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Main/resources/[standalone]/vms_firework/config.lua

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-- Hi, if you like the script, join the discord: https://discord.gg/k4YNwYxE4h
Config = {}
Config.Debug = false
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Config.Core = "QB-Core" -- "ESX" / "QB-Core"
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if Config.Core == "ESX" then
ESX = exports['es_extended']:getSharedObject()
elseif Config.Core == "QB-Core" then
QBCore = exports['qb-core']:GetCoreObject()
end
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-- Changed notification system to use ox_lib
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Config.Notification = function(message, time, type)
if type == "success" then
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lib.notify({
title = 'FIREWORK',
description = message,
duration = time,
type = 'success',
icon = 'fire'
})
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elseif type == "error" then
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lib.notify({
title = 'FIREWORK',
description = message,
duration = time,
type = 'error',
icon = 'fire'
})
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end
end
Config.Translate = {
['CANNOT_START'] = "You can't set off several fireworks at once, wait until the current one goes off", -- Only if: Config.DisableMultiplyFireworks = true
['NEED_LIGHTER'] = "You need have lighter!", -- Only if: Config.NeedLighter = true
['YOU_PLACE_FIREWORK'] = "You place the firework!",
}
Config.Enable3DText = true -- 3DText on fireworks, shows the time to go off
Config.PlacingAnimation = {'anim@mp_fireworks', 'place_firework_3_box'} -- Animation of placing firework
Config.DisableMultiplyFireworks = false -- if you set it true, the player will be able to place one firework, the next one only after he finishes shooting
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-- Enabled lighter requirement
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Config.NeedLighter = true
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Config.LighterItem = 'lighter' -- Changed from 'bread' to 'lighter'
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Config.Fireworks = {
[1] = {
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item = 'firework_1',
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itemRemovable = true,
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command = nil,
shoots = 10,
prop = "ind_prop_firework_01", -- Changed to rocket prop
isRocket = true, -- Add this flag to identify it as a flying rocket
rocketHeight = 50.0, -- How high the rocket should fly
rocketSpeed = 0.5, -- Speed of rocket ascent (lower is faster)
timeToStart = 2000, -- Reduced time to start for better experience
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timeBetweenShoots = 1250,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_starburst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 120},
{name = "proj_indep_firework", effect = "scr_indep_firework_grd_burst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 300},
{name = "proj_indep_firework", effect = "scr_indep_firework_air_burst", scale = 2.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 600},
},
},
[2] = {
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item = 'firework2',
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itemRemovable = true,
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command = nil, -- Removed command to only use items
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shoots = 80,
prop = "ind_prop_firework_03",
timeToStart = 5500,
timeBetweenShoots = 250,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_trailburst", scale = 2.0, plusHeight = 10.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_indep_firework_v2", effect = "scr_firework_indep_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_xmas_firework", effect = "scr_firework_xmas_ring_burst_rgw", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
},
},
[3] = {
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item = 'firework3',
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itemRemovable = true,
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command = nil, -- Removed command to only use items
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shoots = 100,
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prop = "ind_prop_firework_03",
timeToStart = 5500,
timeBetweenShoots = 250,
particles = {
{name = "proj_indep_firework", effect = "scr_indep_firework_air_burst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_indep_firework_v2", effect = "scr_firework_indep_spiral_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "proj_indep_firework_v2", effect = "scr_firework_indep_repeat_burst_rwb", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
{name = "scr_indep_fireworks", effect = "scr_indep_firework_starburst", scale = 1.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 125},
},
},
[4] = {
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item = 'firework4',
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itemRemovable = true,
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command = nil, -- Removed command to only use items
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shoots = 50,
prop = "ind_prop_firework_03",
timeToStart = 5000,
timeBetweenShoots = 550,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_trailburst", scale = 4.0, plusHeight = 50.0, randomizeXY = true, timeToNextShoot = 10},
},
},
[5] = {
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item = 'fontain4',
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itemRemovable = true,
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command = nil, -- Removed command to only use items
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shoots = 80,
prop = "ind_prop_firework_04",
timeToStart = 3500,
timeBetweenShoots = 700,
particles = {
{name = "scr_indep_fireworks", effect = "scr_indep_firework_fountain", scale = 0.25, plusHeight = 0.25, randomizeXY = false, timeToNextShoot = 500},
},
},
}