID
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local containerID = GetContainerIDFromEntity(currentEntity, currentType)
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local containerID = GetContainerIDFromEntity(closestEntity, "trash")
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if not containerID then return end
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-- Open inventory with this unique ID
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TriggerServerEvent('disposal:server:openInventory', containerID, "trash")
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end)
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-- Open shredder menu
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RegisterNetEvent('disposal:openShredderMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Find the closest shredder
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local closestEntity = nil
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local closestDistance = 3.0
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for _, model in ipairs(shredderPropModels) do
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local hash = GetHashKey(model)
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if hash then
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local entity = GetClosestObjectOfType(coords.x, coords.y, coords.z, 2.0, hash, false, false, false)
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if entity ~= 0 then
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local distance = #(coords - GetEntityCoords(entity))
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if distance < closestDistance then
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closestEntity = entity
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closestDistance = distance
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end
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end
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end
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end
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if not closestEntity then
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lib.notify({
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title = 'Müllschredder',
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description = 'Kein Schredder gefunden!',
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type = 'error'
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})
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return
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end
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-- Get container ID
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local containerID = GetContainerIDFromEntity(closestEntity, "shredder")
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if not containerID then return end
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-- Get items in this container
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TriggerServerEvent('disposal:server:getItems', containerID, currentType)
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TriggerServerEvent('disposal:server:getItems', containerID, "shredder")
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end)
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-- Open storage menu
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RegisterNetEvent('disposal:openStorageMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Find the closest storage container
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local closestEntity = nil
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local closestDistance = 3.0
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for _, model in ipairs(trashBinPropModels) do
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local hash = GetHashKey(model)
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if hash then
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local entity = GetClosestObjectOfType(coords.x, coords.y, coords.z, 2.0, hash, false, false, false)
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if entity ~= 0 then
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local distance = #(coords - GetEntityCoords(entity))
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if distance < closestDistance then
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closestEntity = entity
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closestDistance = distance
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end
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end
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end
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end
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if not closestEntity then
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lib.notify({
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title = 'Lager',
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description = 'Kein Lager gefunden!',
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type = 'error'
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})
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return
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end
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-- Get container ID
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local containerID = GetContainerIDFromEntity(closestEntity, "trash")
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if not containerID then return end
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-- Get items in this container
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TriggerServerEvent('disposal:server:getItems', containerID, "trash")
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end)
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-- Show menu with items
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