forked from Simnation/Main
588 lines
32 KiB
Lua
588 lines
32 KiB
Lua
![]() |
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-----------------------------------| BRUTAL POLICE JOB :) |-----------------------------------
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----------------------------------------------------------------------------------------------
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--[[
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Hi, thank you for buying our script, We are very grateful!
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For help join our Discord server: https://discord.gg/85u2u5c8q9
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More informations about the script: https://docs.brutalscripts.com
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--]]
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Config = {
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Core = 'QBCORE', -- 'ESX' / 'QBCORE' | Other core setting on the 'core' folder.
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Inventory = 'qs-inventory', -- 'ox_inventory' / 'qb_inventory' / 'quasar_inventory' / 'chezza_inventory' / 'codem_inventory' / 'core_inventory' / 'origen_inventory' / 'ps-inventory' // Custom can be add in the cl_utils.lua!!!
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Billing = 'brutal_billing', -- 'brutal_billing' / 'esx_billing' / 'okokBilling' / 'jaksam_billing' / 'codem_billing' / 'quasar_billing' | false = immediate deduction from the player's bank account
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TextUI = 'ox_lib', -- false / 'brutal_textui' / 'ox_lib' / 'okokTextUI' / 'ESXTextUI' / 'QBDrawText' // Custom can be add in the cl_utils.lua!!!
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Target = 'qb-target', -- 'oxtarget' / 'qb-target' // if the TextUI is set to false target will step its place. | The Target cannot be false.
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ProgressBar = 'pogressBar', -- 'progressBars' / 'pogressBar' / 'mythic_progbar' // Custom can be add in the cl_utils.lua!!!
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Metric = 'kmh', -- 'kmh' / 'mph'
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BrutalNotify = true, -- Buy here: (4€+VAT) https://store.brutalscripts.com | Or set up your own notify >> cl_utils.lua
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SteamName = false, -- true = Steam name | false = character name
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DateFormat = '%d/%m/%Y', -- Date format
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CustomOutfitMenu = false, -- If it's true, it will open a custom outfit menu, what you can edit in the cl_utils.lua line 103.
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ClosestDistanceIssue = false, -- DO NOT EDIT IT.
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DutyOffOnDeath = true, -- If you are on duty and die, you will be taken off duty. (does nothing if DutySystem = false)
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DutySystem = true, -- Do you want to use the Duty System? true / false
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PoliceStations = {
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['Police Department'] = {
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Job = 'police',
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MenuColors = {'rgb(15, 100, 210)', 'rgb(9, 43, 88)'},
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Blip = {use = false, color = 38, sprite = 60, size = 1.0},
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Marker = {use = false, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
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Duty = vector3(450.7325, -972.9617, 30.6547),
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DutyBlips = {
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use = true,
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updatetime = 5000,
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},
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NoteDeleteRank = 2,
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GiveLicenseRank = 2,
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CitizenCallDeleteRank = 2,
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Licenses = {},
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Cloakrooms = {
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vector3(472.7700, -1013.5255, 32.9868),
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vector3(478.0511, -1011.7962, 32.9868),
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},
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BossMenu = {
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grades = {7},
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coords = {
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vector3(430.7693, -989.8458, 35.8398),
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}
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}
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},
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['Marshals'] = {
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Job = 'marshal',
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MenuColors = {'rgb(235, 164, 52)', 'rgb(181, 116, 13)'},
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Blip = {use = true, color = 22, sprite = 60, size = 1.0},
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Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
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Duty = vector3(-446.5832, 6012.8979, 32.2887),
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DutyBlips = {
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use = true,
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updatetime = 5000,
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},
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NoteDeleteRank = 2,
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GiveLicenseRank = 2,
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CitizenCallDeleteRank = 2,
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Licenses = {},
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Cloakrooms = {
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vector3(-440.2871, 6010.4814, 36.9957),
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},
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Armorys = {
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vector3(-449.4388, 6015.1021, 36.9956),
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},
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BossMenu = {
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grades = {3},
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coords = {
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vector3(-432.8335, 6005.9185, 36.9957),
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}
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}
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}
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},
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Commands = {
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-- For cops
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Duty = {
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Use = true,
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Command = 'pduty',
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Suggestion = 'Entering/Exiting duty'
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},
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JobMenu = {
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Command = 'jobmenu',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Open Job Menu'
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},
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MDT = {
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Use = true, -- if false here you can add your custom MDT >> cl_utils
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Command = 'mdt',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Open MDT Menu'
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},
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VehiclePanel = {
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Use = true,
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Command = 'vehiclepanel',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Vehicle Panel Position edit'
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},
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PlateReader = {
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Use = true, -- If true, VehiclePanel also needs to be set to true.
