forked from Simnation/Main
33 lines
1.4 KiB
Lua
33 lines
1.4 KiB
Lua
![]() |
-- You can edit the events on the right side if you for any reason don't use the default event name
|
||
|
|
||
|
EXTERNAL_EVENTS_NAMES = {
|
||
|
["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
|
||
|
}
|
||
|
|
||
|
-- Skips or not if an item exists (useful with inventories that doesn't save items in database or in ESX.Items table, example ox_inventory)
|
||
|
SKIP_ITEM_EXISTS_CHECK = false
|
||
|
|
||
|
--[[
|
||
|
You can edit this function if you want to add second jobs or anything like that (editing this function is down to you)
|
||
|
If you edit this, you WILL have also to edit the function in cl_integrations.lua file
|
||
|
]]
|
||
|
function isPlayerAllowedForJobs(playerId, allowedJobs)
|
||
|
if(not allowedJobs) then return true end
|
||
|
|
||
|
local playerJob = Framework.getPlayerJobName(playerId)
|
||
|
|
||
|
if(allowedJobs[playerJob] == true) then
|
||
|
return true
|
||
|
elseif(allowedJobs[playerJob]) then
|
||
|
local playerJobGrade = tostring( Framework.getPlayerJobGrade(playerId) )
|
||
|
|
||
|
return allowedJobs[playerJob] and allowedJobs[playerJob][playerJobGrade]
|
||
|
else
|
||
|
return false
|
||
|
end
|
||
|
end
|
||
|
|
||
|
-- Distance tolerance when doing server side check about the current player distance with the checkpoint
|
||
|
-- Increase in case it happens that a checkpoint it's not "passed" when going too fast
|
||
|
DISTANCE_TOLERANCE = 30.0
|