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Main/resources/[inventory]/nordi_trashcan/config.lua

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Config = {}
-- Main settings
Config.EmptyInterval = 2880 -- 2 days in minutes (48 hours * 60 minutes)
Config.CheckFrequency = 30 -- How often to check for trash cans to empty (in minutes)
-- Trash can models that can be interacted with
Config.TrashCanModels = {
'prop_bin_01a',
'prop_bin_03a',
'prop_bin_04a',
'prop_bin_07a',
'prop_bin_07d',
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'prop_bin_08a',
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'prop_cs_bin_01',
'prop_cs_bin_01_skinned',
'prop_cs_bin_02',
'prop_cs_bin_03',
-- Add more trash can models as needed
}
-- Inventory settings
Config.TrashCanInventory = {
maxweight = 50000, -- 50kg max
slots = 20, -- 20 Slots
label = 'Mülltonne'
}
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-- Random item spawn settings
Config.RandomItems = {
enabled = true, -- Enable/disable random item spawning
chanceToSpawn = 75, -- Percentage chance that items will spawn after emptying (0-100)
minItems = 1, -- Minimum number of items to spawn
maxItems = 5, -- Maximum number of items to spawn
-- Items that can spawn in trash cans with their probabilities
-- Format: {name = "item_name", amount = {min, max}, chance = probability_percentage}
items = {
-- Common trash items (70-90% chance)
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{name = "weapon_knife", amount = {1, 5}, chance = 90},
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{name = "empty_can", amount = {1, 5}, chance = 85},
{name = "paper_trash", amount = {1, 3}, chance = 80},
{name = "banana_peel", amount = {1, 2}, chance = 75},
{name = "plastic_bag", amount = {1, 3}, chance = 70},
-- Uncommon items (30-60% chance)
{name = "broken_phone", amount = {1, 1}, chance = 60},
{name = "old_newspaper", amount = {1, 3}, chance = 50},
{name = "empty_cigarette_pack", amount = {1, 2}, chance = 40},
{name = "food_waste", amount = {1, 3}, chance = 30},
-- Rare items (10-25% chance)
{name = "damaged_electronics", amount = {1, 1}, chance = 25},
{name = "scrap_metal", amount = {1, 2}, chance = 20},
{name = "rubber_gloves", amount = {1, 1}, chance = 15},
{name = "aluminum_can", amount = {1, 3}, chance = 10},
-- Very rare items (1-5% chance)
{name = "lost_wallet", amount = {1, 1}, chance = 5},
{name = "broken_watch", amount = {1, 1}, chance = 3},
{name = "old_jewelry", amount = {1, 1}, chance = 2},
{name = "rare_collectible", amount = {1, 1}, chance = 1},
}
}
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-- Notification settings
Config.Notifications = {
noTrashCanFound = {
title = 'Mülltonne',
description = 'Keine Mülltonne gefunden!',
type = 'error'
},
trashCanEmptied = {
title = 'Mülltonne',
description = 'Die Müllabfuhr hat die Mülltonne geleert!',
type = 'info',
duration = 5000
},
manualEmptySuccess = {
title = 'System',
description = 'Alle Mülltonnen wurden geleert',
type = 'success'
},
noPermission = {
title = 'System',
description = 'Du hast keine Berechtigung für diesen Befehl',
type = 'error'
}
}
-- Logging settings
Config.Logs = {
enabled = true,
webhookName = 'trash', -- Name of the webhook in qb-log
emptyTitle = 'Trash Can Emptied',
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emptyColor = 'blue',
spawnTitle = 'Items Spawned in Trash',
spawnColor = 'green'
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}