forked from Simnation/Main
391 lines
12 KiB
Lua
391 lines
12 KiB
Lua
![]() |
--
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-- Just loads of data that you want need/want to tweak
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-- You don't need to change anything here, unless you really want to
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--
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Config.SpeedLimits = {
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["Abattoir Ave"] = 35,
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["Abe Milton Pkwy"] = 35,
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["Ace Jones Dr"] = 35,
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["Adam's Apple Blvd"] = 40,
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["Aguja St"] = 25,
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["Algonquin Blvd"] = 35,
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["Alhambra Dr"] = 35,
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["Alta Pl"] = 30,
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["Alta St"] = 40,
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["Amarillo Vista"] = 25,
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["Amarillo Way"] = 35,
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["Americano Way"] = 25,
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["Armadillo Ave"] = 35,
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["Atlee St"] = 30,
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["Autopia Pkwy"] = 35,
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["Banham Canyon Dr"] = 40,
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["Barbareno Rd"] = 30,
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["Bay City Ave"] = 30,
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["Bay City Incline"] = 40,
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["Baytree Canyon Rd"] = 40,
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["Boulevard Del Perro"] = 35,
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["Bridge St"] = 35,
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["Brouge Ave"] = 30,
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["Buccaneer Way"] = 45,
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["Buen Vino Rd"] = 40,
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["Caesars Place"] = 25,
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["Calafia Rd"] = 30,
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["Calais Ave"] = 35,
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["Capital Blvd"] = 30,
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["Carcer Way"] = 40,
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["Carson Ave"] = 35,
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["Cascabel Ave"] = 30,
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["Cassidy Trail"] = 25,
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["Cat-Claw Ave"] = 35,
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["Catfish View"] = 35,
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["Cavalry Blvd"] = 35,
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["Chianski Passage"] = 30,
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["Cholla Rd"] = 35,
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["Cholla Springs Ave"] = 35,
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["Chum St"] = 40,
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["Chupacabra St"] = 30,
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["Clinton Ave"] = 35,
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["Cockingend Dr"] = 35,
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["Conquistador St"] = 25,
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["Cortes St"] = 25,
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["Cougar Ave"] = 30,
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["Covenant Ave"] = 30,
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["Cox Way"] = 35,
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["Crusade Rd"] = 30,
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["Davis Ave"] = 40,
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["Decker St"] = 35,
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["Del Perro Fwy"] = 65,
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["Didion Dr"] = 35,
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["Dorset Dr"] = 40,
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["Duluoz Ave"] = 35,
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["Dunstable Dr"] = 35,
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["Dunstable Ln"] = 35,
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["Dutch London St"] = 40,
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["East Eclipse Blvd"] = 35,
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["East Galileo Ave"] = 35,
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["East Joshua Road"] = 50,
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["East Mirror Dr"] = 35,
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["Eastbourne Way"] = 30,
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["Edwood Way"] = 25,
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["El Burro Blvd"] = 35,
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["El Rancho Blvd"] = 40,
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["Elgin Ave"] = 40,
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["Elysian Fields Fwy"] = 50,
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["Equality Way"] = 30,
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["Exceptionalists Way"] = 35,
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["Fenwell Pl"] = 35,
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["Fort Zancudo Approach Rd"] = 25,
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["Forum Dr"] = 35,
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["Fudge Ln"] = 25,
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["Galileo Park"] = 35,
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["Galileo Rd"] = 40,
