forked from Simnation/Main
34 lines
797 B
Lua
34 lines
797 B
Lua
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local Cache = {}
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local Bridge = GetCurrentResourceName()
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Cache.Set = function(key, value)
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if value ~= Cache[key] then
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TriggerEvent(('%s:Cache:%s'):format(Bridge, key), value, Cache[key])
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Cache[key] = value
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return true
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end
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end
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exports('Cache', function(key)
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return Cache[key]
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end)
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CreateThread(function()
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Cache.PlayerId = PlayerId()
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Cache.ServerId = GetPlayerServerId(Cache.PlayerId)
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while true do
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local Ped = PlayerPedId()
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Cache.Set('Ped', Ped)
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local Vehicle = GetVehiclePedIsIn(Ped, false)
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Cache.Set('Vehicle', Vehicle > 0 and Vehicle or false)
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local hasWeapon, CurrentWeapon = GetCurrentPedWeapon(Ped, true)
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Cache.Set('Weapon', hasWeapon and CurrentWeapon or false)
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Wait(100)
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end
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end)
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