forked from Simnation/Main
52 lines
1.4 KiB
Lua
52 lines
1.4 KiB
Lua
![]() |
local Progressbar = {}
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Progressbar.state = false
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function Progressbar.showProgress(data)
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local prop, animation, disableControl in data
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local promise = promise.new()
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disableControl = disableControl or {}
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exports['progressbar']:Progress({
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name = 'progress',
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duration = data.duration,
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label = data.label,
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useWhileDead = data.useWhileDead,
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canCancel = data.canCancel,
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controlDisables = {
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disableMovement = disableControl.move ~= false,
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disableCarMovement = disableControl.car ~= false,
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disableMouse = disableControl.mouse ~= false,
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disableCombat = disableControl.combat ~= false,
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},
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animation = animation and {
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animDict = animation.dict,
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anim = animation.clip,
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flags = animation.flag
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},
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prop = prop and {
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model = prop.model,
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bone = prop.bone,
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coords = prop.pos,
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rotation = prop.rot
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},
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}, function(cancelled)
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promise:resolve(not cancelled)
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end)
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local success = Citizen.Await(promise)
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return success
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end
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function Progressbar.cancelProgress()
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TriggerEvent("progressbar:client:cancel")
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end
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function Progressbar.isProgressActive()
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return Progressbar.state
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end
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RegisterNetEvent('progressbar:setstatus', function (state)
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Progressbar.state = state
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end)
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return Progressbar
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