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WhitelistedVehicles = {'police', 'police2', 'police3', 'police4', 'fbi', 'fbi2', 'sheriff', 'sheriff2'}, -- false = not in use
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Command = 'platereader',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Plate Reader Menu'
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},
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AreaLock = {
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Use = true,
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DeleteNPC = false,
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Command = 'arealock',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Area Lock Menu'
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},
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CameraRepair = {
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Command = 'camera_repair',
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Suggestion = 'Repair the Camera'
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},
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Drag = {
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Command = 'drag',
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Suggestion = 'Drag Animation'
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},
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RemoveObjects = {
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Command = 'removeobjects',
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Suggestion = 'Remove Objects',
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Objects = {
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-- prop = objects props/models, icon = objects icons in the jobmenu. (for example use icons from here: https://fontawesome.com/search?m=free&o=r), freeze = freeze the objects position: true / false
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[1] = {prop = 'prop_roadcone02a', icon = 'fa-solid fa-play fa-rotate-270', freeze = false},
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[2] = {prop = 'prop_barrier_work06a', icon = 'fa-solid fa-road-barrier', freeze = false},
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[3] = {prop = 'p_ld_stinger_s', icon = 'fa-solid fa-road-spikes', freeze = false},
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[4] = {prop = 'prop_gazebo_03', icon = 'fa-solid fa-tent', freeze = false},
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[5] = {prop = 'prop_worklight_03b', icon = 'fa-solid fa-lightbulb', freeze = false},
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-- You can't add more or use less!!!
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}
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},
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RobPlayer = {
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Use = true,
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HandUpAnimation = {use = true, animDictionary = 'missminuteman_1ig_2', animName = 'handsup_base'}, -- If you use a different hands up animation on your server change these | Anim Dict, Anim Name
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CanRobDeadPlayer = true, -- You can rob dead players? true / false
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Command = 'rob',
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Suggestion = 'Rob Player'
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},
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-- For Civils
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CitizenCall = {
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Use = true,
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Command = 'citizencall',
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Control = '', -- Controls list: https://docs.fivem.net/docs/game-references/input-mapper-parameter-ids/keyboard/
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Suggestion = 'Citizen Call Menu',
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Cooldown = 0, -- in minutes while a player can not send a citizencall again
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},
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},
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HandCuff = {
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Freeze = false, -- Do you want to freeze the player while he is cuffed? true / false
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CuffObject = true, -- Do you want to use Cuff Object on the player's hand? true / false
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FastCuff = {Command = 'cuff', Control = '', Suggestion = 'To cuff a player faster'},
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-- More controls: https://docs.fivem.net/docs/game-references/controls/
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DisableControls = {24,257,25,263,32,34,31,30,45,22,44,37,23,288,289,170,167,73,199,59,71,72,36,47,264,257,140,141,142,143,75}, -- Disabled controls while the player is cuffed.
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HandcuffItem = 'handcuff', -- Usable item, what everyone can use to cuff someone.
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RemoveHandcuffItem = false, -- Wether the script should remove the cuff item after the player used it once or not
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HandcuffKeyItem = 'handcuff_key', -- Usable item, what everyone can use to open the handcuff.
