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Config = { }
Config.UseTarget = GetConvar ( ' UseTarget ' , ' false ' ) == ' true ' -- Use qb-target interactions (don't change this, go to your server.cfg and add `setr UseTarget true` to use this and just that from true to false or the other way around)
Config.PauseMapText = ' ' -- Text shown above the map when ESC is pressed. If left empty 'FiveM' will appear
Config.HarnessUses = 20
Config.DamageNeeded = 100.0 -- amount of damage till you can push your vehicle. 0-1000
Config.Logging = ' discord ' -- fivemanage
Config.AFK = {
ignoredGroups = {
[ ' mod ' ] = true ,
[ ' admin ' ] = true ,
[ ' god ' ] = true
} ,
secondsUntilKick = 1000000 , -- AFK Kick Time Limit (in seconds)
kickInCharMenu = false -- Set to true if you want to kick players for being AFK even when they are in the character menu.
}
Config.HandsUp = {
command = ' hu ' ,
keybind = ' ' ,
controls = { 24 , 25 , 47 , 58 , 59 , 63 , 64 , 71 , 72 , 75 , 140 , 141 , 142 , 143 , 257 , 263 , 264 }
}
Config.Binoculars = {
zoomSpeed = 10.0 , -- camera zoom speed
storeBinocularsKey = 177 -- backspace by default
}
Config.AIResponse = {
wantedLevels = false , -- if true, you will recieve wanted levels
dispatchServices = { -- AI dispatch services
[ 1 ] = false , -- Police Vehicles
[ 2 ] = false , -- Police Helicopters
[ 3 ] = false , -- Fire Department Vehicles
[ 4 ] = false , -- Swat Vehicles
[ 5 ] = false , -- Ambulance Vehicles
[ 6 ] = false , -- Police Motorcycles
[ 7 ] = false , -- Police Backup
[ 8 ] = false , -- Police Roadblocks
[ 9 ] = false , -- PoliceAutomobileWaitPulledOver
[ 10 ] = false , -- PoliceAutomobileWaitCruising
[ 11 ] = false , -- Gang Members
[ 12 ] = false , -- Swat Helicopters
[ 13 ] = false , -- Police Boats
[ 14 ] = false , -- Army Vehicles
[ 15 ] = false -- Biker Backup
}
}
-- To Set This Up visit https://forum.cfx.re/t/how-to-updated-discord-rich-presence-custom-image/157686
Config.Discord = {
isEnabled = false , -- If set to true, then discord rich presence will be enabled
applicationId = ' 00000000000000000 ' , -- The discord application id
iconLarge = ' logo_name ' , -- The name of the large icon
iconLargeHoverText = ' This is a Large icon with text ' , -- The hover text of the large icon
iconSmall = ' small_logo_name ' , -- The name of the small icon
iconSmallHoverText = ' This is a Small icon with text ' , -- The hover text of the small icon
updateRate = 60000 , -- How often the player count should be updated
showPlayerCount = true , -- If set to true the player count will be displayed in the rich presence
maxPlayers = 48 , -- Maximum amount of players
buttons = {
{
text = ' First Button! ' ,
url = ' fivem://connect/localhost:30120 '
} ,
{
text = ' Second Button! ' ,
url = ' fivem://connect/localhost:30120 '
}
}
}
Config.Density = {
parked = 0.8 ,
vehicle = 0.8 ,
multiplier = 0.8 ,
peds = 0.8 ,
scenario = 0.8
}
Config.Disable = {
hudComponents = { 1 , 2 , 3 , 4 , 7 , 9 , 13 , 19 , 20 , 21 , 22 } , -- Hud Components: https://docs.fivem.net/natives/?_0x6806C51AD12B83B8
