forked from Simnation/Main
240 lines
9.3 KiB
Lua
240 lines
9.3 KiB
Lua
![]() |
---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-clothing') == 'missing' then return end
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if GetResourceState('rcore_clothing') ~= 'missing' then return end
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Clothing = Clothing or {}
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Clothing.Players = {}
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Callback = Callback or Require("lib/utility/shared/callbacks.lua")
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Table = Table or Require('lib/utility/shared/tables.lua')
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QBCore = QBCore or exports['qb-core']:GetCoreObject() -- probably easiest for now to call the Framework module
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--- Internal function to get the full appearance data including skin, model, and converted format
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---@param src number The server ID of the player
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---@return table|nil The player's full appearance data or nil if not found
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function Clothing.GetFullAppearanceData(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local citId = Player.PlayerData.citizenid
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if not citId then return end
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if Clothing.Players[citId] then return Clothing.Players[citId] end
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local result = MySQL.query.await('SELECT * FROM playerskins WHERE citizenid = ? AND active = ?', { citId, 1 })
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if result[1] == nil then return end
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local model = Player.PlayerData.model
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local skinData = json.decode(result[1].skin)
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local converted = Clothing.ConvertToDefault(skinData)
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-- Store complete data in the cache
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Clothing.Players[citId] = {
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model = model,
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skin = skinData,
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converted = converted
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}
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return Clothing.Players[citId]
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end
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--- Retrieves a player's converted appearance data for easy use across modules
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---@param src number The server ID of the player
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---@param fullData boolean Optional - If true, returns the full data object including skin and model
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---@return table|nil The player's converted appearance data or full appearance data if fullData=true
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function Clothing.GetAppearance(src, fullData)
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if fullData then
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return Clothing.GetFullAppearanceData(src)
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end
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local completeData = Clothing.GetFullAppearanceData(src)
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if not completeData then return nil end
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return completeData.converted
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end
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--- Sets a player's appearance based on the provided data
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---@param src number The server ID of the player
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---@param data table The appearance data to apply
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---@param updateBackup boolean Whether to update the backup appearance data
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---@return table|nil The updated player appearance data or nil if failed
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function Clothing.SetAppearance(src, data, updateBackup, save)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local citId = Player.PlayerData.citizenid
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if not citId then return end
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local model = GetEntityModel(GetPlayerPed(src))
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if not model then return end
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local converted = Clothing.ConvertFromDefault(data)
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-- Get full appearance data
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local currentClothing = Clothing.GetFullAppearanceData(src)
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if not currentClothing then return end
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local currentSkin = currentClothing.skin
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for k, v in pairs(converted) do
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currentSkin[k] = v
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end
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if not Clothing.Players[citId].backup or updateBackup then
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Clothing.Players[citId].backup = currentClothing.converted
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end
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Clothing.Players[citId] = Clothing.Players[citId] or {}
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Clothing.Players[citId].skin = currentSkin
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Clothing.Players[citId].model = model
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Clothing.Players[citId].converted = Clothing.ConvertToDefault(currentSkin)
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if save then
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MySQL.update.await('UPDATE playerskins SET skin = ? WHERE citizenid = ? AND active = ?', {
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json.encode(currentSkin),
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citId,
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1
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})
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end
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TriggerClientEvent('community_bridge:client:SetAppearance', src, Clothing.Players[citId].converted)
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return Clothing.Players[citId]
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end
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--- Sets a player's appearance based on gender-specific data
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---@param src number The server ID of the player
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---@param data table Table containing separate appearance data for male and female characters
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---@return table|nil Appearance updated player appearance data or nil if failed
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function Clothing.SetAppearanceExt(src, data)
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local tbl = Clothing.IsMale(src) and data.male or data.female
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Clothing.SetAppearance(src, tbl)
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end
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--- Reverts a player's appearance to their backup appearance
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---@param src number The server ID of the player
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---@return boolean|nil Returns true if successful or nil if failed
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function Clothing.Revert(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local currentClothing = Clothing.GetFullAppearanceData(src)
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if not currentClothing then return end
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local backup = currentClothing.backup
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print(src, backup)
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if not backup then return end
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return Clothing.SetAppearance(src, backup)
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end
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function Clothing.OpenMenu(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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TriggerClientEvent('qb-clothing:client:openMenu', src)
