forked from Simnation/Main
28 lines
789 B
Lua
28 lines
789 B
Lua
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GlobalState.ModelsRenderDistance = {}
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LoadUtilityFrameworkIfFound()
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--#region Jobs handling for markers
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Citizen.CreateThread(function()
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LoadJobsAndRegisterCallbacks()
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ListenForJobsChanges()
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end)
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--#endregion
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--#region Events
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RegisterServerEvent("Utility:SwapModel", function(coords, model, newmodel)
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TriggerClientEvent("Utility:SwapModel", -1, coords, model, newmodel)
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end)
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RegisterServerEvent("Utility:StartParticleFxOnNetworkEntity", function(...)
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TriggerClientEvent("Utility:StartParticleFxOnNetworkEntity", -1, ...)
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end)
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RegisterServerEvent("Utility:FreezeNoNetworkedEntity", function(...)
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TriggerClientEvent("Utility:FreezeNoNetworkedEntity", -1, ...)
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end)
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--#endregion
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--#region UtilityNet
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UtilityNet.RegisterEvents()
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--#endregion
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