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RemoveHandcuffKeyItem = false, -- Wether the script should remove the key item after the player used it once or not
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DragBlacklistedVehicles = {'bf400', 'sanchez'},
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VehicleEnterType = 'walk', -- walk / teleport | the way how people will get in the vehicle when you put them into one with the jobmenu
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},
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BulletProofs = {
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Use = false, -- true = false
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Items = {
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-- Job = who can use, onlyjob = Only the job members can use? true / fase, item = ITEM
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{job = 'police', onlyjob = true, item = 'police_bulletproof'},
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{job = 'sheriff', onlyjob = true, item = 'sheriff_bulletproof'},
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}
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},
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SpeedCameras = {
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Use = false, -- Do you want to use Speedcameras? true / false
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Blips = {sprite = 184, color = 82, size = 0.5}, -- Speedcameras Blips
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OtherWhitelistedJobs = {'ambulance', 'sheriff', ''}, -- Other Whitelisted jobs
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Flash = true, -- Do you want a flash effect for Speedcameras? true / false
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FlashSound = true, -- Do you want a flash sound for Speedcameras? true / false
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Positions = {
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-- Coords, job = which job will get the money from the speedcameras, limit = speed limit, price = price (Proportional fine value), radius = radius, blip = true / false
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{coords = vector3(2076.3738, 2718.7109, 47.6280), job = 'police', limit = 50, price = 1000, radius = 5.0, blip = true},
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{coords = vector3(1320.0201, 610.4359, 80.1452), job = 'police', limit = 130, price = 3000, radius = 15.0, blip = true},
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{coords = vector3(-2686.5913, 2442.6104, 16.6781), job = 'police', limit = 130, price = 3000, radius = 15.0, blip = true},
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{coords = vector3(-1057.4922, -607.0911, 17.9110), job = 'police', limit = 110, price = 2000, radius = 25.0, blip = true},
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{coords = vector3(229.3872, -662.6493, 38.2247), job = 'police', limit = 50, price = 1000, radius = 15.0, blip = true},
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{coords = vector3(120.5341, -1378.1332, 28.8197), job = 'police', limit = 50, price = 1000, radius = 25.0, blip = true},
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}
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},
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CityAlarms = { -- When shooting or car jacking happens the script can place a blip for some time or send a citizencall to the mdt
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Shooting = {
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Use = true,
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SendCitizenCall = false,
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Blips = {sprite = 110, sprite2 = 229, size = 0.70, color = 1, label = 'Shooting'},
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RemoveTime = 15, -- in second | Remove the blip after this time
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JobWhitelist = {"fbi"}, -- if someone from these jobs shoot it wont be triggered
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ZoneWhitelists = { -- in this zone it wont be triggered
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{size = 30.0, coords = vector3(133.8319, -481.2803, 43.1305)},
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},
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WeaponWhitelist = { -- these weapons wont trigger the script
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'WEAPON_GRENADE',
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'WEAPON_BZGAS',
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'WEAPON_MOLOTOV',
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'WEAPON_STICKYBOMB',
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'WEAPON_PROXMINE',
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'WEAPON_SNOWBALL',
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'WEAPON_PIPEBOMB',
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'WEAPON_BALL',
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'WEAPON_SMOKEGRENADE',
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'WEAPON_FLARE',
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'WEAPON_PETROLCAN',
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'WEAPON_FIREEXTINGUISHER',
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'WEAPON_HAZARDCAN',
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'WEAPON_RAYCARBINE',
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'WEAPON_STUNGUN'
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}
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},
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CarJack = {
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Use = true,
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Blips = {sprite = 326, size = 0.70, color = 43, label = 'Car Jacking'},
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RemoveTime = 15, -- in second | Remove the blip after this time
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SendCitizenCall = true,
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UseShockingCarAlarm = true,
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ZoneWhitelists = {
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{size = 30.0, coords = vector3(133.8319, -481.2803, 43.1305)},
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},
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},
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},
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Prison = {
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Use = true, -- Do you want to use the Prison? true / false
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SaveInventory = true, -- true / false | If set to true, the player's inventory is saved to the database when jailed. (Cannot be true if ClearInventory is also true.)
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ClearInventory = false, -- true / false | If set to true, the player's inventory is cleared when jailed. (Cannot be true if SaveInventory is also true.)
