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Main/resources/[Developer]/[Nordi]/brutal_policejob/cl_utils.lua

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2025-06-07 08:51:21 +02:00
ESX = Core
QBCore = Core
-- Buy here: (4€+VAT) https://store.brutalscripts.com
function notification(title, text, time, type)
if Config.BrutalNotify then
exports['brutal_notify']:SendAlert(title, text, time, type)
else
-- Put here your own notify and set the Config.BrutalNotify to false
SetNotificationTextEntry("STRING")
AddTextComponentString(text)
DrawNotification(0,1)
-- Default ESX Notify:
--TriggerEvent('esx:showNotification', text)
-- Default QB Notify:
--TriggerEvent('QBCore:Notify', text, 'info', 5000)
-- OKOK Notify:
-- exports['okokNotify']:Alert(title, text, time, type, false)
end
end
function TextUIFunction(type, text)
if Config.TextUI ~= false then
if type == 'open' then
if Config.TextUI:lower() == 'ox_lib' then
lib.showTextUI(text)
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Open(text, 'darkblue', 'right')
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.TextUI(text)
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:DrawText(text,'left')
elseif Config.TextUI:lower() == 'brutal_textui' then
exports['brutal_textui']:Open(text, "blue")
end
elseif type == 'hide' then
if Config.TextUI:lower() == 'ox_lib' then
lib.hideTextUI()
elseif Config.TextUI:lower() == 'okoktextui' then
exports['okokTextUI']:Close()
elseif Config.TextUI:lower() == 'esxtextui' then
ESX.HideUI()
elseif Config.TextUI:lower() == 'qbdrawtext' then
exports['qb-core']:HideText()
elseif Config.TextUI:lower() == 'brutal_textui' then
exports['brutal_textui']:Close()
end
end
end
end
function InventoryOpenFunction(type, data)
if type == 'society' then
local job = data
local label = job:sub(1, 1):upper() .. job:sub(2):lower().." Stash"
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('stash', {id = "stash_"..job})
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenInventory", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
else
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("inventory:client:SetCurrentStash", "stash_"..job)
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("inventory:client:SetCurrentStash", "stash_"..job)
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent("inventory:openInventory", {type = "stash", id = "stash_"..job, title = label, weight = 100000, delay = 100, save = true})
elseif Config.Inventory:lower() == 'core_inventory' then
TriggerServerEvent("core_inventory:server:openInventory", "stash_"..job, "big_storage")
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory("stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent("ps-inventory:server:OpenInventory", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("ps-inventory:client:SetCurrentStash", "stash_"..job)
else
TriggerServerEvent("inventory:server:OpenInventory", "stash", "stash_"..job, {label = label, maxweight = 100000, slots = 100})
TriggerEvent("inventory:client:SetCurrentStash", "stash_"..job)
end
end
elseif type == 'search_player' then
local target = data
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('player', target)
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenPlayerInventory", target)
else
TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", target)
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "otherplayer", target)
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent("inventory:openPlayerInventory", target, true)
elseif Config.Inventory:lower() == 'core_inventory' then
TriggerServerEvent('core_inventory:server:openInventory', target, 'otherplayer', nil, nil, false)
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerServerEvent('codem-inventory:server:robplayer', target)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory('player', target)
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent('ps-inventory:server:OpenInventory', 'otherplayer', target)
else
TriggerServerEvent('inventory:server:OpenInventory', 'otherplayer', target)
