forked from Simnation/Main
144 lines
4.3 KiB
Lua
144 lines
4.3 KiB
Lua
![]() |
local QBCore = exports['qb-core']:GetCoreObject()
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-- Debug Print Funktion
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local function Debug(msg)
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print("^2[Coffee Debug] ^7" .. msg)
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end
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CreateThread(function()
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Debug("Script starting...")
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for _, prop in pairs(Config.CoffeeProps) do
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exports['qb-target']:AddTargetModel(prop, {
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options = {
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{
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num = 1,
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type = "client",
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event = "nordi_coffeemachine:client:OpenMenu",
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icon = 'fas fa-coffee',
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label = 'Kaffee zubereiten',
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}
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},
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distance = 2.0
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})
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end
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Debug("Target options registered")
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end)
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-- Event Handler für das Öffnen des Menüs
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RegisterNetEvent('nordi_coffeemachine:client:OpenMenu')
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AddEventHandler('nordi_coffeemachine:client:OpenMenu', function()
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Debug("Opening menu...")
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OpenCoffeeMenu()
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end)
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function CheckIngredients(requirements)
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local hasItems = true
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local missingItems = {}
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for _, requirement in ipairs(requirements) do
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local hasItem = QBCore.Functions.HasItem(requirement.item, requirement.amount)
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if not hasItem then
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hasItems = false
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table.insert(missingItems, {
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item = requirement.item,
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required = requirement.amount
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})
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end
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end
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return hasItems, missingItems
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end
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function ShowMissingIngredientsWarning(missingItems)
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local warningText = "Fehlende Zutaten:\n"
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for _, item in ipairs(missingItems) do
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local itemLabel = QBCore.Shared.Items[item.item].label
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warningText = warningText .. "- " .. itemLabel .. " (benötigt: " .. item.required .. ")\n"
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end
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QBCore.Functions.Notify(warningText, "error", 5000)
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end
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function OpenCoffeeMenu()
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Debug("Building menu options...")
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local options = {}
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for _, coffee in ipairs(Config.CoffeeOptions) do
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local hasIngredients, missing = CheckIngredients(coffee.requires)
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local description = coffee.description .. "\n\nBenötigt:"
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for _, req in ipairs(coffee.requires) do
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local itemLabel = QBCore.Shared.Items[req.item].label
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local hasItem = QBCore.Functions.HasItem(req.item, req.amount)
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local status = hasItem and "~g~✓" or "~r~✗"
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description = description .. "\n- " .. req.amount .. "x " .. itemLabel .. " " .. status
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end
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table.insert(options, {
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title = coffee.label,
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description = description,
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icon = coffee.icon,
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onSelect = function()
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local canMake, missingItems = CheckIngredients(coffee.requires)
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if canMake then
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PrepareCoffee(coffee)
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else
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ShowMissingIngredientsWarning(missingItems)
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end
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end
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})
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end
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Debug("Showing menu...")
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lib.registerContext({
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id = 'coffee_menu',
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title = 'Kaffeeautomat',
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options = options
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})
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lib.showContext('coffee_menu')
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end
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function PrepareCoffee(selectedCoffee)
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Debug("Starting coffee preparation...")
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local player = PlayerPedId()
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local animDict = "mini@drinking"
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local anim = "shots_barman_b"
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Wait(0)
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end
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QBCore.Functions.Progressbar("get_coffee", selectedCoffee.label.." wird zubereitet...", Config.ProgressTime or 5000, false, true, {
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disableMovement = true,
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disableCarMovement = true,
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disableMouse = false,
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disableCombat = true,
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}, {
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animDict = animDict,
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anim = anim,
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flags = 49,
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}, {}, {}, function() -- Erfolg
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Debug("Coffee preparation successful, triggering server event...")
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TriggerServerEvent('coffee-script:giveCoffee', selectedCoffee.item, selectedCoffee.requires)
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end, function() -- Abgebrochen
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Debug("Coffee preparation cancelled")
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QBCore.Functions.Notify("Zubereitung abgebrochen", "error")
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end)
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end
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-- Debug Event
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RegisterNetEvent('coffee-script:debug')
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AddEventHandler('coffee-script:debug', function(msg)
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Debug(msg)
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end)
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