forked from Simnation/Main
17 lines
537 B
Lua
17 lines
537 B
Lua
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---@param model string
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---@param coords table
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---@param heading number
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---@return integer | nil
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local createProp = function(model, coords, heading)
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lib.requestModel(model, 5)
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local prop = CreateObject(GetHashKey(model), coords.x, coords.y, coords.z, false, false, false)
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if DoesEntityExist(prop) then
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SetEntityHeading(prop, heading)
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FreezeEntityPosition(prop, true)
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return prop
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else
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print("Failed to create prop: " .. model)
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return nil
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end
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end
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exports("createProp", createProp)
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