forked from Simnation/Main
15 lines
617 B
Lua
15 lines
617 B
Lua
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if Config.BilliardSunkNotify then
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RegisterServerEvent("rtx_billiard:BallNotify")
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AddEventHandler("rtx_billiard:BallNotify", function(tableiddata, ballmodel)
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if tableiddata ~= nil then
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if billiardtables[tableiddata] ~= nil then
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local playersource = source
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local billiardhandler = billiardtables[tableiddata]
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if billiardhandler.inprogress == true and billiardhandler.inprogressplayerid == playersource then
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local playername = GetPlayerName(playersource)
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TriggerClientEvent("rtx_billiard:BallNotifyClient", -1, tableiddata, playername, ballmodel)
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end
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end
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end
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end)
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end
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