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SaveFrequency = 5,
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Blip = {use = true, label = 'Prison', color = 3, sprite = 188, size = 1.25},
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Marker = {use = true, marker = 20, rgb = {15, 100, 210}, bobUpAndDown = true, rotate = false},
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Coords = vector3(1765.2253, 2560.2373, 45.5651),
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SendPlayerToJail = vector3(1840.3468, 2579.6252, 46.0143),
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FinishCoords = vector4(1847.0192, 2585.8787, 45.6726, 267.4373),
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Hospital = {
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Blip = {label = 'Prison Hospital', coords = vector3(1767.7861, 2570.3118, 45.7299), color = 2, sprite = 61, size = 0.8},
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ReviveTime = 15, -- in sec
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ClearInventory = true, -- true / false
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Beds = {
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{coords = vector3(1772.00, 2597.9272, 45.6585), heading = 90.0},
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{coords = vector3(1772.00, 2594.9656, 45.6586), heading = 90.0},
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{coords = vector3(1772.00, 2591.8428, 45.6586), heading = 90.0},
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},
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},
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Escape = {
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CanEscape = true, -- Do you want to let the players to escape from the Prison? true / false
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EscapeDistance = 500.0, -- Escape Distance
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EscapeByTunnel = {
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Use = true, -- If it's true, you have to have this required mlo: https://ed-johnsonscripts.tebex.io/package/5303552
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Price = 5000, -- Price to can use
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TimeToEscape = 30000, -- Escaping time
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Model = 's_m_y_prismuscl_01',
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Coords = vector4(1628.2682, 2584.9957, 44.5652, 1.0618),
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DoorCoords = vector4(1628.185, 2584.76, 45.5583, 1.0618),
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WalkCoords = vector4(1626.5833, 2585.4402, 45.5648, 2.9932),
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DoorObject = -904036698,
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},
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},
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Shop = {
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Blip = {label = 'Prison Shop', color = 69, sprite = 59, size = 0.8},
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Coords = vector3(1770.1625, 2551.2397, 45.5650),
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Items = {
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-- In ESX
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{item = 'burger', label = 'Burger', price = 1},
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{item = 'water', label = 'Water', price = 1},
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-- In QB
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--{item = 'sandwich', label = 'Sandwich', price = 1},
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--{item = 'water_bottle', label = 'Water', price = 1},
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}
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},
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Jobs = {
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Use = true,
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Blip = {label = 'Prison Job', color = 17, sprite = 66, size = 0.7},
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StartJob = vector3(1616.6893, 2576.9800, 45.8556),
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Works = {
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-- Welding
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{
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Time = 10, -- Time in sec
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Money = {min = 100, max = 200}, -- Mimimum, Maximum random money amount
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Blip = {label = 'Work Possition', color = 26, sprite = 354, size = 0.8},
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Animation = 'WORLD_HUMAN_WELDING',
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RemoveProp = 'prop_weld_torch',
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Positions = {
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{Coords = vector3(1624.7623, 2575.7261, 45.5649), Heading = 270.0},
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{Coords = vector3(1610.1010, 2568.1750, 45.5649), Heading = 45.0},
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},
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},
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-- Hammering
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{
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Time = 10,
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Money = {min = 100, max = 200},
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Blip = {label = 'Work Possition', color = 26, sprite = 402, size = 1.0},
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Animation = 'WORLD_HUMAN_HAMMERING',
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RemoveProp = 'prop_tool_hammer',
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Positions = {
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{Coords = vector3(1630.2081, 2527.3784, 45.5649), Heading = 235.0},
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{Coords = vector3(1624.8821, 2513.2861, 45.5648), Heading = 100.0},
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},
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},
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-- Planting
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{
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Time = 10,
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Money = {min = 100, max = 200},
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Blip = {label = 'Work Possition', color = 2, sprite = 1, size = 0.75},
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Animation = 'WORLD_HUMAN_GARDENER_PLANT',
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RemoveProp = 'prop_cs_trowel',
|
||
|
Positions = {
|
||
|
{Coords = vector3(1771.3270, 2546.0410, 45.5871), Heading = 275.0},
|
||
|
{Coords = vector3(1757.6355, 2550.0220, 45.5651), Heading = 130.0},
|
||
|
{Coords = vector3(1700.1659, 2536.5183, 45.5595), Heading = 150.0},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-- Cleaning
|
||
|
{
|
||
|
Time = 10,
|
||
|
Money = {min = 100, max = 200},
|
||
|
Blip = {label = 'Work Possition', color = 5, sprite = 1, size = 0.75},
|
||
|
Animation = 'WORLD_HUMAN_MAID_CLEAN',
|
||
|
RemoveProp = 'prop_rag_01',
|
||
|
Positions = {
|
||
|
{Coords = vector3(1781.9982, 2558.9646, 45.6732), Heading = 0.0},
|
||
|
{Coords = vector3(1784.3669, 2563.7920, 45.6731), Heading = 0.0},
|
||
|
{Coords = vector3(1784.2422, 2552.7314, 45.6731), Heading = 0.0},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-- You can add more...