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["Gentry Lane"] = 30,
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["Ginger St"] = 30,
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["Glory Way"] = 35,
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["Goma St"] = 25,
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["Grapeseed Ave"] = 35,
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["Grapeseed Main St"] = 35,
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["Great Ocean Hwy"] = 60,
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["Greenwich Pkwy"] = 35,
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["Greenwich Pl"] = 35,
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["Greenwich Way"] = 35,
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["Grove St"] = 30,
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["Hangman Ave"] = 35,
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["Hanger Way"] = 30,
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["Hardy Way"] = 35,
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["Hawick Ave"] = 35,
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["Heritage Way"] = 35,
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["Hillcrest Ave"] = 35,
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["Hillcrest Ridge Access Rd"] = 35,
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["Imagination Ct"] = 25,
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["Ineseno Road"] = 30,
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["Innocence Blvd"] = 40,
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["Integrity Way"] = 30,
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["Invention Ct"] = 25,
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["Jamestown St"] = 30,
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["Joad Ln"] = 35,
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["Joshua Rd"] = 50,
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["Kimble Hill Dr"] = 35,
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["Kortz Dr"] = 30,
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["Labor Pl"] = 35,
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["Lake Vinewood Dr"] = 35,
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["Lake Vinewood Est"] = 35,
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["La Puerta Fwy"] = 60,
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["Laguna Pl"] = 30,
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["Las Lagunas Blvd"] = 40,
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["Lesbos Ln"] = 35,
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["Liberty St"] = 30,
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["Lindsay Circus"] = 30,
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["Little Bighorn Ave"] = 35,
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["Lolita Ave"] = 35,
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["Los Santos Freeway"] = 65,
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["Low Power St"] = 35,
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["Macdonald St"] = 35,
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["Mad Wayne Thunder Dr"] = 35,
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["Magellan Ave"] = 25,
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["Marathon Ave"] = 30,
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["Marina Dr"] = 35,
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["Marlowe Dr"] = 40,
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["Melanoma St"] = 25,
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["Meringue Ln"] = 35,
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["Meteor St"] = 30,
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["Milton Rd"] = 35,
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["Mirror Park Blvd"] = 35,
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["Mirror Pl"] = 35,
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["Miriam Turner Overpass"] = 30,
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["Morningwood Blvd"] = 35,
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["Mountain View Dr"] = 35,
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["Movie Star Way"] = 35,
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["Mt Haan Rd"] = 40,
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["Mt Vinewood Dr"] = 40,
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["Mutiny Rd"] = 35,
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["New Empire Way"] = 30,
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["Nikola Ave"] = 35,
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["Nikola Pl"] = 25,
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["Niland Ave"] = 35,
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["North Calafia Way"] = 30,
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["North Conker Ave"] = 35,
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["North Rockford Dr"] = 35,
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["North Sheldon Ave"] = 35,
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["Nowhere Rd"] = 25,
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["O'Neil Way"] = 25,
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["Occupation Ave"] = 35,
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["Olympic Fwy"] = 60,
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["Orchardville Ave"] = 30,
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["Paleto Blvd"] = 35,
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["Palomino Ave"] = 35,
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["Palomino Fwy"] = 60,
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["Panorama Dr"] = 40,
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["Perth St"] = 25,
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["Picture Perfect Drive"] = 35,
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["Plaice Pl"] = 30,
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["Playa Vista"] = 30,