end
end
elseif type == 'search_vehicle_trunk' then
local vehicle = data
local plate = GetVehicleNumberPlateText(vehicle)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('trunk', {id='trunk'..plate, netid = NetworkGetNetworkIdFromEntity(vehicle)})
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenInventory", nil, 'trunk-'..plate)
else
TriggerServerEvent("inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent('inventory:openInventory', {type = "trunk", id = plate, title = "Vehicle Trunk", weight = false, delay = 300, save = true})
elseif Config.Inventory:lower() == 'core_inventory' then
-- no data
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerEvent('codem-inventory:openInventory', 'trunk', plate)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory('trunk', plate, {maxweight = 1000000, slots = 50})
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent("ps-inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
else
TriggerServerEvent("inventory:server:OpenInventory", "trunk", plate, {maxweight = 1000000, slots = 50})
end
end
elseif type == 'search_vehicle_glovebox' then
local vehicle = data
local plate = GetVehicleNumberPlateText(vehicle)
if Config.Inventory:lower() == 'ox_inventory' then
exports.ox_inventory:openInventory('glovebox', {id='glovebox'..plate, netid = NetworkGetNetworkIdFromEntity(vehicle)})
elseif Config.Inventory:lower() == 'qb_inventory' then
if GetResourceState('qb-inventory') == "started" then
TriggerServerEvent("qb-inventory:server:OpenInventory", nil, 'glovebox-'..plate)
else
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", plate)
end
elseif Config.Inventory:lower() == 'quasar_inventory' then
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", plate)
elseif Config.Inventory:lower() == 'chezza_inventory' then
TriggerEvent('inventory:openInventory', {type = "glovebox", id = plate, title = "Vehicle Glove Box", weight = false, delay = 300, save = true})
elseif Config.Inventory:lower() == 'core_inventory' then
-- no data
elseif Config.Inventory:lower() == 'codem_inventory' then
TriggerEvent('codem-inventory:openInventory', 'glovebox', plate)
elseif Config.Inventory:lower() == 'origen_inventory' then
exports.origen_inventory:openInventory('glovebox', plate, {maxweight = 1000000, slots = 50})
elseif Config.Inventory:lower() == 'ps-inventory' then
if GetResourceState('ps-inventory') == "started" then
TriggerServerEvent("ps-inventory:server:OpenInventory", "glovebox", plate)
else
TriggerServerEvent("inventory:server:OpenInventory", "glovebox", plate)
end
end
end
end
function ProgressBarFunction(time, text)
if Config.ProgressBar:lower() == 'progressbars' then --LINK: https://github.com/EthanPeacock/progressBars/releases/tag/1.0
exports['progressBars']:startUI(time, text)
elseif Config.ProgressBar:lower() == 'mythic_progbar' then -- LINK: https://github.com/HarryElSuzio/mythic_progbar
TriggerEvent("mythic_progbar:client:progress", {name = "policejobduty", duration = time, label = text, useWhileDead = false, canCancel = false})
elseif Config.ProgressBar:lower() == 'pogressbar' then -- LINK: https://github.com/SWRP-PUBLIC/pogressBar
exports['pogressBar']:drawBar(time, text)
end
end
function BossMenuFunction(job)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('esx_society:openBossMenu', job, function(data) end, { wash = false })
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('qb-bossmenu:client:OpenMenu')
end
end
function PlayerReviveFunction()
if Config['Core']:upper() == 'ESX' then
TriggerEvent('esx_ambulancejob:revive')
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('hospital:client:Revive')
end
end
function ImpoundDeleteVehicle(vehicle)
local plate = GetVehicleNumberPlateText(vehicle)
DeleteEntity(vehicle)
end
function HandCuffedEvent(cuffed)
if cuffed then
--exports['qs-smartphone']:canUsePhone(false)
--exports["lb-phone"]:ToggleDisabled(true)
else
--exports['qs-smartphone']:canUsePhone(true)
--exports["lb-phone"]:ToggleDisabled(false)
end
end
function CustomMDT()