|
||
|
},
|
||
|
},
|
||
|
|
||
|
PrisonGuards = {
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1759.9581, 2413.7534, 45.3684, 28.3456), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1820.5490, 2477.2603, 45.3775, 58.4353), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1659.2534, 2398.5969, 45.4038, 1.3208), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1544.2542, 2470.9983, 45.3487, 291.0606), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1538.5869, 2585.3689, 45.3398, 276.2064), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1572.9132, 2678.1006, 45.3943, 241.9367), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1650.8765, 2754.4700, 45.4991, 204.2366), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1772.0437, 2758.9846, 45.5022, 158.1188), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1844.9613, 2699.1370, 45.5318, 91.8540), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1819.9763, 2621.6011, 45.5227, 84.6645), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1796.1647, 2620.0349, 45.5651, 357.4224), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1797.2832, 2590.6509, 45.6206, 190.7684), Distance = 10.0},
|
||
|
{Model = 'mp_m_securoguard_01', Coords = vector4(1822.2632, 2608.7876, 45.5931, 92.6341), Distance = 20.0},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
SecurityCameras = {
|
||
|
hack = {
|
||
|
enable = true, -- Camera Hacking | true = false
|
||
|
time = 30, -- Hacking time
|
||
|
removeItem = false, -- Remove the item? | true = false
|
||
|
item = 'cam_hacking', -- Camera Hacking item
|
||
|
distance = 15.0 -- The player should be at this distance from camera object
|
||
|
},
|
||
|
|
||
|
cameras = {
|
||
|
[1] = {label = "Prison CAM#1", coords = vector3(1768.84, 2530.96, 50.06), r = {x = -15.0, y = 0.0, z = 42.78}, img = 'https://i.ibb.co/L1V2ypj/image.png'},
|
||
|
[2] = {label = "Prison CAM#2", coords = vector3(1616.35, 2522.01, 50.12), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https://i.ibb.co/ggPmDzF/image.png'},
|
||
|
[3] = {label = "Prison CAM#3", coords = vector3(1694.99, 2529.18, 59.00), r = {x = -15.0, y = 0.0, z = 300.78}, img = 'https://i.ibb.co/ZfQ8Rbk/image.png'},
|
||
|
[4] = {label = "Pacific Bank CAM#1", coords = vector3(235.35, 227.76, 113.83), r = {x = -35.0, y = 0.0, z = 220.05}, img = 'https://i.ibb.co/RzW3BG6/image.png'},
|
||
|
[5] = {label = "Pacific Bank CAM#2", coords = vector3(232.64, 221.82, 108.47), r = {x = -25.0, y = 0.0, z = -140.91}, img = 'https://i.ibb.co/YZZ5BXG/image.png'},
|
||
|
[6] = {label = "Pacific Bank CAM#3", coords = vector3(251.83, 225.38, 104.50), r = {x = -35.0, y = 0.0, z = -74.87}, img = 'https://i.ibb.co/bW8qhqx/image.png'},
|
||
|
[7] = {label = "Jewelery CAM#1", coords = vector3(-620.28, -224.15, 40.32), r = {x = -25.0, y = 0.0, z = 165.78}, img = 'https://i.ibb.co/WgSKLwZ/image.png'},
|
||
|
[8] = {label = "Jewelery CAM#2", coords = vector3(-627.47, -239.98, 40.30), r = {x = -25.0, y = 0.0, z = -10.78}, img = 'https://i.ibb.co/dtZzrWp/image.png'},
|
||
|
[9] = {label = "Paleto Bank #1", coords = vector3(-115.40, 6472.91, 33.00), r = {x = -25.0, y = 0.0, z = 200.1595}, img = 'https://i.ibb.co/8ryd2wF/image.png'},
|
||
|
