1
0
Fork 0
forked from Simnation/Main
Main/resources/[tools]/NativeUI/items/UIMenuListItem.lua

206 lines
5.5 KiB
Lua
Raw Normal View History

2025-06-07 08:51:21 +02:00
UIMenuListItem = setmetatable({}, UIMenuListItem)
UIMenuListItem.__index = UIMenuListItem
UIMenuListItem.__call = function() return "UIMenuItem", "UIMenuListItem" end
function UIMenuListItem.New(Text, Items, Index, Description)
if type(Items) ~= "table" then Items = {} end
if Index == 0 then Index = 1 end
local _UIMenuListItem = {
Base = UIMenuItem.New(Text or "", Description or ""),
Items = Items,
LeftArrow = Sprite.New("commonmenu", "arrowleft", 110, 105, 30, 30),
RightArrow = Sprite.New("commonmenu", "arrowright", 280, 105, 30, 30),
ItemText = UIResText.New("", 290, 104, 0.35, 255, 255, 255, 255, 0, "Right"),
_Index = tonumber(Index) or 1,
Panels = {},
OnListChanged = function(menu, item, newindex) end,
OnListSelected = function(menu, item, newindex) end,
}
return setmetatable(_UIMenuListItem, UIMenuListItem)
end
function UIMenuListItem:SetParentMenu(Menu)
if Menu ~= nil and Menu() == "UIMenu" then
self.Base.ParentMenu = Menu
else
return self.Base.ParentMenu
end
end
function UIMenuListItem:Position(Y)
if tonumber(Y) then
self.LeftArrow:Position(300 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 147 + Y + self.Base._Offset.Y)
self.RightArrow:Position(400 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 147 + Y + self.Base._Offset.Y)
self.ItemText:Position(300 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, 147 + Y + self.Base._Offset.Y)
self.Base:Position(Y)
end
end
function UIMenuListItem:Selected(bool)
if bool ~= nil then
self.Base._Selected = tobool(bool)
else
return self.Base._Selected
end
end
function UIMenuListItem:Hovered(bool)
if bool ~= nil then
self.Base._Hovered = tobool(bool)
else
return self.Base._Hovered
end
end
function UIMenuListItem:Enabled(bool)
if bool ~= nil then
self.Base._Enabled = tobool(bool)
else
return self.Base._Enabled
end
end
function UIMenuListItem:Description(str)
if tostring(str) and str ~= nil then
self.Base._Description = tostring(str)
else
return self.Base._Description
end
end
function UIMenuListItem:Offset(X, Y)
if tonumber(X) or tonumber(Y) then
if tonumber(X) then
self.Base._Offset.X = tonumber(X)
end
if tonumber(Y) then
self.Base._Offset.Y = tonumber(Y)
end
else
return self.Base._Offset
end
end
function UIMenuListItem:Text(Text)
if tostring(Text) and Text ~= nil then
self.Base.Text:Text(tostring(Text))
else
return self.Base.Text:Text()
end
end
function UIMenuListItem:Index(Index)
if tonumber(Index) then
if tonumber(Index) > #self.Items then
self._Index = 1
elseif tonumber(Index) < 1 then
self._Index = #self.Items
else
self._Index = tonumber(Index)
end
else
return self._Index
end
end
function UIMenuListItem:ItemToIndex(Item)
for i = 1, #self.Items do
if type(Item) == type(self.Items[i]) and Item == self.Items[i] then
return i
elseif type(self.Items[i]) == "table" and (type(Item) == type(self.Items[i].Name) or type(Item) == type(self.Items[i].Value)) and (Item == self.Items[i].Name or Item == self.Items[i].Value) then
return i
end
end
end
function UIMenuListItem:IndexToItem(Index)
if tonumber(Index) then
if tonumber(Index) == 0 then Index = 1 end
if self.Items[tonumber(Index)] then
return self.Items[tonumber(Index)]
end
end
end
function UIMenuListItem:SetLeftBadge()
error("This item does not support badges")
end
function UIMenuListItem:SetRightBadge()
error("This item does not support badges")
end
function UIMenuListItem:RightLabel()
error("This item does not support a right label")
end
function UIMenuListItem:AddPanel(Panel)
if Panel() == "UIMenuPanel" then
table.insert(self.Panels, Panel)
Panel:SetParentItem(self)
end
end
function UIMenuListItem:RemovePanelAt(Index)
if tonumber(Index) then
if self.Panels[Index] then
table.remove(self.Panels, tonumber(Index))
end
end
end
function UIMenuListItem:FindPanelIndex(Panel)
if Panel() == "UIMenuPanel" then
for Index = 1, #self.Panels do
if self.Panels[Index] == Panel then
return Index
end
end
end
return nil
end
function UIMenuListItem:FindPanelItem()
for Index = #self.Items, 1, -1 do
if self.Items[Index].Panel then
return Index
end
end
return nil
end
function UIMenuListItem:Draw()
self.Base:Draw()
if self:Enabled() then
if self:Selected() then
self.ItemText:Colour(0, 0, 0, 255)
self.LeftArrow:Colour(0, 0, 0, 255)
self.RightArrow:Colour(0, 0, 0, 255)
else
self.ItemText:Colour(245, 245, 245, 255)
self.LeftArrow:Colour(245, 245, 245, 255)
self.RightArrow:Colour(245, 245, 245, 255)
end
else
self.ItemText:Colour(163, 159, 148, 255)
self.LeftArrow:Colour(163, 159, 148, 255)
self.RightArrow:Colour(163, 159, 148, 255)
end
local Text = (type(self.Items[self._Index]) == "table") and tostring(self.Items[self._Index].Name) or tostring(self.Items[self._Index])
local Offset = MeasureStringWidth(Text, 0, 0.35)
self.ItemText:Text(Text)
self.LeftArrow:Position(378 - Offset + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, self.LeftArrow.Y)
if self:Selected() then
self.LeftArrow:Draw()
self.RightArrow:Draw()
self.ItemText:Position(403 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, self.ItemText.Y)
else
self.ItemText:Position(418 + self.Base._Offset.X + self.Base.ParentMenu.WidthOffset, self.ItemText.Y)
end
self.ItemText:Draw()
end