forked from Simnation/Main
136 lines
4.6 KiB
Lua
136 lines
4.6 KiB
Lua
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Ids = Ids or Require("lib/utility/shared/ids.lua")
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local Entities = {}
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ServerEntity = {} -- Renamed from EntityRelay
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--- Creates a server-side representation of an entity and notifies clients.
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-- @param entityType string 'object', 'ped', or 'vehicle'
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-- @param model string|number
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-- @param coords vector3
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-- @param rotation vector3|number Heading for peds/vehicles, rotation for objects
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-- @param meta table Optional additional data
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-- @return table The created entity data
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function ServerEntity.New(id, entityType, model, coords, rotation, meta)
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local self = meta or {}
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self.id = id or Ids.CreateUniqueId(Entities)
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self.entityType = entityType
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self.model = model
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self.coords = coords
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self.rotation = rotation or (entityType == 'object' and vector3(0.0, 0.0, 0.0) or 0.0) -- Default rotation or heading
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self.resource = GetInvokingResource()
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assert(self.id, "ID Failed to generate")
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assert(self.entityType, "EntityType is required")
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assert(self.model, "Model is required for entity creation")
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assert(self.coords, "Coords are required for entity creation")
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ServerEntity.Add(self)
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return self
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end
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function ServerEntity.Create(id, entityType, model, coords, rotation, meta)
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local self = ServerEntity.New(id, entityType, model, coords, rotation, meta)
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if not self then
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print("Failed to create entity with ID: " .. tostring(id))
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return nil
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end
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TriggerClientEvent("community_bridge:client:CreateEntity", -1, self)
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return self
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end
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function ServerEntity.CreateBulk(entities)
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local createdEntities = {}
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for _, entityData in pairs(entities) do
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local id = entityData.id or Ids.CreateUniqueId(Entities)
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local entity = ServerEntity.New(
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id,
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entityData.entityType,
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entityData.model,
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entityData.coords,
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entityData.rotation,
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entityData.meta
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)
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createdEntities[id] = entity
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end
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TriggerClientEvent("community_bridge:client:CreateEntities", -1, createdEntities)
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return createdEntities
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end
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--- Deletes a server-side entity representation and notifies clients.
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-- @param id string|number The ID of the entity to delete.
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function ServerEntity.Delete(id)
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if Entities[id] then
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ServerEntity.Remove(id)
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TriggerClientEvent("community_bridge:client:DeleteEntity", -1, id)
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end
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end
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--- Updates data for a server-side entity and notifies clients.
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-- @param id string|number The ID of the entity to update.
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-- @param data table The data fields to update.
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function ServerEntity.Update(id, data)
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local entity = Entities[id]
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print("Updating entity: ", id, entity)
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if not entity then return false end
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for key, value in pairs(data) do
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entity[key] = value
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end
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TriggerClientEvent("community_bridge:client:UpdateEntity", -1, id, data)
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return true
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end
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--- Triggers a specific action on the client-side entity.
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-- Clients will only execute the action if the entity is currently spawned for them.
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-- @param entityId string|number The ID of the entity.
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-- @param actionName string The name of the action to trigger (must match a function in ClientEntityActions).
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-- @param ... any Additional arguments for the action function.
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function ServerEntity.TriggerAction(entityId, actionName, endPosition, ...)
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print("Triggering action: ", entityId, actionName, ...)
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local entity = Entities[entityId]
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if not entity then
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print(string.format("[ServerEntity] Attempted to trigger action '%s' on non-existent entity %s", actionName, entityId))
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return
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end
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TriggerClientEvent("community_bridge:client:TriggerEntityAction", -1, entityId, actionName, endPosition, ...)
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end
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function ServerEntity.TriggerActions(entityId, actions, endPosition)
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local entity = Entities[entityId]
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if not entity then
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print(string.format("[ServerEntity] Attempted to trigger actions on non-existent entity %s", entityId))
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return
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end
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TriggerClientEvent("community_bridge:client:TriggerEntityActions", -1, entityId, actions, endPosition)
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end
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function ServerEntity.GetAll()
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return Entities
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end
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function ServerEntity.Get(id)
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return Entities[id]
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end
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function ServerEntity.Add(self)
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Entities[self.id] = self
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end
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function ServerEntity.Remove(id)
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Entities[id] = nil
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end
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-- Clean up entities associated with a stopped resource
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AddEventHandler('onResourceStop', function(resourceName)
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local toDelete = {}
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for id, entity in pairs(Entities) do
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if entity.resource == resourceName then
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table.insert(toDelete, id)
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end
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end
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for _, id in pairs(toDelete) do
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ServerEntity.Delete(id)
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end
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end)
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return ServerEntity
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