[10] = {label = "Paleto Bank #2", coords = vector3(-108.02, 6462.61, 33.40), r = {x = -25.0, y = 0.0, z = 360.00}, img = 'https://i.ibb.co/SRtZtBx/image.png'},
|
||
|
[11] = {label = "Paleto Bank #3", coords = vector3(-104.62, 6479.42, 33.38), r = {x = -25.0, y = 0.0, z = 182.00}, img = 'https://i.ibb.co/J2XSjT4/image.png'},
|
||
|
[12] = {label = "Paleto Bank #4", coords = vector3(-107.89, 6468.54, 33.90), r = {x = -25.0, y = 0.0, z = 216.00}, img = 'https://i.ibb.co/1QvW9GD/image.png'},
|
||
|
[13] = {label = "Fleeca Bank #1", coords = vector3(146.52, -1038.20, 30.72), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
|
||
|
[14] = {label = "Fleeca Bank #1", coords = vector3(150.01, -1051.31, 31.10), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
|
||
|
[15] = {label = "Fleeca Bank #2", coords = vector3(1179.08, 2705.60, 39.40), r = {x = -25.0, y = 0.0, z = 90.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
|
||
|
[16] = {label = "Fleeca Bank #2", coords = vector3(1171.28, 2716.70, 39.82), r = {x = -25.0, y = 0.0, z = 225.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
|
||
|
[17] = {label = "Fleeca Bank #3", coords = vector3(-1216.80, -331.46, 39.0), r = {x = -25.0, y = 0.0, z = 290.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
|
||
|
[18] = {label = "Fleeca Bank #3", coords = vector3(-1204.83, -337.83, 39.51), r = {x = -25.0, y = 0.0, z = 80.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
|
||
|
[19] = {label = "Fleeca Bank #4", coords = vector3(-2963.95, 478.96, 17.06), r = {x = -25.0, y = 0.0, z = 350.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
|
||
|
[20] = {label = "Fleeca Bank #4", coords = vector3(-2952.67, 486.13, 17.47), r = {x = -25.0, y = 0.0, z = 140.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
|
||
|
[21] = {label = "Fleeca Bank #5", coords = vector3(310.85, -276.56, 55.47), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
|
||
|
[22] = {label = "Fleeca Bank #5", coords = vector3(314.34, -289.67, 56.23), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
|
||
|
[23] = {label = "Fleeca Bank #6", coords = vector3(-354.35, -47.43, 50.69), r = {x = -25.0, y = 0.0, z = 250.1595}, img = 'https://i.ibb.co/Z2M2x5N/image.png'},
|
||
|
[24] = {label = "Fleeca Bank #6", coords = vector3(-350.62, -60.48, 50.76), r = {x = -25.0, y = 0.0, z = 25.1595}, img = 'https://i.ibb.co/0nDx3P5/image.png'},
|
||
|
},
|
||
|
},
|
||
|
|
||
|
-----------------------------------------------------------
|
||
|
-----------------------| TRANSLATE |-----------------------
|
||
|
-----------------------------------------------------------
|
||
|
|
||
|
MoneyForm = '$', -- Money form
|
||
|
|
||
|
-- All Licences Label
|
||
|
Licences = {
|
||
|
['weapon'] = 'Weapon Licence',
|
||
|
['dmv'] = 'DMV Licence',
|
||
|
['drive'] = 'Drive Licence',
|
||
|
['driver'] = 'Drive Licence',
|
||
|
['bike'] = 'Bike Licence',
|
||
|
['hunting'] = 'Hunting Licence',
|
||
|
['business'] = 'Business Licence',
|
||
|
},
|
||
|
|
||
|
Locales = {
|
||
|
CameraLabel = 'Left ~INPUT_CELLPHONE_LEFT~ Right ~INPUT_CELLPHONE_RIGHT~\nUp ~INPUT_CELLPHONE_UP~ Down ~INPUT_CELLPHONE_DOWN~\n~r~Cancel ~INPUT_CELLPHONE_CANCEL~',
|
||
|
ObjectLabel = 'Rotate Object ~INPUT_CELLPHONE_LEFT~ & ~INPUT_CELLPHONE_RIGHT~\n~b~Place Object~w~ ~INPUT_FRONTEND_RDOWN~',
|
||
|
Male = 'Male',
|
||
|
Female = 'Female',
|
