forked from Simnation/Main
262 lines
7.6 KiB
Lua
262 lines
7.6 KiB
Lua
![]() |
local QBCore = exports['qb-core']:GetCoreObject()
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-- Müllschredder Locations mit Props
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local shredderLocations = {
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{
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coords = vector3(287.5, -1334.5, 29.3),
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heading = 0.0,
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prop = 'prop_dumpster_4' -- Ändere hier das Prop
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},
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{
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coords = vector3(148.54, 269.21, 109.97),
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heading = 90.0,
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prop = 'prop_bin_08a' -- Anderes Prop Beispiel
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}
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}
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local createdProps = {}
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-- Erstelle Müllschredder Props und Targets
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Citizen.CreateThread(function()
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for i, location in ipairs(shredderLocations) do
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-- Prop Model laden
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local model = GetHashKey(location.prop)
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RequestModel(model)
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while not HasModelLoaded(model) do
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Wait(1)
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end
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-- Prop erstellen
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local shredder = CreateObject(model, location.coords.x, location.coords.y, location.coords.z, false, false, false)
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SetEntityHeading(shredder, location.heading)
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FreezeEntityPosition(shredder, true)
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SetEntityInvincible(shredder, true)
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table.insert(createdProps, shredder)
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-- QB-Target hinzufügen
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exports['qb-target']:AddTargetEntity(shredder, {
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options = {
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{
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type = "client",
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event = "shredder:openInventory",
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icon = "fas fa-dumpster",
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label = "Müllschredder öffnen",
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canInteract = function()
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return true
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end,
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},
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{
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type = "client",
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event = "shredder:openMenu",
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icon = "fas fa-fire",
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label = "Items vernichten",
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canInteract = function()
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return true
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end,
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}
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},
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distance = 2.0
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})
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end
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end)
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-- Schredder Inventar öffnen
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RegisterNetEvent('shredder:openInventory', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Prüfen ob Spieler nah genug an einem Schredder ist
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local nearShredder = false
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for i, location in ipairs(shredderLocations) do
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local distance = #(coords - location.coords)
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if distance <= 3.0 then
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nearShredder = true
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break
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end
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end
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if not nearShredder then
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lib.notify({
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title = 'Müllschredder',
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description = 'Du bist zu weit vom Schredder entfernt!',
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type = 'error'
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})
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return
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end
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-- Schredder Inventar öffnen
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TriggerServerEvent('shredder:server:openInventory')
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end)
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-- Vernichtungsmenü öffnen
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RegisterNetEvent('shredder:openMenu', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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-- Prüfen ob Spieler nah genug an einem Schredder ist
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local nearShredder = false
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for i, location in ipairs(shredderLocations) do
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local distance = #(coords - location.coords)
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if distance <= 3.0 then
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nearShredder = true
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break
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end
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end
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if not nearShredder then
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lib.notify({
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title = 'Müllschredder',
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description = 'Du bist zu weit vom Schredder entfernt!',
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type = 'error'
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})
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return
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end
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TriggerServerEvent('shredder:server:getItems')
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end)
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-- Menü mit Items anzeigen
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RegisterNetEvent('shredder:client:showMenu', function(items)
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if not items or #items == 0 then
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lib.notify({
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title = 'Müllschredder',
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description = 'Der Schredder ist leer!',
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type = 'error'
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})
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return
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end
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local menuOptions = {}
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-- Alle Items vernichten Option
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table.insert(menuOptions, {
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title = '🔥 ALLE ITEMS VERNICHTEN',
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description = 'Vernichtet alle Items im Schredder permanent!',
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icon = 'fire',
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onSelect = function()
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confirmDestroyAll()
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end
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})
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table.insert(menuOptions, {
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title = '─────────────────',
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description = 'Einzelne Items:',
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disabled = true
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})
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-- Einzelne Items zum Menü hinzufügen
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for slot, item in pairs(items) do
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if item and item.amount and item.amount > 0 then
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table.insert(menuOptions, {
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title = (item.label or item.name),
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description = 'Anzahl: ' .. item.amount .. ' | Slot: ' .. slot,
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icon = 'trash',
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onSelect = function()
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confirmDestroySingle(item.name, item.amount, slot)
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end
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})
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end
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end
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lib.registerContext({
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id = 'shredder_menu',
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title = '🗑️ Müllschredder Verwaltung',
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options = menuOptions
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})
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lib.showContext('shredder_menu')
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end)
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-- Einzelnes Item vernichten bestätigen
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function confirmDestroySingle(itemName, amount, slot)
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lib.registerContext({
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id = 'shred_single_confirm',
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title = '⚠️ Item vernichten?',
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options = {
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{
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title = '🔥 Ja, vernichten',
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description = itemName .. ' (' .. amount .. 'x) wird permanent gelöscht!',
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icon = 'check',
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onSelect = function()
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TriggerServerEvent('shredder:server:destroySingle', itemName, amount, slot)
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('shredder:server:getItems')
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end
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}
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}
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})
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lib.showContext('shred_single_confirm')
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end
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-- Alle Items vernichten bestätigen
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function confirmDestroyAll()
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lib.registerContext({
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id = 'shred_all_confirm',
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title = '⚠️ WARNUNG ⚠️',
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options = {
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{
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title = '🔥 JA, ALLES VERNICHTEN',
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description = 'ALLE Items im Schredder werden permanent gelöscht!',
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icon = 'fire',
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onSelect = function()
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TriggerServerEvent('shredder:server:destroyAll')
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end
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},
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{
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title = '❌ Abbrechen',
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description = 'Zurück zum Hauptmenü',
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icon = 'times',
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onSelect = function()
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TriggerServerEvent('shredder:server:getItems')
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end
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}
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}
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})
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lib.showContext('shred_all_confirm')
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end
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-- Erfolgs-Notification mit Effekt
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RegisterNetEvent('shredder:client:itemDestroyed', function(message)
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lib.notify({
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title = 'Müllschredder',
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description = message,
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type = 'success',
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duration = 4000
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})
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-- Partikel-Effekt
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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RequestNamedPtfxAsset("core")
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while not HasNamedPtfxAssetLoaded("core") do
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Wait(1)
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end
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UseParticleFxAssetNextCall("core")
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StartParticleFxNonLoopedAtCoord("ent_sht_steam", coords.x, coords.y, coords.z + 1.0, 0.0, 0.0, 0.0, 2.0, false, false, false)
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-- Sound Effect
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PlaySoundFrontend(-1, "CHECKPOINT_PERFECT", "HUD_MINI_GAME_SOUNDSET", 1)
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end)
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-- Cleanup beim Resource Stop
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AddEventHandler('onResourceStop', function(resourceName)
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if GetCurrentResourceName() == resourceName then
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for _, prop in pairs(createdProps) do
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if DoesEntityExist(prop) then
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DeleteEntity(prop)
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end
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end
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end
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end)
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