1
0
Fork 0
forked from Simnation/Main
Main/resources/[standalone]/ox_lib/imports/getNearbyPlayers/server.lua

38 lines
1 KiB
Lua
Raw Normal View History

2025-06-07 08:51:21 +02:00
--[[
https://github.com/overextended/ox_lib
This file is licensed under LGPL-3.0 or higher <https://www.gnu.org/licenses/lgpl-3.0.en.html>
Copyright © 2025 Linden <https://github.com/thelindat>
]]
---@param coords vector3 The coords to check from.
---@param maxDistance? number The max distance to check.
---@return { id: number, ped: number, coords: vector3 }[]
function lib.getNearbyPlayers(coords, maxDistance)
local players = GetActivePlayers()
local nearby = {}
local count = 0
maxDistance = maxDistance or 2.0
for i = 1, #players do
local playerId = players[i]
local playerPed = GetPlayerPed(playerId)
local playerCoords = GetEntityCoords(playerPed)
local distance = #(coords - playerCoords)
if distance < maxDistance then
count += 1
nearby[count] = {
id = playerId,
ped = playerPed,
coords = playerCoords,
}
end
end
return nearby
end
return lib.getNearbyPlayers