||
|
SpeedCameraFine = 'Speed Camera - Speed:',
|
||
|
SpeedCameraBlipLabel = 'Speed Camera',
|
||
|
None = 'None',
|
||
|
Jail = 'Jail',
|
||
|
Reason = 'Reason',
|
||
|
Time = 'Time',
|
||
|
VehicleJacking = 'Vehicle Jacking',
|
||
|
Shooting = 'Shooting',
|
||
|
|
||
|
-- Job Menu Locales
|
||
|
|
||
|
CitizenInteractions = 'Citizen Interactions',
|
||
|
Search = 'Search',
|
||
|
Cuff = 'Cuff',
|
||
|
Uncuff = 'Uncuff',
|
||
|
Drag = 'Drag',
|
||
|
InOutOfVehicle = 'In/out of vehicle',
|
||
|
|
||
|
VehicleInteractions = 'Vehicle Interactions',
|
||
|
Lockpick = 'Lockpick',
|
||
|
WheelClamp = 'Wheel clamp',
|
||
|
Impound = 'Impound',
|
||
|
VehicleSearch = 'Search',
|
||
|
|
||
|
Objects = 'Objects',
|
||
|
Cone = 'Cone',
|
||
|
Barrier = 'Barrier',
|
||
|
Spikestrips = 'Spikestrips',
|
||
|
Tent = 'Tent',
|
||
|
Light = 'Light',
|
||
|
|
||
|
MDT = 'MDT',
|
||
|
Colleague = 'Colleague',
|
||
|
},
|
||
|
|
||
|
Texts = {
|
||
|
[1] = {'[E] - To open the dress menu', 38, 'Open the dress menu', 'fa-solid fa-person-half-dress'},
|
||
|
[2] = {'[E] - To open the armory menu', 38, 'Open the armory menu', 'fa-solid fa-shield-halved'},
|
||
|
[3] = {'[E] - To open the garage menu', 38, 'Open the garage menu', 'fa-solid fa-warehouse'},
|
||
|
[4] = {'[E] - To deposit the vehicle', 38, 'Deposit the vehicle', 'fa-solid fa-car'},
|
||
|
[5] = {'[E] - To Duty ON', '[E] - To Duty OFF', 38, 'To Duty', 'fa-solid fa-newspaper'},
|
||
|
[6] = {'[E] - Search Vehicle Trunk', 38},
|
||
|
[7] = {'[E] - Search Vehicle Glovebox', 38},
|
||
|
[8] = {'[E] - To remove Object', 38, 'Remove Object', 'fa-solid fa-trash'},
|
||
|
[9] = {'[E] - To start job', 38, 'Start job', 'fa-solid fa-play'},
|
||
|
[10] = {'[E] - To finish job', 38, 'Finish job', 'fa-solid fa-stop'},
|
||
|
[11] = {'[E] - To start working', 38, 'Start working', 'fa-solid fa-hammer'},
|
||
|
[12] = {'[E] - To escape By Tunnel', 38, 'Escape By Tunnel', 'fa-solid fa-archway'},
|
||
|
[13] = {'[E] - To open shop', 38, 'Open shop', 'fa-solid fa-shop'},
|
||
|
[14] = {'[E] - To send Player To Jail', 38, 'Send Player To Jail', 'fa-solid fa-handcuffs'},
|
||
|
[15] = {'[E] - To open the boss menu', 38, 'Open the boss menu', 'fa-solid fa-users-gear'},
|
||
|
},
|
||
|
|
||
|
-- Notify function EDITABLE >> cl_utils.lua
|
||
|
Notify = {
|
||
|
[1] = {"POLICE JOB", "No vehicle available for your rank.", 5000, "error"},
|
||
|
[2] = {"POLICE JOB", "You can't deposit this Vehicle.", 5000, "error"},
|
||
|
[3] = {"POLICE JOB", "Duty status: <b>ON", 5000, "info"},
|
||
|
[4] = {"POLICE JOB", "Duty status: <b>OFF", 5000, "info"},
|
||
|
[5] = {"POLICE JOB", "Something is in the way!", 5000, "error"},
|
||
|
[6] = {"POLICE JOB", "There isn't free seat in the Vehicle!", 5000, "error"},
|
||
|
[7] = {"POLICE JOB", "You got:", 5000, "info"},
|
||
|
[8] = {"POLICE JOB", "<br>You spent:<b>", 5000, "info"},
|
||
|
[9] = {"POLICE JOB", "You can't use it.", 5000, "error"},
|
||
|
[10] = {"POLICE JOB", "You don't have enough money!", 5000, "error"},
|
||
|
[11] = {"POLICE JOB", "<b>You have started Work!</b> Go to the Point, marked on the map! You will receive Money when you finish the Job.", 10000, "info"},
|
||
|
[12] = {"POLICE JOB", "Go to the Next Point, marked on the map!", 5000, "info"},
|
||
|