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["Popular St"] = 40,
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["Portola Dr"] = 30,
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["Power St"] = 40,
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["Procopio Dr"] = 35,
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["Procopio Promenade"] = 25,
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["Prosperity St"] = 30,
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["Pyrite Ave"] = 30,
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["Red Desert Ave"] = 30,
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["Richman St"] = 35,
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["Rockford Dr"] = 35,
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["Route 68"] = 55,
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["Route 68 Approach"] = 55,
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["Roy Lowenstein Blvd"] = 35,
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["Rub St"] = 25,
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["Sam Austin Dr"] = 25,
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["San Andreas Ave"] = 40,
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["San Vitus Blvd"] = 40,
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["Sandcastle Way"] = 30,
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["Seaview Rd"] = 35,
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["Senora Fwy"] = 65,
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["Senora Rd"] = 40,
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["Senora Way"] = 40,
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["Shank St"] = 25,
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["Signal St"] = 30,
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["Sinners Passage"] = 30,
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["Sinner St"] = 30,
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["Smoke Tree Rd"] = 35,
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["South Arsenal St"] = 35,
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["South Boulevard Del Perro"] = 35,
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["South Mo Milton Dr"] = 35,
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["South Rockford Dr"] = 35,
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["South Shambles St"] = 30,
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["Spanish Ave"] = 30,
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["Strangeways Dr"] = 30,
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["Strawberry Ave"] = 40,
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["Supply St"] = 30,
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["Sustancia Rd"] = 45,
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["Swiss St"] = 30,
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["Tackle St"] = 25,
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["Tongva Dr"] = 40,
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["Tower Way"] = 35,
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["Tug St"] = 25,
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["Union Rd"] = 40,
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["Utopia Gardens"] = 25,
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["Vespucci Blvd"] = 40,
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["Vinewood Blvd"] = 40,
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["Vinewood Park Dr"] = 35,
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["Vitus St"] = 25,
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["Voodoo Place"] = 30,
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["West Eclipse Blvd"] = 35,
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["West Galileo Ave"] = 35,
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["West Mirror Drive"] = 35,
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["Wild Oats Dr"] = 35,
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["Whispymound Dr"] = 25,
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["Zancudo Ave"] = 35,
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["Zancudo Barranca"] = 40,
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["Zancudo Grande Valley"] = 40,
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["Zancudo Rd"] = 35
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}
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-- NOTE: This may already have been done in your framework: to avoid an unncessary thread
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-- you can set this to false, delete it comment it out, whatever is easier for you :)
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Config.HideBaseGameHudComponents = {
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1, -- WANTED_STARS,
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2, -- WEAPON_ICON
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3, -- CASH
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4, -- MP_CASH
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5, -- MP_MESSAGE
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6, -- VEHICLE_NAME
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7, -- AREA_NAME
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8, -- VEHICLE_CLASS
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9, -- STREET_NAME
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-- 10, --HELP_TEXT
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-- 11, --FLOATING_HELP_TEXT_1
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-- 12, --FLOATING_HELP_TEXT_2
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13, --CASH_CHANGE
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-- 14, --RETICLE
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-- 15, --SUBTITLE_TEXT
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-- 16, --RADIO_STATIONS
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-- 17, --SAVING_GAME,
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-- 18, --GAME_STREAM
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-- 19, --WEAPON_WHEEL