controls = { 37 } , -- Controls: https://docs.fivem.net/docs/game-references/controls/
displayAmmo = true , -- false disables ammo display
ambience = false , -- disables distance sirens, distance car alarms, flight music, etc
idleCamera = true , -- disables the idle cinematic camera
vestDrawable = false , -- disables the vest equipped when using heavy armor
pistolWhipping = true , -- disables pistol whipping
driveby = false , -- disables driveby
}
Config.RelieveWeedStress = math.random ( 15 , 20 ) -- stress relief amount (100 max)
Config.Consumables = {
eat = { -- default food items
--[[ ['sandwich'] = math.random(35, 54),
[ ' tosti ' ] = math.random ( 40 , 50 ) ,
[ ' twerks_candy ' ] = math.random ( 35 , 54 ) ,
[ ' snikkel_candy ' ] = math.random ( 40 , 50 ) ,
[ ' tims_instant_nudeln ' ] = math.random ( 40 , 50 ) ] ]
} ,
drink = { -- default drink items
--[[ ['water_bottle'] = math.random(35, 54),
[ ' kurkakola ' ] = math.random ( 35 , 54 ) ,
[ ' coffee ' ] = math.random ( 40 , 50 ) ,
[ ' spazi ' ] = math.random ( 40 , 50 ) ] ]
} ,
alcohol = { -- default alcohol items
--[[ ['whiskey'] = math.random(20, 30),
[ ' beer ' ] = math.random ( 30 , 40 ) ,
[ ' vodka ' ] = math.random ( 20 , 40 ) , ] ]
} ,
custom = { -- put any custom items here
-- ['newitem'] = {
-- progress = {
-- label = 'Using Item...',
-- time = 5000
-- },
-- animation = {
-- animDict = 'amb@prop_human_bbq@male@base',
-- anim = 'base',
-- flags = 8,
-- },
-- prop = {
-- model = false,
-- bone = false,
-- coords = false, -- vector 3 format
-- rotation = false, -- vector 3 format
-- },
-- replenish = {'''
-- type = 'Hunger', -- replenish type 'Hunger'/'Thirst' / false
-- replenish = math.random(20, 40),
-- isAlcohol = false, -- if you want it to add alcohol count
-- event = false, -- 'eventname' if you want it to trigger an outside event on use useful for drugs
-- server = false -- if the event above is a server event
-- }
-- }
}
}
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---Config.Fireworks = {
--- delay = 5, -- time in s till it goes off
--- items = { -- firework items
--- 'firework1',
-- 'firework2',
-- 'firework3',
-- 'firework4'
-- }
---}
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Config.BlacklistedScenarios = {
types = {
' WORLD_VEHICLE_MILITARY_PLANES_SMALL ' ,
' WORLD_VEHICLE_MILITARY_PLANES_BIG ' ,
' WORLD_VEHICLE_AMBULANCE ' ,
' WORLD_VEHICLE_POLICE_NEXT_TO_CAR ' ,
' WORLD_VEHICLE_POLICE_CAR ' ,
' WORLD_VEHICLE_POLICE_BIKE '
} ,
groups = {
2017590552 ,
2141866469 ,
1409640232 ,
` ng_planes `
}
}
Config.BlacklistedVehs = {
[ ` jet ` ] = true ,
[ ` lazer ` ] = true ,
[ ` buzzard ` ] = true ,
[ ` buzzard2 ` ] = true ,
[ ` annihilator ` ] = true ,
[ ` savage ` ] = true ,
[ ` titan ` ] = true ,
[ ` rhino ` ] = true ,
[ ` mule ` ] = true ,
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[ ` blimp ` ] = true ,
[ ` blimp2 ` ] = true ,
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[ ` maverick ` ] = true ,
[ ` airtug ` ] = true ,
[ ` hydra ` ] = true ,
[ ` oppressor ` ] = true ,
[ ` technical3 ` ] = true ,
[ ` insurgent3 ` ] = true ,
[ ` apc ` ] = true ,
[ ` tampa3 ` ] = true ,