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end
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--- Event handler for when a player loads into the server
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--- Caches the player's appearance data
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AddEventHandler('community_bridge:Server:OnPlayerLoaded', function(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local Player = QBCore.Functions.GetPlayer(src)
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if not Player then return end
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local citId = Player.PlayerData.citizenid
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if not citId then return end
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-- Use GetFullAppearanceData to cache the complete appearance
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Clothing.GetFullAppearanceData(src)
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end)
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--- Event handler for when a player disconnects from the server
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--- Removes the player's appearance data from the cache
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AddEventHandler('community_bridge:Server:OnPlayerUnload', function(src)
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src = src and tonumber(src)
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assert(src, "src is nil")
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local strSrc = tostring(src)
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Clothing.Players[strSrc] = nil
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end)
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--- Event handler for when the resource starts
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--- Caches appearance data for all currently connected players
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AddEventHandler('onResourceStart', function(resource)
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if resource ~= GetCurrentResourceName() then return end
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for _, playerId in ipairs(GetPlayers()) do
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local src = tonumber(playerId)
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local strSrc = tostring(src)
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if not Clothing.Players[strSrc] then
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Clothing.Players[strSrc] = Clothing.GetAppearance(src)
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end
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end
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end)
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--- Callback handler for retrieving a player's appearance data
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Callback.Register('community_bridge:cb:GetAppearance', function(source)
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local src = source
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return Clothing.GetAppearance(src)
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end)
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--[[
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RegisterCommand('clothing:debug', function(source, args, rawCommand)
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local src = source
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Clothing.SetAppearance(src, {
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components ={
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{component_id = 1, drawable = math.random(0, 50), texture = 0},
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{component_id = 2, drawable = math.random(0, 50), texture = 0},
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{component_id = 3, drawable = math.random(0, 50), texture = 0},
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{component_id = 4, drawable = math.random(0, 50), texture = 0},
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{component_id = 5, drawable = math.random(0, 50), texture = 0},
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{component_id = 6, drawable = math.random(0, 50), texture = 0},
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{component_id = 7, drawable = math.random(0, 50), texture = 0},
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{component_id = 8, drawable = math.random(0, 50), texture = 0},
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},
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props = {
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{prop_id = 3, drawable = 0, texture = 0},
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{prop_id = 1, drawable = 0, texture = 0},
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{prop_id = 2, drawable = 0, texture = 0},
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}
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}, false, true)
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end, false)
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RegisterCommand('clothing:revert', function(source, args, rawCommand)
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local src = source
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Clothing.Revert(src)
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end, false)
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RegisterCommand('clothing:current', function(source, args, rawCommand)
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local src = source
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local currentClothing = Clothing.GetAppearance(src)
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if not currentClothing then return end
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print(json.encode(currentClothing, { indent = true }))
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end, false)
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RegisterCommand('clothing:openmenu', function(source, args, rawCommand)
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local src = source
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Clothing.OpenMenu(src)
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end, false)
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--]]
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-- RegisterCommand('clothing:crowley', function(source, args, rawCommand)
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-- local src = source
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-- Clothing.SetAppearance(src, {
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-- components = {
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-- {drawable = 0, texture = 0, component_id = 0},
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-- {drawable = 0, texture = 0, component_id = 1},
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-- {drawable = 19, texture = 0, component_id = 2},
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-- {drawable = 6, texture = 0, component_id = 3},
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-- {drawable = 0, texture = 0, component_id = 4},
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-- {drawable = 0, texture = 0, component_id = 5},
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-- {drawable = 0, texture = 0, component_id = 6},
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-- {drawable = 0, texture = 0, component_id = 7},
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-- {drawable = 23, texture = 0, component_id = 8},
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-- {drawable = 0, texture = 0, component_id = 9},
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-- {drawable = 0, texture = 0, component_id = 10},
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-- {drawable = 4, texture = 2, component_id = 11}
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-- },
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-- props = {
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-- {drawable = 27, prop_id = 0, texture = 0},
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-- {drawable = 0, prop_id = 1, texture = 0},
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-- {drawable = 0, prop_id = 2, texture = 0},
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-- {drawable = 0, prop_id = 3, texture = 0},
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-- {drawable = 0, prop_id = 4, texture = 0},
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-- {drawable = 0, prop_id = 5, texture = 0},
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-- -- {drawable = 0, prop_id = 6, texture = 0},
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-- -- {drawable = 0, prop_id = 7, texture = 0},
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-- }
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-- }, false, true)
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-- end, false)
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