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Main/resources/[standalone]/rpemotes-reborn-1.8.5/client/Walk.lua

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2025-06-07 08:51:21 +02:00
local canChange = true
local unable_message = "You are unable to change your walking style right now."
function WalkMenuStart(name, force)
if not canChange and not force then
EmoteChatMessage(unable_message)
return
end
if not name or name == "" then
ResetWalk()
return
end
if Config.PersistentWalk then SetResourceKvp("walkstyle", name) end
RequestWalking(name)
SetPedMovementClipset(PlayerPedId(), name, 0.2)
RemoveAnimSet(name)
end
function ResetWalk()
if not canChange then
EmoteChatMessage(unable_message)
return
end
ResetPedMovementClipset(PlayerPedId(), 0.0)
end
function WalksOnCommand()
local WalksCommand = ""
for a in PairsByKeys(RP.Walks) do
WalksCommand = WalksCommand .. "" .. string.lower(a) .. ", "
end
EmoteChatMessage(WalksCommand)
EmoteChatMessage("To reset do /walk reset")
end
function WalkCommandStart(name)
if not canChange then
EmoteChatMessage(unable_message)
return
end
name = FirstToUpper(string.lower(name))
if name == "Reset" then
ResetPedMovementClipset(PlayerPedId(), 0.0)
DeleteResourceKvp("walkstyle")
return
end
if TableHasKey(RP.Walks, name) then
local name2 = table.unpack(RP.Walks[name])
WalkMenuStart(name2)
else
EmoteChatMessage("'" .. name .. "' is not a valid walk")
end
end
-- Persistent Walkstyles are stored to KVP. Once the player has spawned, the walkstyle is applied.
if Config.WalkingStylesEnabled and Config.PersistentWalk then
-- Function to check if walkstyle is available to prevent exploiting
local function walkstyleExists(kvp)
for _, v in pairs(RP.Walks) do
if v[1] == kvp then
return true
end
end
return false
end
local function handleWalkstyle()
local kvp = GetResourceKvpString("walkstyle")
if kvp then
if walkstyleExists(kvp) then
WalkMenuStart(kvp, true)
else
ResetPedMovementClipset(PlayerPedId(), 0.0)
DeleteResourceKvp("walkstyle")
end
end
end
AddEventHandler('playerSpawned', function()
Wait(3000)
handleWalkstyle()
end)
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', handleWalkstyle)
RegisterNetEvent('esx:playerLoaded', handleWalkstyle)
AddEventHandler('onResourceStart', function(resource)
if resource == GetCurrentResourceName() then
handleWalkstyle()
end
end)
end
if Config.WalkingStylesEnabled then
RegisterCommand('walks', function() WalksOnCommand() end, false)
RegisterCommand('walk', function(_, args, _) WalkCommandStart(tostring(args[1])) end, false)
TriggerEvent('chat:addSuggestion', '/walk', 'Set your walkingstyle.', { { name = "style", help = "/walks for a list of valid styles" } })
TriggerEvent('chat:addSuggestion', '/walks', 'List available walking styles.')
end
exports('toggleWalkstyle', function(bool, message)
canChange = bool
if message then
unable_message = message
end
end)
exports('getWalkstyle', function()
return GetResourceKvpString("walkstyle")
end)
exports('setWalkstyle', WalkMenuStart)