[13] = {"POLICE JOB", "The Prison Guard bringed you back!", 5000, "info"},
|
||
|
[14] = {"POLICE JOB", "You do not have enough cash:", 5000, "error"},
|
||
|
[15] = {"POLICE JOB", "The door is opening, escape!", 5000, "success"},
|
||
|
[16] = {"POLICE JOB", "Please DO NOT SPAM!", 8000, "error"},
|
||
|
[17] = {"POLICE JOB", "You aren't near to a Camera Object!", 5000, "error"},
|
||
|
[18] = {"POLICE JOB", "Hack FAILED!", 5000, "error"},
|
||
|
[19] = {"POLICE JOB", "Hack SUCCESS! The camera has been deactivated.", 5000, "success"},
|
||
|
[20] = {"POLICE JOB", "You have successfully repaired the Camera!", 6000, "success"},
|
||
|
[21] = {"POLICE JOB", "You have successfully submitted!", 6000, "success"},
|
||
|
[22] = {"POLICE JOB", "You have successfully created a fine!", 6000, "success"},
|
||
|
[23] = {"POLICE JOB", "There are no players near you!", 6000, "error"},
|
||
|
[24] = {"POLICE JOB", "Jail time is over!", 6000, "success"},
|
||
|
[25] = {"POLICE JOB", "You have successfully escaped!", 6000, "success"},
|
||
|
[26] = {"POLICE JOB", "You can't escape!", 6000, "error"},
|
||
|
[27] = {"POLICE JOB", "Citizen Call <br>Street: ", 6000, "info"},
|
||
|
[28] = {"POLICE JOB", "No one nearby to drag!", 6000, "error"},
|
||
|
[29] = {"POLICE JOB", "Someone is in the Vehicle!", 6000, "error"},
|
||
|
[30] = {"POLICE JOB", "You have to put a Wheel Clamp to the Wheel first.", 6000, "error"},
|
||
|
[31] = {"POLICE JOB", "You paid a police fine:", 5000, "info"},
|
||
|
[32] = {"POLICE JOB", "The player isn't available!", 5000, "info"},
|
||
|
[33] = {"POLICE JOB", "The player have to put up their hands!", 5000, "error"},
|
||
|
[34] = {"POLICE JOB", "You have to wait to send again.", 5000, "error"},
|
||
|
[35] = {"POLICE JOB", "You have to duty in!", 5000, "error"},
|
||
|
},
|
||
|
|
||
|
Progressbar = {
|
||
|
DutyOFF = 'Duty OFF...',
|
||
|
DutyON = 'Duty ON...',
|
||
|
Working = 'Working...',
|
||
|
WheelClampPlacing = 'Placing Wheel Clamp...',
|
||
|
Impound = 'Impound...',
|
||
|
Rob = 'Player Robbing...'
|
||
|
},
|
||
|
|
||
|
Webhooks = {
|
||
|
Use = true, -- Use webhooks? true / false
|
||
|
Locale = {
|
||
|
['ItemBought'] = 'Item Bought',
|
||
|
['CitizenCallOpen'] = 'Citizen Call - Open',
|
||
|
['CitizenCallClose'] = 'Citizen Call - Close',
|
||
|
['CitizenCallDelete'] = 'Citizen Call - Delete',
|
||
|
['FineCreated'] = 'Fine Created',
|
||
|
['Jail'] = 'Jail',
|
||
|
['Unjail'] = 'Unjail',
|
||
|
|
||
|
['PlayerName'] = 'Player Name',
|
||
|
['Identifier'] = 'Identifier',
|
||
|
['Items'] = 'Items',
|
||
|
['Text'] = 'Text',
|
||
|
['Callid'] = 'Call ID',
|
||
|
['Coords'] = 'Coords',
|
||
|
['Assistant'] = 'Assistant',
|
||
|
['CloseReason'] = 'Close Reason',
|
||
|
['Receiver'] = 'Receiver',
|
||
|
['Amount'] = 'Amount',
|
||
|
['Job'] = 'Job',
|
||
|
['Reason'] = 'Reason',
|
||
|
|
||
|
['Time'] = 'Time ⏲️'
|
||
|
},
|
||
|
|
||
|
-- To change a webhook color you need to set the decimal value of a color, you can use this website to do that - https://www.mathsisfun.com/hexadecimal-decimal-colors.html
|
||
|
Colors = {
|
||
|
['FineCreated'] = 3145631,
|
||
|
['CitizenCallOpen'] = 3145631,
|
||
|
['CitizenCallClose'] = 3145631,
|
||
|
['ItemBought'] = 3145631,
|
||
|
['Jail'] = 3145631,
|
||
|
['Unjail'] = 3145631,
|
||
|
}
|
||
|
}
|
||
|
} --
|