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Main/resources/[Developer]/[Nordi]/nordi_vending/server/main.lua

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Lua
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2025-06-24 11:39:33 +02:00
local QBCore = exports['qb-core']:GetCoreObject()
local Config = require 'config'
-- SQL Setup
local function SetupDatabase()
local query = [[
CREATE TABLE IF NOT EXISTS player_vending_machines (
id INT AUTO_INCREMENT PRIMARY KEY,
owner VARCHAR(50) NOT NULL,
model_hash BIGINT NOT NULL,
location LONGTEXT NOT NULL,
stock INT DEFAULT 0,
earnings DECIMAL(10,2) DEFAULT 0,
last_collected BIGINT DEFAULT 0,
UNIQUE KEY unique_machine (owner, model_hash, location(255))
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci;
]]
MySQL.ready(function()
MySQL.query(query, {}, function(result)
print('^2[Vending Machines]^7 Database table initialized')
end)
end)
end
-- Global state for 24/7 machine robberies
local robberyCooldown = {}
-- Register usable items
QBCore.Functions.CreateUseableItem(Config.RobberyItem, function(source)
TriggerClientEvent('vendingmachines:client:startRobbery', source)
end)
if Config.PlayerOwnedMachines.RestockItem then
QBCore.Functions.CreateUseableItem(Config.PlayerOwnedMachines.RestockItem, function(source)
TriggerClientEvent('vendingmachines:client:startRestock', source)
end)
end
-- Player-owned machine management
local function GetPlayerMachines(citizenid)
local result = MySQL.query.await('SELECT * FROM player_vending_machines WHERE owner = ?', { citizenid })
return result
end
local function GetMachineById(id)
local result = MySQL.query.await('SELECT * FROM player_vending_machines WHERE id = ?', { id })
return result[1]
end
local function RegisterPlayerMachine(source, modelHash, coords)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local location = json.encode({
x = coords.x,
y = coords.y,
z = coords.z
})
local result = MySQL.insert.await([[
INSERT INTO player_vending_machines (owner, model_hash, location)
VALUES (?, ?, ?)
]], { Player.PlayerData.citizenid, modelHash, location })
if result then
TriggerClientEvent('vendingmachines:client:refreshPlayerMachines', -1)
return true
end
return false
end
local function RestockMachine(machineId, amount)
local machine = GetMachineById(machineId)
if not machine then return false end
local newStock = math.min(machine.stock + amount, Config.PlayerOwnedMachines.MaxStock)
MySQL.update.await('UPDATE player_vending_machines SET stock = ? WHERE id = ?', { newStock, machineId })
return true
end
local function CollectEarnings(machineId)
local machine = GetMachineById(machineId)
if not machine or machine.earnings <= 0 then return 0 end
local amount = machine.earnings
MySQL.update.await('UPDATE player_vending_machines SET earnings = 0, last_collected = ? WHERE id = ?',
{ os.time(), machineId })
return amount
end
-- Handle vending machine purchases
local function ProcessPurchase(source, isPlayerOwned, machineId, itemName, amount)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if isPlayerOwned then
-- Player-owned machine purchase
local machine = GetMachineById(machineId)
if not machine or machine.stock < amount then return false end
local itemData = nil
for _, item in pairs(Config.DefaultMachines.Models[machine.model_hash].items) do
if item.name == itemName then
itemData = item
break
end
end
if not itemData then return false end
local totalPrice = itemData.price * amount
if Player.Functions.RemoveMoney('cash', totalPrice) then
local earnings = totalPrice
local ownerCut = math.floor(earnings * Config.PlayerOwnedMachines.OwnerCut)
local businessCut = earnings - ownerCut
MySQL.update.await('UPDATE player_vending_machines SET stock = stock - ?, earnings = earnings + ? WHERE id = ?',
{ amount, businessCut, machineId })
-- Give item to player
Player.Functions.AddItem(itemName, amount)
return true
end
else
-- 24/7 machine purchase
local modelHash = tonumber(machineId)
local machineItems = Config.DefaultMachines.Models[modelHash]
if not machineItems then return false end
local itemData = nil
for _, item in pairs(machineItems.items) do
if item.name == itemName then
itemData = item
break
end
end
if not itemData then return false end
local totalPrice = itemData.price * amount
if Player.Functions.RemoveMoney('cash', totalPrice) then
Player.Functions.AddItem(itemName, amount)
return true
end
end
end
-- Robbery functions
local function AlertPolice(machineCoords)
if Config.Dispatch == 'ps-dispatch' then
exports['ps-dispatch']:VendingMachineRobbery(machineCoords)
elseif Config.Dispatch == 'qb-dispatch' then
TriggerEvent('qb-dispatch:officerDistress', {
dispatchCode = '10-31',
firstStreet = GetStreetAndZone(machineCoords),
priority = 2,