[ ` trailersmall2 ` ] = true ,
[ ` halftrack ` ] = true ,
[ ` hunter ` ] = true ,
[ ` vigilante ` ] = true ,
[ ` akula ` ] = true ,
[ ` barrage ` ] = true ,
[ ` khanjali ` ] = true ,
[ ` caracara ` ] = true ,
[ ` blimp3 ` ] = true ,
[ ` menacer ` ] = true ,
[ ` oppressor2 ` ] = true ,
[ ` scramjet ` ] = true ,
[ ` strikeforce ` ] = true ,
[ ` cerberus ` ] = true ,
[ ` cerberus2 ` ] = true ,
[ ` cerberus3 ` ] = true ,
[ ` scarab2 ` ] = true ,
[ ` scarab3 ` ] = true ,
[ ` rrocket ` ] = true ,
[ ` ruiner2 ` ] = true ,
[ ` deluxo ` ] = true ,
[ ` cargoplane2 ` ] = true ,
[ ` voltic2 ` ] = true
}
Config.BlacklistedWeapons = {
[ ` WEAPON_RAILGUN ` ] = true ,
}
Config.BlacklistedPeds = {
[ ` s_m_y_ranger_01 ` ] = true ,
[ ` s_m_y_sheriff_01 ` ] = true ,
[ ` s_m_y_cop_01 ` ] = true ,
[ ` s_f_y_sheriff_01 ` ] = true ,
[ ` s_f_y_cop_01 ` ] = true ,
[ ` s_m_y_hwaycop_01 ` ] = true
}
Config.Objects = { -- for object removal
{ coords = vector3 ( 266.09 , - 349.35 , 44.74 ) , heading = 0 , length = 200 , width = 200 , model = ' prop_sec_barier_02b ' } ,
{ coords = vector3 ( 285.28 , - 355.78 , 45.13 ) , heading = 0 , length = 200 , width = 200 , model = ' prop_sec_barier_02a ' } ,
}
-- You may add more than 2 selections and it will bring up a menu for the player to select which floor be sure to label each section though
Config.Teleports = {
[ 1 ] = { -- Elevator @ labs
[ 1 ] = { -- up
poly = { coords = vector3 ( 3540.74 , 3675.59 , 20.99 ) , heading = 167.5 , length = 2 , width = 2 } ,
allowVeh = false , -- whether or not to allow use in vehicle
label = false -- set this to a string for a custom label or leave it false to keep the default. if more than 2 options, label all options
} ,
[ 2 ] = { -- down
poly = { coords = vector3 ( 3540.74 , 3675.59 , 28.11 ) , heading = 172.5 , length = 2 , width = 2 } ,
allowVeh = false ,
label = false
}
} ,
[ 2 ] = { --Coke Processing Enter/Exit
[ 1 ] = {
poly = { coords = vector3 ( 909.49 , - 1589.22 , 30.51 ) , heading = 92.24 , length = 2 , width = 2 } ,
allowVeh = false ,
label = ' [E] Enter Coke Processing '
} ,
[ 2 ] = {
poly = { coords = vector3 ( 1088.81 , - 3187.57 , - 38.99 ) , heading = 181.7 , length = 2 , width = 2 } ,
allowVeh = false ,
label = ' [E] Leave '
}
}
}
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--Config.CarWash = {
--- dirtLevel = 0.1, -- threshold for the dirt level to be counted as dirty
--- defaultPrice = 20, -- default price for the carwash
--- locations = {
--- [1] = { coords = vector3(174.81, -1736.77, 28.87), length = 7.0, width = 8.8, heading = 359 }, -- South Los Santos Carson Avenue
-- [2] = { coords = vector3(25.2, -1391.98, 28.91), length = 6.6, width = 8.2, heading = 0 }, -- South Los Santos Innocence Boulevard
--- [3] = { coords = vector3(-74.27, 6427.72, 31.02), length = 9.4, width = 8, heading = 315 }, -- Paleto Bay Boulevard
--- [4] = { coords = vector3(1362.69, 3591.81, 34.5), length = 6.4, width = 8, heading = 21 }, -- Sandy Shores
--- [5] = { coords = vector3(-699.84, -932.68, 18.59), length = 11.8, width = 5.2, heading = 0 } -- Little Seoul Gas Station
--- }
---}