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Main/resources/[Developer]/[Anna]/ngd-Bridge/framework/qbox/server.lua

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Lua
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2025-06-07 08:51:21 +02:00
module 'shared/debug'
module 'shared/resource'
module 'shared/table'
module 'shared/player'
QBX = nil
Version = resource.version(Bridge.FrameworkName)
if not rawget(_G, "lib") then include('ox_lib', 'init') end
include(Bridge.FrameworkName, 'modules/playerdata')
include(Bridge.FrameworkName, 'modules/lib')
Bridge.Debug('Framework', 'QBox', Version)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerLoaded', function()
pcall(Framework.OnPlayerLoaded, source)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnPlayerUnload', function()
pcall(Framework.OnPlayerUnload, source)
end)
AddEventHandler('playerDropped', function()
local src = source
TriggerClientEvent('QBX:Player:Dropped', src)
pcall(Framework.OnPlayerUnload, src)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnJobUpdate', function()
pcall(Framework.OnJobUpdate, source)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:SetDuty', function()
pcall(Framework.OnJobDutyUpdate, source)
end)
RegisterNetEvent(Bridge.FrameworkPrefix .. ':Server:OnGangUpdate', function()
pcall(Framework.OnGangUpdate, source)
end)
local function UnpackCallback(arguments, i)
if not arguments then return end
local index = i or 1
if index <= #arguments then
return arguments[index], UnpackCallback(arguments, index + 1)
end
end
Framework.CreateCallback = function(name, cb)
lib.callback.register(name, function(source, ...)
local p = promise.new()
cb(source, function(...) p:resolve({...}) end, ...)
return UnpackCallback(Citizen.Await(p))
end)
end
Framework.TriggerCallback = function(source, name, cb, ...)
lib.callback(name, source, cb, ...)
end
Framework.CreateUseableItem = function(name, cb)
exports[Bridge.FrameworkName]:CreateUseableItem(name, function(source, data)
cb(source, data.name, { weight = data.weight, count = data.amount, slot = data.slot, name = data.name, metadata = data.info or data.metadata or {}, label = data.label })
end)
end
Framework.GetPlayer = function(source)
local src = source
local Player = exports[Bridge.FrameworkName]:GetPlayer(src)
if not Player then return nil end
local self = table.deepclone(Framework.Player)
self.source = Player.PlayerData.source
self.Identifier = Player.PlayerData.citizenid
self.Name = Player.PlayerData.name
self.Firstname = Player.PlayerData.charinfo.firstname
self.Lastname = Player.PlayerData.charinfo.lastname
self.DateOfBirth = Player.PlayerData.charinfo.birthdate or '00-00-0000'
self.Gender = (Player.PlayerData.charinfo.gender == 0 and 'm' or 'f')
self.Job.Name = (Player.PlayerData.job.type == "leo" and "police" or Player.PlayerData.job.name)
self.Job.Label = Player.PlayerData.job.label
self.Job.Duty = Player.PlayerData.job.onduty
self.Job.Boss = Player.PlayerData.job.isboss
self.Job.Grade.Name = Player.PlayerData.job.grade.name
self.Job.Grade.Level = Player.PlayerData.job.grade.level
self.Gang.Name = Player.PlayerData.gang.name
self.Gang.Label = Player.PlayerData.gang.label
self.Gang.Boss = Player.PlayerData.gang.isboss
self.Gang.Grade.Name = Player.PlayerData.gang.grade.name
self.Gang.Grade.Level = Player.PlayerData.gang.grade.level
self.Metadata = Player.PlayerData.metadata
self.SetJob = function(job, grade)
return Player.Functions.SetJob(job, grade)
end
self.SetGang = function(gang, grade)
return Player.Functions.SetGang(gang, grade)
end
self.AddMoney = function(type, amount)
return Player.Functions.AddMoney(type, amount)
end
self.RemoveMoney = function(type, amount)
return Player.Functions.RemoveMoney(type, amount)
end
self.GetMoney = function(type)
return Player.Functions.GetMoney(type)
end
self.GetStatus = function(key)
return Framework.Round(Player.PlayerData.metadata[key], 0)
end
self.SetStatus = function(key, value)
Player.Functions.SetMetaData(key, value)
end
self.GetMetaData = function(key)
if not key then return Player.PlayerData.metadata end
return Player.Functions.GetMetaData(key)
end
self.SetMetaData = function(key, value)
Player.Functions.SetMetaData(key, value)
end
self.HasLicense = function(name)
return Player.PlayerData.metadata['licences'][name] or false
end
self.GetLicenses = function()
return Player.PlayerData.metadata['licences']
end
self.AddLicense = function(name)
local licences = Player.PlayerData.metadata['licences']
licences[name] = true
Player.Functions.SetMetaData("licences", licences)
end
self.RemoveLicense = function(name)
local licences = Player.PlayerData.metadata['licences']
if licences[name] then
licences[name] = false
Player.Functions.SetMetaData("licences", licences)
end
end
return self
end
Framework.GetPlayerByIdentifier = function(identifier)
return Framework.GetPlayer(exports[Bridge.FrameworkName]:GetPlayerByCitizenId(identifier)?.PlayerData?.source)
end
Framework.DoesJobExist = function(job, grade)
grade = tostring(grade)
if job and grade then
if QBX.Shared.Jobs[job] and QBX.Shared.Jobs[job].grades[grade] then
return true
else
return false
end
end
return false
end
Framework.DoesGangExist = function(gang, grade)
grade = tostring(grade)
if gang and grade then
if QBX.Shared.Gangs[gang] and QBX.Shared.Gangs[gang].grades[grade] then
return true
else
return false
end
end
return false
end
Framework.RegisterSociety = function(name, type)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return end
if type == 'job' then type = 'boss' end
local management_funds = Database.scalar('SELECT `job_name` FROM `management_funds` WHERE `job_name` = ?', { name })
if not management_funds then
Database.insert('INSERT INTO `management_funds` (`job_name`, `amount`, `type`) VALUES (?, ?, ?)', { name, 0, type })
end
end
Framework.SocietyGetMoney = function(name, type)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return 0 end
return exports['Renewed-Banking']:getAccountMoney(name)
end
Framework.SocietyAddMoney = function(name, type, amount)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
if amount < 0 or amount == 0 then return false end
return exports['Renewed-Banking']:addAccountMoney(name, amount)
end
Framework.SocietyRemoveMoney = function(name, type, amount)
if type ~= 'job' and type ~= 'gang' then error('Society Type Must Be Job Or Gang', 0) return false end
return exports['Renewed-Banking']:removeAccountMoney(name, amount)
end
Framework.Notify = function(source, message, type, length)
TriggerClientEvent('ox_lib:notify', source, { description = message, type = type, duration = length })
end
Framework.IsPlayerDead = function(source)
local Player = exports[Bridge.FrameworkName]:GetPlayer(source)
return (Player.PlayerData.metadata['isdead'] or Player.PlayerData.metadata['inlaststand'])
end
Framework.HasPermission = function(source, permission)
if type(permission) == "string" then
return IsPlayerAceAllowed(source, permission)
elseif type(permission) == "table" then
for _, perm in pairs(permission) do
if IsPlayerAceAllowed(source, perm) then
return true
end
end
end
return false
end
Framework.CreateCallback(('%s:SpawnVehicle'):format(Bridge.Resource), function(source, cb, model, coords, warp)
local model = type(model) == "string" and joaat(model) or model
local netId = qbx.spawnVehicle({ model = model, spawnSource = coords, warp = warp and GetPlayerPed(source) or nil })
cb(netId)
end)