forked from Simnation/Main
43 lines
1.7 KiB
Lua
43 lines
1.7 KiB
Lua
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-- {
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-- male = {
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-- name = "Short Sleeve",
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-- outfitData = {
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-- ["pants"] = {item = 133, texture = 0}, -- Pants
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-- ["arms"] = {item = 31, texture = 0}, -- Arms
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-- ["t-shirt"] = {item = 35, texture = 0}, -- T Shirt
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-- ["vest"] = {item = 34, texture = 0}, -- Body Vest
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-- ["torso2"] = {item = 48, texture = 0}, -- Jacket
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-- ["shoes"] = {item = 52, texture = 0}, -- Shoes
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-- ["accessory"] = {item = 0, texture = 0}, -- Neck Accessory
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-- ["bag"] = {item = 0, texture = 0}, -- Bag
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-- ["hat"] = {item = 0, texture = 0}, -- Hat
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-- ["glass"] = {item = 0, texture = 0}, -- Glasses
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-- ["mask"] = {item = 0, texture = 0} -- Mask
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-- },
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-- grades = {0, 1, 2, 3, 4},
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-- },
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-- female = {
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-- name = "Short Sleeve",
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-- outfitData = {
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-- ["pants"] = {item = 133, texture = 0}, -- Pants
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-- ["arms"] = {item = 31, texture = 0}, -- Arms
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-- ["t-shirt"] = {item = 35, texture = 0}, -- T Shirt
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-- ["vest"] = {item = 34, texture = 0}, -- Body Vest
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-- ["torso2"] = {item = 48, texture = 0}, -- Jacket
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-- ["shoes"] = {item = 52, texture = 0}, -- Shoes
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-- ["accessory"] = {item = 0, texture = 0}, -- Neck Accessory
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-- ["bag"] = {item = 0, texture = 0}, -- Bag
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-- ["hat"] = {item = 0, texture = 0}, -- Hat
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-- ["glass"] = {item = 0, texture = 0}, -- Glasses
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-- ["mask"] = {item = 0, texture = 0} -- Mask
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-- },
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-- }
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-- }
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-- function Clothing.ConvertData(data)
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-- return data
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-- end
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-- This still needed?
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