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Main/resources/[creator]/robberies_creator/integrations/sh_integrations.lua

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2025-06-07 08:51:21 +02:00
--[[
If you have a different script name for the following ones, change it to your one
Example:
EXTERNAL_SCRIPTS_NAMES = {
["es_extended"] = "mygamemode_extended",
}
]]
EXTERNAL_SCRIPTS_NAMES = {
["es_extended"] = "es_extended",
["qb-core"] = "qb-core",
["doors_creator"] = "doors_creator", -- Only doors creator is supported
-- Safe minigame, credits: https://github.com/VHall1/pd-safe
["pd-safe"] = "pd-safe",
-- lockpick minigame, credits: https://github.com/baguscodestudio/lockpick
["lockpick"] = "lockpick",
-- datacrack minigame, credits: https://github.com/utkuali/datacrack
["datacrack"] = "datacrack",
-- fingerprint minigame, credits: https://github.com/utkuali/Finger-Print-Hacking-Game
["utk_fingerprint"] = "utk_fingerprint",
-- memory minigame, credits: https://github.com/ultrahacx/ultra-keypackhack
["ultra-keypackhack"] = "ultra-keypackhack",
-- If you don't use these inventories, don't touch
["ox_inventory"] = "ox_inventory",
["qs-inventory"] = "qs-inventory",
-- Targeting
["ox_target"] = "ox_target",
["qb-target"] = "qb-target",
}
-- Edit here your police jobs
POLICE_JOBS_NAMES = {
["police"] = true,
["sheriff"] = true,
}
-- Jobs that won't be able to use any heist step at all
BLACKLISTED_JOBS = {
["police"] = true,
["sheriff"] = true,
}
--[[
The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
]]
SECONDS_TO_REFRESH_SHARED_OBJECT = nil
-- Used for outputs
DEBUG = false