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Main/resources/[creator]/jobs_creator/integrations/cl_integrations.lua

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2025-06-07 08:51:21 +02:00
EXTERNAL_EVENTS_NAMES = {
["esx:getSharedObject"] = nil, -- This is nil because it will be found automatically, change it to your one ONLY in the case it can't be found
["esx_skin:save"] = "esx_skin:save",
["esx_billing:sendBill"] = "esx_billing:sendBill",
["jsfour-idcard:open"] = "jsfour-idcard:open",
["esx_license:removeLicense"] = "esx_license:removeLicense",
["esx_license:addLicense"] = "esx_license:addLicense",
["esx_skin:getPlayerSkin"] = "esx_skin:getPlayerSkin",
-- Just used if you choose illenium instead of framework "outfit manager"
["illenium-appearance:client:openOutfitMenu"] = "illenium-appearance:client:openOutfitMenu",
["illenium-apearance:client:outfitsCommand"] = "illenium-apearance:client:outfitsCommand",
}
-- If true, the markers will be hidden when the player is not on duty, if false, they will be visible but it can't be used
COMPLETELY_HIDE_MARKERS_WHEN_OFF_DUTY = false
--[[
Default progressbar color (must be a hex code). Examples:
"#0fffef" - Light blue
"#ff0f0f" - Red
"#0f0fff" - Blue
]]
DEFAULT_PROGRESSBAR_COLOR = "#0fffef"
-- If you use an ambulance script that edits death behavior, making native IsPedDeadOrDying return false when the player is dead
function IsPedDeadOrDyingCustom(ped)
if not IsPedAPlayer(ped) then return IsPedDeadOrDying(ped) end -- Most likely you don't need to touch this
-- EDIT THIS FUNCTION TO RETURN TRUE WHEN THE PLAYER IS DEAD AND FALSE WHEN THE PLAYER IS ALIVE
local isPlayerDead = IsPedDeadOrDying(ped)
return isPlayerDead
end