-- All language codes available in the languages folder.
m_languageCode="de",-- The language code.
-- [[ General Settings ]] --
-- General settings about this script.
m_damageEnableCooldown=20000,-- After this time in ms, the damage system will be enabled (useful when player dies on spawn for example).
m_maxInteractionDistance=2.0,-- Measured in gta distance units
m_lastDamageCooldown=210,-- The cooldown when the next damage can be handled after damage has happended (recommend to leave it at default value. | also in ~ms)
m_nearbyPlayerDistance=4.0,-- The distance in gta units, when a player is considered nearby.
m_vehicleScanRadius=6.0,-- The vehicle scan radius in gta units.
m_disabledWeapons={GetHashKey("WEAPON_PLASMAP")},-- The weapons that will be ignored by the damage system.
m_ox_target_support=false,-- If true, the ox target system will be enabled. (see: c_functions.lua line 505)
m_update_queue_interval=250,-- The interval in ms, when the health buffer update queue will be executed.
-- [[ Keys ]] --
m_configurableKeys={
m_useInputMapper=true,-- Set this to 'true' to use RegisterKeyMapping instead of IsControlJustPressed.
-- This will allow you to change the keybinds in the controls menu.
-- (WARNING: When enabled, DisableControlAction will not work anymore, so there may be issues with other scripts.)
-- (To avoid issues with other scripts, implement our exports in the scripts for example to block opening the inventory while being dead.)
keys={
-- enable: true/false -- When disabled only the commands will work. (Only when using input mapper)
-- To disable keybind entirely, set m_useInputMapper to false and set enabled to false on each action.
OPEN_SELF_MENU={enabled=true,control_id=246,input_parameter="Y"},-- Y Key
OPEN_OTHER_MENU={enabled=true,control_id=74,input_parameter="H"},-- H Key
EMERGENCY_DISPATCH={enabled=true,control_id=47,input_parameter="G"},-- G Key
CANCEL_INTERACTION={enabled=true,control_id=73,input_parameter="X"},-- X Key
MANUAL_RESPAWN={enabled=true,control_id=311,input_parameter="K"}-- K Key
},
},
-- [[ Menu Settings ]] --
-- Settings about the menu.
m_onlyShowActionsIfPlayerHasRequiredItems=true,-- Set this to 'true' to only show actions, if the player has the required items. (could affect performance)
-- [[ Feature Settings ]] --
-- Settings about the features, here you can enable or disable some features.
m_enableSewings=true,-- Enable this to enable the sewing system.
m_sewingBloodLoss=0.1,-- The amount of blood loss when having a sewed wound.
m_blurScreenOnHighBloodLoss=true,-- Enable this to blur the screen when high blood loss is detected. (bloodVolume <= 4200ml)
m_allowManualRespawnWhileBeingUnconscious=true,-- Set this to 'true' to allow manual respawn after time has expired. (disables automatic respawn)
m_limpingFeature={-- Enable this to make the player limp if the player has a injury that should make him limp.
enabled=true,
ragdollWhileRunning={
enabled=true,-- Enable this to enable the ragdoll while running if the player has a injury that should make him limp.
chance=15,-- The chance in percent.
ragdollType=3,-- The ragdoll type.
time=2000,-- The time in ms.
}
},
m_showTriage3dMarkers=true,-- Enable this to show the triage markers in 3d.
m_triage3dMarkersDistance=7.0,-- The distance in gta units, when the triage markers will be shown.
m_update_triage_info_interval=1000,-- The interval in ms, when the triage info will be updated.
m_respawnOnCriticalBloodVolume=true,-- Enable this to respawn the player when the blood volume is critical.
