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Main/resources/[weapons]/[Addon]/w_pocketlight/weaponcomponents.meta

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2025-06-26 04:31:30 +02:00
<?xml version="1.0" encoding="UTF-8"?>
<CWeaponComponentInfoBlob>
<Data/>
<Infos>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_W</Name>
<Model>w_me_pocketlight_light</Model>
<LocName>WCT_PFLASH</LocName>
<LocDesc>WCD_PFLASH</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="8.50000"/>
<MainLightColor value="0xFFB1C8FF"/>
<MainLightRange value="18.000000"/>
<MainLightFalloffExponent value="32.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="10.00000"/>
<MainLightCoronaIntensity value="2.000000"/>
<MainLightCoronaSize value="0.18000"/>
<MainLightVolumeIntensity value="0.400000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFFB1C8FF"/>
<MainLightShadowFadeDistance value="15.000000"/>
<MainLightSpecularFadeDistance value="15.000000"/>
<SecondaryLightIntensity value="5.500000"/>
<SecondaryLightColor value="0xFFB1C8FF"/>
<SecondaryLightRange value="8.000000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="2.000000"/>
<SecondaryLightOuterAngle value="25.000000"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0.300000"/>
<SecondaryLightVolumeExponent value="24.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="10.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="true"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_UV</Name>
<Model>w_me_pocketlight_light_uv</Model>
<LocName>WCT_PFLASH_UV</LocName>
<LocDesc>WCD_PFLASH_UV</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="6.500000"/>
<MainLightColor value="0xFF881AAF"/>
<MainLightRange value="5.500000"/>
<MainLightFalloffExponent value="48.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="12.000000"/>
<MainLightCoronaIntensity value="1.000000"/>
<MainLightCoronaSize value="0.18000"/>
<MainLightVolumeIntensity value="0.22000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFF491487"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.800000"/>
<SecondaryLightColor value="0xFF3A05B7"/>
<SecondaryLightRange value="2.850000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="14.000000"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0.300000"/>
<SecondaryLightVolumeExponent value="42.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="true"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_RED</Name>
<Model>w_me_pocketlight_light_red</Model>
<LocName>WCT_PFLASH_RED</LocName>
<LocDesc>WCD_PFLASH_RED</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
<MainLightIntensity value="7.000000"/>
<MainLightColor value="0xFF63101B"/>
<MainLightRange value="8.500000"/>
<MainLightFalloffExponent value="48.000000"/>
<MainLightInnerAngle value="0.000000"/>
<MainLightOuterAngle value="10.000000"/>
<MainLightCoronaIntensity value="1.400000"/>
<MainLightCoronaSize value="0.18000"/>
<MainLightVolumeIntensity value="0.325000"/>
<MainLightVolumeSize value="0.100000"/>
<MainLightVolumeExponent value="70.000000"/>
<MainLightVolumeOuterColor value="0xFF63101B"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="3.500000"/>
<SecondaryLightColor value="0xFF63101B"/>
<SecondaryLightRange value="5.500000"/>
<SecondaryLightFalloffExponent value="64.000000"/>
<SecondaryLightInnerAngle value="0.000000"/>
<SecondaryLightOuterAngle value="22.000000"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0.300000"/>
<SecondaryLightVolumeExponent value="42.000000"/>
<SecondaryLightVolumeOuterColor value="0x00FFFFFF"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="true"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_W</Name>
<Model>w_me_pocketlight_wand_white</Model>
<LocName>WCT_PFLASH_WAND_W</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="5"/>
<MainLightColor value="0xFFB1C8FF"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.75"/>
