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Main/resources/[Developer]/[Mark]/is_busy-debug/server.lua

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2025-06-07 08:51:21 +02:00
local oldSet = Entity(0).state.set
Entity(0).state.set = function(self, key, value, replicate)
if key == "inv_busy" then
local owner = self.owner or "?"
local name = GetPlayerName(owner) or "?"
print(("🔥 [INV-DEBUG] Server: %s (%s) setzt inv_busy = %s"):format(name, owner, tostring(value)))
print(debug.traceback())
end
return oldSet(self, key, value, replicate)
end