-- [[ BETA FEATURES ]] -- (Issues may occur)
m_lowerHeartRatePerSecondOnUncounscious=0.06,-- The amount of the lowering heart rate per second, when the player is unconscious. | 0.0 to disable
m_lowerHeartRatePerSecondOnUncounsciousNonRecoveryMode=4.54,-- The amount of the lowering heart rate per second, when the player is unconscious and non recovery mode. | 0.0 to disable
m_nonRecoveryModeOnZeroHeartRateSince=60000*5,-- The time in ms, when the player will go into "non-recovery-mode" when the heart rate is 0. (After 3 minutes of zero heart rate player has a fatal brain function loss) | 0 to disable!
m_nonRecoveryModeOnFatalInjury={-- The non-recovery mode on injury settings.
body_parts={"HEAD","TORSO"},-- The body parts that will trigger the non-recovery mode on fatal injury.
chance=0.03,-- The chance in percent, when the player will go into "non-recovery-mode" when the player got a injury. | 0.0 to disable this feature
injuries={-- The injuries that will be checked
"avulsion",
"velocity_wound",
"broken"
}
},
-- [[ BETA FEATURES END ]] --
m_bodybagUnconsciousTime=300,-- The time in seconds, when the player will be unconscious after being put in a bodybag.
m_enableWeaponAimShakeOnArmInjury={-- Shakes the screen when aiming and having an arm injury.
enabled=true,-- Enable this to enable the weapon aim shake on arm injury. (beta)
painFactor=0.1,-- The pain factor. (ClientHealthBuffer.painLevel * ClientConfig.m_enableWeaponAimShakeOnArmInjury.painFactor)
shakeType="SMALL_EXPLOSION_SHAKE",-- See for more: https://docs.fivem.net/natives/?_0xFD55E49555E017CF
},
m_weaponDisableAfterBeingRevived={-- Disable weapons after being revived.
enabled=false,-- Enable this to disable weapons after being revived.
time=30000,-- The time in ms.
},
m_emergencyDispatch={-- Enable this to enable the emergency dispatch system. (Button press while being dead to alert emergency services)
enabled=true,-- Enable this to enable the emergency dispatch system (or disable it :D).
m_spawnGameObjects={-- Enable this to enable the spawn game objects feature (bandages on ground etc).
enabled=true,-- WARNING: When enabled be careful with restarting this script, since it will crash the game on every client because of the custom streamed props.
lifetime=60000*5,-- The timeout in ms. When the timeout is exceeded the game objects will be removed.
limit=50-- The limit of game objects that can be spawned.
},
m_delayAnimationStart=false,-- Delay the animation start of the unconscious animation. Deaths will look smoother with this. (WARNING: If the resource "spawnmanager" is used, then the autospawn feature needs to be disabled!)
-- [[ Screen Effects ]] --
-- Settings about the screen effects.
m_enabledScreenEffects={"bleeding","pain"},-- The enabled screen effects. ("bleeding", "pain")
-- [[ Controls ]] --
-- Settings about the controls.
m_enabledControlActionsWhenUnconscious={},-- The enabled control actions when unconscious.
m_enabledControlActionsWhenCarrying={1,2,21,30,31,32,33,34,35,73},-- The enabled control actions when carrying.
m_disabledControlGroups={0,1,2,245},-- The disabled control groups.
-- [[ Respawn Settings ]] --
-- Settings about the respawn. (WARNING: When m_dependUnconsciousTimeOnMedicCount is enabled, the respawn time here will be overwritten. See: server_config.lua)
m_respawnConfiguration={-- The respawn configuration.
m_respawnTime=1200,-- The default bleedout/death time in seconds (can be extended trough cpr...).
m_respawnLocations=-- The nearest location to the player will be selected.
{
{x=293.81,y=-591.92,z=43.1,heading=0.0}-- The default respawn location.
}
},
-- [[ Default Settings ]] --
-- Settings about the default settings. (recommend to leave at default)
m_defaultValues={
HEART_RATE=80,-- The default heart rate.
BLOOD_VOLUME=6000,-- Blood volume in milliliters
PERIPH_RES=100,-- Peripheral resistance
IV_CHANGE_PER_SEC=4.1667,-- 250ml should be done in 60s. 250ml / 60s ~ 4.1667 ml/s.