forked from Simnation/Main
55 lines
1.7 KiB
Lua
55 lines
1.7 KiB
Lua
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--[[
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If you have a different script name for the following ones, change it to your one
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Example:
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EXTERNAL_SCRIPTS_NAMES = {
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["es_extended"] = "mygamemode_extended",
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}
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]]
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EXTERNAL_SCRIPTS_NAMES = {
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["es_extended"] = "es_extended",
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["qb-core"] = "qb-core",
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["esx_addonaccount"] = "esx_addonaccount",
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-- If you don't use these inventories, don't touch
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["ox_inventory"] = "ox_inventory",
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["qs-inventory"] = "qs-inventory",
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-- Targeting
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["ox_target"] = "ox_target",
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["qb-target"] = "qb-target",
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}
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-- Edit here your police jobs
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POLICE_JOBS_NAMES = {
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["police"] = true,
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["sheriff"] = true,
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}
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-- Separator for values like $12.553.212 (default it's the dot '.')
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PRICES_SEPARATOR = "."
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--[[
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The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
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]]
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SECONDS_TO_REFRESH_SHARED_OBJECT = nil
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--[[
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Here you can define the Z axis offset of a object model, it can be useful in case a object is floating in fields or in seeds
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If the number is negative, the object will be placed below the default position
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If the number is positive, the object will be placed above the default position
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]]
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OBJECTS_MODELS_OFFSETS = {
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[GetHashKey("prop_plant_fern_01b")] = -0.3,
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[GetHashKey("prop_plant_paradise")] = -0.7,
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[GetHashKey("prop_plant_paradise_b")] = -0.5,
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[GetHashKey("prop_veg_grass_02_a")] = -0.55,
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[GetHashKey("bkr_prop_weed_med_01a")] = -2.52,
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[GetHashKey("bkr_prop_weed_lrg_01a")] = -2.52,
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[GetHashKey("prop_snow_tree_04_d")] = -2.2,
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[GetHashKey("prop_tree_pine_02")] = -0.5,
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}
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