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Main/resources/[jobs]/[police]/gs_deployablelight/bridge/sv_bridge.lua

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2025-06-07 08:51:21 +02:00
ESX = nil
QBCore = nil
if (GetResourceState('es_extended') == 'started') then
ESX = exports['es_extended']:getSharedObject()
elseif (GetResourceState('qb-core') == 'started') then
QBCore = exports['qb-core']:GetCoreObject()
end
Functions = {}
Functions.OnServerDeployLight = function(playerId, vehicle)
-- Do something when a player deploys a light
end
Functions.OnServerRemoveLight = function(playerId, vehicle)
-- Do something when a player removes a light
end
-- Removes the item from the player inventory, ensure function returns true on succes
Functions.RemoveLightItem = function(playerId)
if (not Config.RequiredItem.Enabled) then
return true
end
local itemName = Config.RequiredItem.Name
if ESX then
local xPlayer = ESX.GetPlayerFromId(playerId)
if xPlayer.getInventoryItem(itemName).count < 1 then
return false
end
xPlayer.removeInventoryItem(itemName, 1)
elseif QBCore then
local Player = QBCore.Functions.GetPlayer(playerId)
if not Player.Functions.GetItemByName(itemName) then
return false
end
Player.Functions.RemoveItem(itemName, 1)
end
return true
end
-- Adds the item back to the player inventory
Functions.AddLightItem = function(playerId)
if (not Config.RequiredItem.Enabled) then
return
end
local itemName = Config.RequiredItem.Name
if ESX then
local xPlayer = ESX.GetPlayerFromId(playerId)
xPlayer.addInventoryItem(itemName, 1)
elseif QBCore then
local Player = QBCore.Functions.GetPlayer(playerId)
Player.Functions.AddItem(itemName, 1)
end
end
-- Create the usable light item (only triggered if enabled in the configuration)
Functions.RegisterItem = function(itemName, onItemUse)
if (GetResourceState('ox_inventory') == 'started') then
exports(itemName, function(event, item, inventory, slot, data)
local source = inventory.id
if (event == 'usingItem') then
onItemUse(source)
return false
end
end)
elseif (ESX) then
ESX.RegisterUsableItem(itemName, function(source)
onItemUse(source)
end)
elseif (QBCore) then
QBCore.Functions.CreateUseableItem(itemName, function(source)
onItemUse(source)
end)
else
print('gs_deployablelight: [ERROR] No inventory framework detected')
end
end