2025-06-07 08:51:21 +02:00
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-- You can edit the events on the right side if you for any reason don't use the default event name
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EXTERNAL_EVENTS_NAMES = {
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["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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}
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-- Skips or not if an item exists (useful with inventories that doesn't save items in database or in ESX.Items table, example ox_inventory)
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2025-07-27 20:36:10 +02:00
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SKIP_ITEM_EXISTS_CHECK = true
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2025-06-07 08:51:21 +02:00
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-- Force inventory refresh or not. Set to true if NPC selling is not working properly
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FORCE_INVENTORY_REFRESH = true
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--[[
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You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
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If you edit this, you WILL have also to edit the function in cl_integrations.lua file
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]]
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function IsPlayerJobAllowed(playerId, allowedJobs)
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if(not allowedJobs) then return true end
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local playerJob = Framework.getPlayerJobName(playerId)
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if(allowedJobs[playerJob] == true) then
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return true
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elseif(allowedJobs[playerJob]) then
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local playerJobGrade = tostring( Framework.getPlayerJobGrade(playerId) )
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return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
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else
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return false
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end
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end
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