forked from Simnation/Main
56 lines
1.8 KiB
Lua
56 lines
1.8 KiB
Lua
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local ATTEMPTS = 3
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local function lockpickDoor(doorsId)
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local plyPed = PlayerPedId()
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local animDict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@"
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local animName = "machinic_loop_mechandplayer"
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RequestAnimDict(animDict)
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while not HasAnimDictLoaded(animDict) do
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Citizen.Wait(10)
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end
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TaskPlayAnim(plyPed, animDict, animName, 8.0, 8.0, -1, 17, 1.0, false, false, false)
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--[[ Lockpick minigame ]]
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local resName = EXTERNAL_SCRIPTS_NAMES["lockpick"]
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if(GetResourceState(resName) ~= "started") then
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notifyClient("Check F8")
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print("^1To use the lockpick minigame, you need ^3lockpick^1 to be ^2installed and started^1, you can change the script folder name in ^3integrations/sh_integrations.lua^1")
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print("^1FOLLOW THE SCRIPT INSTALLATION TUTORIAL TO FIND IT^7")
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return false
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end
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local successful = exports[resName]:startLockpick(ATTEMPTS)
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ClearPedTasks(plyPed)
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RemoveAnimDict(animDict)
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if(successful) then
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TriggerServerEvent("doors_creator:doorLockpicked", doorsId)
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end
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end
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RegisterNetEvent("doors_creator:startLockpick", function(comesFromVehicleKeysScript)
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local closestDoor, closestDist = DoorsCreator.getClosestActiveDoor()
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if not closestDoor or closestDist >= 5.0 then
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local message = comesFromVehicleKeysScript and getLocalizedText("no_close_door_or_vehicle") or getLocalizedText("no_close_door")
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notifyClient(message)
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return
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end
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if not DoorsCreator.allDoors[closestDoor.id].canBeLockpicked then
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notifyClient( getLocalizedText("you_cant_lockpick_this_door") )
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return
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end
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local canLockpick = TriggerServerPromise(Utils.eventsPrefix .. ":canLockpickDoor")
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if not canLockpick then return end
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lockpickDoor(closestDoor.id)
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end)
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