-- You can open another MDT here
end
function BulletProofVest()
local playerPed = PlayerPedId()
AddArmourToPed(playerPed, 100)
SetPedArmour(playerPed, 100)
SetPedComponentVariation(playerPed, 9, 27, 9, 2)
end
function OpenCloakroomMenuEvent()
TriggerEvent('qb-clothing:client:openOutfitMenu')
end
function CitizenWear()
if Config['Core']:upper() == 'ESX' then
Core.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
elseif Config['Core']:upper() == 'QBCORE' then
TriggerServerEvent('qb-clothes:loadPlayerSkin')
end
end
function setUniform(uniformTable)
if Config['Core']:upper() == 'ESX' then
TriggerEvent('skinchanger:getSkin', function(skin)
local uniform
if skin.sex == 0 then
uniform = uniformTable.male
else
uniform = uniformTable.female
end
local table = {}
for k,v in pairs(uniform) do
if k == 't-shirt' then
table.tshirt_1 = uniform['t-shirt'].item
table.tshirt_2 = uniform['t-shirt'].texture
elseif k == 'torso2' then
table.torso_1 = uniform['torso2'].item
table.torso_2 = uniform['torso2'].texture
elseif k == 'decals' then
table.decals_1 = uniform['decals'].item
table.decals_2 = uniform['decals'].texture
elseif k == 'arms' then
table.arms = uniform['arms'].item
elseif k == 'pants' then
table.pants_1 = uniform['pants'].item
table.pants_2 = uniform['pants'].texture
elseif k == 'shoes' then
table.shoes_1 = uniform['shoes'].item
table.shoes_2 = uniform['shoes'].texture
elseif k == 'hat' then
table.helmet_1 = uniform['hat'].item
table.helmet_2 = uniform['hat'].texture
elseif k == 'accessory' then
table.chain_1 = uniform['accessory'].item
table.chain_2 = uniform['accessory'].texture
elseif k == 'ear' then
table.ears_1 = uniform['ear'].item
table.ears_2 = uniform['ear'].texture
elseif k == 'mask' then
table.mask_1 = uniform['mask'].item
table.mask_2 = uniform['mask'].texture
end
end
TriggerEvent('skinchanger:loadClothes', skin, table)
end)
elseif Config['Core']:upper() == 'QBCORE' then
local table = {}
local gender = QBCore.Functions.GetPlayerData().charinfo.gender
if gender == 0 then
table.outfitData = uniformTable.male
else
table.outfitData = uniformTable.female
end
TriggerEvent('qb-clothing:client:loadOutfit', table)
end
end
function LockPick(vehicle)
if Config['Core']:upper() == 'ESX' then
local playerPed = PlayerPedId()
TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
Wait(1000*10)
ClearPedTasksImmediately(playerPed)
NetworkRegisterEntityAsNetworked(vehicle)
NetworkRequestControlOfEntity(vehicle)
SetEntityAsMissionEntity(vehicle)
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
elseif Config['Core']:upper() == 'QBCORE' then
TriggerEvent('lockpicks:UseLockpick')
end
end
function DisableMinimap()
DisplayRadar(false)
end
function EnableMinimap()
DisplayRadar(true)
end
function OpenMenuUtil()
InMenu = true
SetNuiFocus(true, true)
Citizen.CreateThread(function()
while InMenu do
N_0xf4f2c0d4ee209e20() -- it's disable the AFK camera zoom
Citizen.Wait(15000)
end
end)
DisplayRadar(false)
end
function CloseMenuUtil()
Citizen.CreateThread(function()
Citizen.Wait(1000)
InMenu = false
end)
SetNuiFocus(false, false)
DisplayRadar(true)
end
function GeneratePolicePlace()
return string.sub(PlayerData.job.label, 1, 4)..''..math.random(0001, 9999)
end
function IsTargetDead(playerPed)
local dead = false
if IsEntityPlayingAnim(playerPed, 'dead', 'dead_a', 3) or IsEntityPlayingAnim(playerPed, 'combat@damage@writhe', 'writhe_loop', 3) then
dead = true
end
return dead
end
-----------------------| UTILS TRIGGERS |-----------------------
RegisterNetEvent('brutal_policejob:client:utils:CreateVehicle')
AddEventHandler('brutal_policejob:client:utils:CreateVehicle', function(Vehicle)
SetVehicleFuelLevel(Vehicle, 100.0)
DecorSetFloat(Vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(Vehicle))
if Config['Core']:upper() == 'QBCORE' then
TriggerEvent("vehiclekeys:client:SetOwner", GetVehicleNumberPlateText(Vehicle))
end
end)
RegisterNetEvent('brutal_policejob:client:utils:DeleteVehicle')
AddEventHandler('brutal_policejob:client:utils:DeleteVehicle', function(Vehicle)
end)