<MainLightVolumeSize value="0.4"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFFB1C8FF"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFFB1C8FF"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFFB1C8FF"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_R</Name>
<Model>w_me_pocketlight_wand_red</Model>
<LocName>WCT_PFLASH_WAND_R</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="4.5"/>
<MainLightColor value="0xFF630A0A"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.6"/>
<MainLightVolumeSize value="0.3"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFF630A0A"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFF630A0A"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFF630A0A"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_A</Name>
<Model>w_me_pocketlight_wand_amber</Model>
<LocName>WCT_PFLASH_WAND_A</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="4.5"/>
<MainLightColor value="0xFF6B3B12"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.6"/>
<MainLightVolumeSize value="0.3"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFF6B3B12"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFF6B3B12"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFF6B3B12"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
<!--<TintIndexOverride value="9"/>-->
</Item>
<Item type="CWeaponComponentFlashLightInfo">
<Name>COMPONENT_PLIGHT_WAND_G</Name>
<Model>w_me_pocketlight_wand_green</Model>
<LocName>WCT_PFLASH_WAND_G</LocName>
<LocDesc>WCD_PFLASH_WAND</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="2"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="5"/>
<MainLightIntensity value="4.5"/>
<MainLightColor value="0xFF18560A"/>
<MainLightRange value="3.500000"/>
<MainLightFalloffExponent value="48"/>
<MainLightInnerAngle value="20"/>
<MainLightOuterAngle value="360"/>
<MainLightCoronaIntensity value="2"/>
<MainLightCoronaSize value="0.85"/>
<MainLightVolumeIntensity value="0.6"/>
<MainLightVolumeSize value="0.3"/>
<MainLightVolumeExponent value="48"/>
<MainLightVolumeOuterColor value="0xFF18560A"/>
<MainLightShadowFadeDistance value="4.500000"/>
<MainLightSpecularFadeDistance value="4.500000"/>
<SecondaryLightIntensity value="2.500000"/>
<SecondaryLightColor value="0xFF18560A"/>
<SecondaryLightRange value="2.250000"/>
<SecondaryLightFalloffExponent value="64"/>
<SecondaryLightInnerAngle value="0"/>
<SecondaryLightOuterAngle value="120"/>
<SecondaryLightVolumeIntensity value="0.20000"/>
<SecondaryLightVolumeSize value="0"/>
<SecondaryLightVolumeExponent value="42"/>
<SecondaryLightVolumeOuterColor value="0xFF18560A"/>
<SecondaryLightFadeDistance value="4.000000"/>
<fTargetDistalongAimCamera value="8.000000"/>
<FlashLightBone>Gun_FLMuzzle</FlashLightBone>
<FlashLightBoneBulbOn>Bulb_On</FlashLightBoneBulbOn>
<FlashLightBoneBulbOff>Bulb_Off</FlashLightBoneBulbOff>
<ToggleWhenAiming value="false"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_PS</Name>
<Model>w_me_pocketlight_ps</Model>
<LocName>WCT_PFLASH_PSD</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPFlsh</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="true"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_01</Name>
<Model>w_me_pocketlight_camo_01</Model>
<LocName>WCT_CAMO_1</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_02</Name>
<Model>w_me_pocketlight_camo_02</Model>
<LocName>WCT_CAMO_2</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_03</Name>
<Model>w_me_pocketlight_camo_03</Model>
<LocName>WCT_CAMO_3</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
<Item type="CWeaponComponentInfo">
<Name>COMPONENT_PLIGHT_CAMO_04</Name>
<Model>w_me_pocketlight_camo_04</Model>
<LocName>WCT_CAMO_9</LocName>
<LocDesc>WCD_INVALID</LocDesc>
<AttachBone>AAPCamo</AttachBone>
<AccuracyModifier type="NULL"/>
<DamageModifier type="NULL"/>
<bShownOnWheel value="false"/>
<CreateObject value="true"/>
<HudDamage value="0"/>
<HudSpeed value="0"/>
<HudCapacity value="0"/>
<HudAccuracy value="0"/>
<HudRange value="0"/>
</Item>
</Infos>
<InfoBlobName>Pocket Flashlight by w/</InfoBlobName>
</CWeaponComponentInfoBlob>