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-- 20, --WEAPON_WHEEL_STATS
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-- 21, --HUD_COMPONENTS
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-- 22, --HUD_WEAPONS
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}
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-- Use custom street or zone names
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-- Tutorial: https://docs.jgscripts.com/hud/custom-street-zone-names
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Config.CustomStreetNames = {
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-- [0xF5BF6BDD] = "Runway",
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}
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Config.CustomZoneNames = {
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-- AIRP = "Los Santos International Airport",
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}
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Config.CustomNamesShouldUpdateGameTextEntries = false
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Config.WeaponNames = {
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WEAPON_KNIFE = "Knife",
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WEAPON_NIGHTSTICK = "Nightstick",
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WEAPON_HAMMER = "Hammer",
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WEAPON_BAT = "Baseball Bat",
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WEAPON_GOLFCLUB = "Golf Club",
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WEAPON_CROWBAR = "Crowbar",
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WEAPON_PISTOL = "Pistol",
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WEAPON_COMBATPISTOL = "Combat Pistol",
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WEAPON_APPISTOL = "AP Pistol",
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WEAPON_PISTOL50 = "Pistol .50",
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WEAPON_MICROSMG = "Micro SMG",
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WEAPON_SMG = "SMG",
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WEAPON_ASSAULTSMG = "Assault SMG",
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WEAPON_ASSAULTRIFLE = "Assault Rifle",
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WEAPON_CARBINERIFLE = "Carbine Rifle",
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WEAPON_ADVANCEDRIFLE = "Advanced Rifle",
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WEAPON_MG = "MG",
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WEAPON_COMBATMG = "Combat MG",
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WEAPON_PUMPSHOTGUN = "Pump Shotgun",
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WEAPON_SAWNOFFSHOTGUN = "Sawed-Off Shotgun",
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WEAPON_ASSAULTSHOTGUN = "Assault Shotgun",
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WEAPON_BULLPUPSHOTGUN = "Bullpup Shotgun",
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WEAPON_STUNGUN = "Stun Gun",
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WEAPON_SNIPERRIFLE = "Sniper Rifle",
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WEAPON_HEAVYSNIPER = "Heavy Sniper",
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WEAPON_GRENADELAUNCHER = "Grenade Launcher",
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WEAPON_RPG = "RPG",
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WEAPON_MINIGUN = "Minigun",
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WEAPON_GRENADE = "Grenade",
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WEAPON_STICKYBOMB = "Sticky Bomb",
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WEAPON_SMOKEGRENADE = "Smoke Grenade",
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WEAPON_BZGAS = "BZ Gas",
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WEAPON_MOLOTOV = "Molotov",
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WEAPON_FIREEXTINGUISHER = "Fire Extinguisher",
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WEAPON_PETROLCAN = "Petrol Can",
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WEAPON_BALL = "Ball",
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WEAPON_FLARE = "Flare",
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WEAPON_SNOWBALL = "Snowball",
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WEAPON_FLAREGUN = "Flare Gun",
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WEAPON_GARBAGEBAG = "Garbage Bag",
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WEAPON_HANDCUFFS = "Handcuffs",
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WEAPON_BATTLEAXE = "Battle Axe",
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WEAPON_COMPACTLAUNCHER = "Compact Grenade Launcher",
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WEAPON_MINISMG = "Mini SMG",
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WEAPON_PIPEBOMB = "Pipe Bomb",
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WEAPON_POOLCUE = "Pool Cue",
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WEAPON_WRENCH = "Wrench",
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WEAPON_FLASHLIGHT = "Flashlight",
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WEAPON_DAGGER = "Antique Cavalry Dagger",
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WEAPON_VINTAGEPISTOL = "Vintage Pistol",
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WEAPON_MUSKET = "Musket",
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WEAPON_FIREWORK = "Firework Launcher",
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WEAPON_MARKSMANRIFLE = "Marksman Rifle",
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WEAPON_HEAVYSHOTGUN = "Heavy Shotgun",
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WEAPON_PROXMINE = "Proximity Mine",
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WEAPON_HOMINGLAUNCHER = "Homing Launcher",
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WEAPON_COMPACTRIFLE = "Compact Rifle",
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WEAPON_MACHINEPISTOL = "Machine Pistol",
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WEAPON_SWITCHBLADE = "Switchblade",
