Config.UseMissiontext=false-- If false the script uses notifications from notifications.lua if true uses the "mission-passed-style text"
Config.TextTimer=0.7-- How long these messages should be shown
Config.EffectRange=50.0-- From how far the particle effects of the washing can be seen. If too high might bring 'Object does not exist' warnings for players.
Config.BucketModel='gr_prop_gr_tool_draw_01a'-- The bucket model (hash) that should spawn and be interactive https://forge.plebmasters.de/objects/prop_cs_mopbucket_01
Config.HoseModel2='prop_hose_1'-- The model for the second hose
Config.Hose2Persistent=false-- If the placed hose should spawn again after server restart
Config.InHandPosition2=vector3(0.0,0.0,-0.5)-- If you are using a diffrent model for the hose you might need to adjust these. These are for the position while carrying the hose.
Config.InHandRotation2=vector3(15.0,0.0,180.0)-- If you are using a diffrent model for the hose you might need to adjust these. These are for the rotation while carrying the hose.
-- Inventory Buckets
Config.PersistentBucket=true-- If false the bucket only stays until server restart
Config.BucketPlaceJob=true-- If only person with certain jobs can install buckets or use them. false = everybody can
Config.BucketPlacer={'mechanic'}-- Jobs that are allowed to place a bucket if Config.BucketPlaceJob = true
Config.BucketConsume=true-- If true the bucket will be deducted from the inventory on use
Config.InHandPosition=vector3(0.0,0.0,0.0)-- If you are using a diffrent model for the hose you might need to adjust these. These are for the position while carrying the hose.
Config.InHandRotation=vector3(195.0,0.0,0.0)-- If you are using a diffrent model for the hose you might need to adjust these. These are for the rotation while carrying the hose.
Config.BucketPlaceJob2=false-- If you need a certain job for placing/using the second (public?) bucket
Config.BucketPlacer={'mechanic'}-- The jobs you need if you need a job
Config.PlaceBucket2=false-- If true you place a bucket on the ground which can be interacted with multiple times. If false you just get the bucket into your hands temporary.
Config.PersistentBucket2=false-- If true the bucket will spawn again after server restart. If false it will be deleted on restart.
Config.BucketModel2='prop_cs_bucket_s'-- The model for the second bucket if you choose to place it on the ground.
-- System
Config.DeleteRunOuts=true-- If true it deletes run out wax effects from the database to keep it clean
Config.DeleteRunOutsInterval=30-- How often the cleansing of run out wax-entries should take place (default: every 30 min)
Config.SpawnDelay=10-- How long (in seconds) after the first player connects the props should spawn
--If it is more convenient for you, you can delete all entries from Config.HoseLocation and place them in-game (you need to create hose_list table in your database)