forked from Simnation/Main
46 lines
1.8 KiB
Lua
46 lines
1.8 KiB
Lua
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-- You can edit the events on the right side if you for any reason don't use the default event name
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EXTERNAL_EVENTS_NAMES = {
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["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
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}
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--[[
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You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
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If you edit this, you WILL have also to edit the function in cl_integrations.lua file
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]]
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function isPlayerAllowedForJobs(playerId, allowedJobs)
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if(not allowedJobs) then return true end
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local playerJob = Framework.getPlayerJobName(playerId)
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if(allowedJobs[playerJob] == true) then
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return true
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elseif(allowedJobs[playerJob]) then
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local playerJobGrade = tostring( Framework.getPlayerJobGrade(playerId) )
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return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
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else
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return false
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end
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end
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-- Used if you enable the detailed blips sprites, when a player will be in a vehicle, the blip sprite will be the one defined here
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DETAILED_BLIP_SPRITES = {
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["car"] = 225,
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["heli"] = 43,
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["boat"] = 427,
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["plane"] = 307,
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}
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-- If true, the script will use all the times the isPlayerAllowedForJobs defined above, in any case
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FORCE_USE_OF_CUSTOM_PLAYER_ALLOWED_JOBS_FUNCTION = false
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-- If true, the script will use a more expensive way to get the player character name
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FORCE_USE_OF_CUSTOM_GET_PLAYER_CHARACTER_NAME_FUNCTION = false
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-- If true, the script will use a more expensive way to know if a player has an item or not
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FORCE_USE_OF_CUSTOM_ITEM_CHECK_FUNCTION = false
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-- If true, the script will use a more expensive way to get the player identifier
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FORCE_USE_OF_CUSTOM_PLAYER_IDENTIFIER_FUNCTION = false
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