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WEAPON_REVOLVER = "Heavy Revolver",
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WEAPON_DOUBLEACTION = "Double-Action Revolver",
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WEAPON_MARKSMANPISTOL = "Marksman Pistol",
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WEAPON_RAYPISTOL = "Up-n-Atomizer",
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WEAPON_RAYCARBINE = "Unholy Hellbringer",
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WEAPON_RAYMINIGUN = "Widowmaker",
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WEAPON_NAVYREVOLVER = "Navy Revolver",
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WEAPON_CERAMICPISTOL = "Ceramic Pistol",
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WEAPON_STONE_HATCHET = "Stone Hatchet",
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WEAPON_PIPEWRENCH = "Pipe Wrench",
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WEAPON_PISTOL_MK2 = "Pistol Mk II",
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WEAPON_SNSPISTOL_MK2 = "SNS Pistol Mk II",
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WEAPON_REVOLVER_MK2 = "Heavy Revolver Mk II",
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WEAPON_SMG_MK2 = "SMG Mk II",
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WEAPON_PUMPSHOTGUN_MK2 = "Pump Shotgun Mk II",
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WEAPON_SPECIALCARBINE_MK2 = "Special Carbine Mk II",
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WEAPON_BULLPUPRIFLE_MK2 = "Bullpup Rifle Mk II",
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WEAPON_COMBATMG_MK2 = "Combat MG Mk II",
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WEAPON_HEAVYSNIPER_MK2 = "Heavy Sniper Mk II",
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WEAPON_ASSAULTRIFLE_MK2 = "Assault Rifle Mk II",
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WEAPON_CARBINERIFLE_MK2 = "Carbine Rifle Mk II",
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WEAPON_MILITARYRIFLE = "Military Rifle",
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WEAPON_COMBATSHOTGUN = "Combat Shotgun",
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WEAPON_GADGETPISTOL = "Perico Pistol",
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WEAPON_EMPLAUNCHER = "Compact EMP Launcher",
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WEAPON_HEAVYRIFLE = "Heavy Rifle",
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WEAPON_PRECISIONRIFLE = "Precision Rifle",
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WEAPON_TACTICALRIFLE = "Service Carbine"
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}
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Config.TrainMetroStations = {
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[1] = { name = "LSIA Terminal 4", coords = vec(-1083.3578, -2716.4917, -7.4101), nextStation = { Northbound = { h = 316, s = 2 }, Southbound = { h = 137, s = false } } },
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[2] = { name = "LSIA Parking", coords = vec(-873.6451, -2313.1482, -12.6264), nextStation = { Northbound = { h = 333, s = 3 }, Southbound = { h = 151, s = 1 } } },
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[3] = { name = "Puerto Del Sol", coords = vec(-538.3027, -1289.2268, 25.9013), nextStation = { Northbound = { h = 333, s = 4 }, Southbound = { h = 151, s = 2 } } },
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[4] = { name = "Strawberry", coords = vec(260.8647, -1210.0208, 38.0746), nextStation = { Northbound = { h = 267, s = 6 }, Southbound = { h = 86, s = 3 } } },
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-- [5] = { name = "Pillbox North (Under Construction)", coords = vec(140.9126, -599.2263, 17.7564), nextStation = { { h = 64, s = 6 }, { h = 258, s = 4 } } },
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[6] = { name = "Burton", coords = vec(-294.8436, -336.0311, 10.0631), nextStation = { Northbound = { h = 349, s = 7 }, Southbound = { h = 172, s = 4 } } },
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[7] = { name = "Portola Drive", coords = vec(-813.0384, -136.0313, 19.9503), nextStation = { Northbound = { h = 117, s = 8 }, Southbound = { h = 292, s = 6 } } },
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[8] = { name = "Del Perro", coords = vec(-1350.6287, -467.3718, 15.0454), nextStation = { Northbound = { h = 208, s = 9 }, Southbound = { h = 28, s = 7 } } },
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[9] = { name = "Little Seoul", coords = vec(-497.0356, -673.1466, 11.8090), nextStation = { Northbound = { h = 276, s = 10 }, Southbound = { h = 83, s = 8 } } },
|
||
|
[10] = { name = "Pillbox South", coords = vec(-211.6538, -1028.5626, 30.5675), nextStation = { Northbound = { h = 151, s = 11 }, Southbound = { h = 335, s = 9 } } },
|
||
|
[11] = { name = "Davis", coords = vec(112.2249, -1723.0388, 30.5415), nextStation = { Northbound = { h = 230, s = false }, Southbound = { h = 45, s = 10 } } },
|
||
|
}
|
||
|
|
||
|
-- Add electric vehicles to disable combustion engine features
|
||
|
-----------------------------------------------------------------------
|
||
|
-- PLEASE NOTE: In b3258 (Bottom Dollar Bounties) and newer, electric
|
||
|
-- vehicles are detected automatically, so this list is not used!
|
||
|
Config.ElectricVehicles = {
|
||
|
"Airtug", "buffalo5", "caddy",
|
||
|
"Caddy2", "caddy3", "coureur",
|
||
|
"cyclone", "cyclone2", "imorgon",
|
||
|
"inductor", "iwagen", "khamelion",
|
||
|
"metrotrain", "minitank", "neon",
|
||
|
"omnisegt", "powersurge", "raiden",
|
||
|
"rcbandito", "surge", "tezeract",
|
||
|
"virtue", "vivanite", "voltic",
|
||
|
"voltic2",
|
||
|
}
|
||
|
|
||
|
---------------------------------------------
|
||
|
-- Register custom street/zone names globally
|
||
|
if Config.CustomNamesShouldUpdateGameTextEntries then
|
||
|
for hash, val in pairs(Config.CustomStreetNames) do
|
||
|
AddTextEntryByHash(hash, val)
|
||
|
end
|
||
|
|
||
|
for name, val in pairs(Config.CustomZoneNames) do
|
||
|
AddTextEntryByHash(joaat(name), val)
|
||
|
end
|
||
|
end
|