origin = {
x = machineCoords.x,
y = machineCoords.y,
z = machineCoords.z
},
blip = {
sprite = 52,
scale = 1.5,
color = 1,
flashes = true,
text = 'Vending Machine Robbery',
time = 5
}
})
end
end
local function CompleteRobbery(source, isPlayerOwned, machineId)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
if robberyCooldown[source] and os.time() - robberyCooldown[source] < 300 then
TriggerClientEvent('QBCore:Notify', source, 'You need to wait before robbing again', 'error')
return false
end
if Player.Functions.RemoveItem(Config.RobberyItem, 1) then
local reward = math.random(Config.MinRobberyCash, Config.MaxRobberyCash)
Player.Functions.AddMoney('cash', reward)
if math.random(1, 100) <= Config.RobberyAlertChance then
local coords = GetEntityCoords(GetPlayerPed(source))
AlertPolice(coords)
end
robberyCooldown[source] = os.time()
if isPlayerOwned then
local machine = GetMachineById(machineId)
if machine then
MySQL.update.await('UPDATE player_vending_machines SET stock = GREATEST(0, stock - ?) WHERE id = ?',
{ math.random(5, 15), machineId })
end
end
return true
end
return false
end
-- Server Events
RegisterNetEvent('vendingmachines:server:registerMachine', function(modelHash, coords)
local src = source
if RegisterPlayerMachine(src, modelHash, coords) then
TriggerClientEvent('QBCore:Notify', src, 'Vending machine registered successfully', 'success')
else
TriggerClientEvent('QBCore:Notify', src, 'Failed to register vending machine', 'error')
end
end)
RegisterNetEvent('vendingmachines:server:processPurchase', function(isPlayerOwned, machineId, itemName, amount)
local src = source
if ProcessPurchase(src, isPlayerOwned, machineId, itemName, amount) then
TriggerClientEvent('QBCore:Notify', src, 'Purchase successful', 'success')
else
TriggerClientEvent('QBCore:Notify', src, 'Purchase failed', 'error')
end
end)
RegisterNetEvent('vendingmachines:server:restockMachine', function(machineId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local jobName = Player.PlayerData.job.name
local allowed = false
for _, job in pairs(Config.PlayerOwnedMachines.AllowedJobs) do
if job == jobName then
allowed = true
break
end
end
if not allowed then
TriggerClientEvent('QBCore:Notify', src, 'You are not authorized to restock machines', 'error')
return
end
if Player.Functions.RemoveItem(Config.PlayerOwnedMachines.RestockItem, 1) then
if RestockMachine(machineId, Config.PlayerOwnedMachines.StockAmount) then
TriggerClientEvent('QBCore:Notify', src, 'Machine restocked successfully', 'success')
else
Player.Functions.AddItem(Config.PlayerOwnedMachines.RestockItem, 1)
TriggerClientEvent('QBCore:Notify', src, 'Failed to restock machine', 'error')
end
else
TriggerClientEvent('QBCore:Notify', src, 'You don\'t have the restock item', 'error')
end
end)
RegisterNetEvent('vendingmachines:server:collectEarnings', function(machineId)
local src = source
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return end
local jobName = Player.PlayerData.job.name
local allowed = false
for _, job in pairs(Config.PlayerOwnedMachines.AllowedJobs) do
if job == jobName then
allowed = true
break
end
end
if not allowed then
TriggerClientEvent('QBCore:Notify', src, 'You are not authorized to collect earnings', 'error')
return
end
local amount = CollectEarnings(machineId)
if amount > 0 then
Player.Functions.AddMoney('cash', amount)
TriggerClientEvent('QBCore:Notify', src, string.format('Collected $%d from the machine', amount), 'success')
else
TriggerClientEvent('QBCore:Notify', src, 'No earnings to collect', 'error')
end
end)
RegisterNetEvent('vendingmachines:server:completeRobbery', function(isPlayerOwned, machineId)
local src = source
if CompleteRobbery(src, isPlayerOwned, machineId) then
TriggerClientEvent('QBCore:Notify', src, 'Robbery successful', 'success')
else
TriggerClientEvent('QBCore:Notify', src, 'Robbery failed', 'error')
end
end)
-- Commands
QBCore.Commands.Add('registermachine', 'Register a player-owned vending machine', {}, false, function(source)
TriggerClientEvent('vendingmachines:client:registerMachine', source)
end, 'admin')
QBCore.Commands.Add('mymachines', 'View your owned vending machines', {}, false, function(source)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return end
local machines = GetPlayerMachines(Player.PlayerData.citizenid)
if #machines > 0 then
local msg = "Your machines:\n"
for _, machine in pairs(machines) do
msg = msg .. string.format("ID: %d | Stock: %d | Earnings: $%.2f\n", machine.id, machine.stock, machine.earnings)
end
TriggerClientEvent('chat:addMessage', source, { args = { 'SYSTEM', msg } })
else
TriggerClientEvent('QBCore:Notify', source, 'You don\'t own any machines', 'error')
end
end)
-- Initialize
SetupDatabase()