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Main/resources/[standalone]/rpemotes-reborn-1.8.5/client/Syncing.lua

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Lua
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2025-06-07 08:51:21 +02:00
local isRequestAnim = false
local requestedemote = ''
local targetPlayerId
if Config.SharedEmotesEnabled then
RegisterCommand('nearby', function(source, args, raw)
if not LocalPlayer.state.canEmote then return end
if IsPedInAnyVehicle(PlayerPedId(), true) then
return EmoteChatMessage(Translate('not_in_a_vehicle'))
end
if #args > 0 then
local emotename = string.lower(args[1])
local target, distance = GetClosestPlayer()
if (distance ~= -1 and distance < 3) then
if RP.Shared[emotename] ~= nil then
local _, _, ename = table.unpack(RP.Shared[emotename])
TriggerServerEvent("ServerEmoteRequest", GetPlayerServerId(target), emotename)
SimpleNotify(Translate('sentrequestto') ..
GetPlayerName(target) .. " ~w~(~g~" .. ename .. "~w~)")
else
EmoteChatMessage("'" .. emotename .. "' " .. Translate('notvalidsharedemote') .. "")
end
else
SimpleNotify(Translate('nobodyclose'))
end
else
NearbysOnCommand()
end
end, false)
end
RegisterNetEvent("SyncPlayEmote", function(emote, player)
EmoteCancel()
Wait(300)
targetPlayerId = player
local plyServerId = GetPlayerFromServerId(player)
if IsPedInAnyVehicle(GetPlayerPed(plyServerId ~= 0 and plyServerId or GetClosestPlayer()), true) then
return EmoteChatMessage(Translate('not_in_a_vehicle'))
end
-- wait a little to make sure animation shows up right on both clients after canceling any previous emote
if RP.Shared[emote] then
local options = RP.Shared[emote].AnimationOptions
if options and options.Attachto then
local targetEmote = RP.Shared[emote][4]
if not targetEmote or not RP.Shared[targetEmote] or not RP.Shared[targetEmote].AnimationOptions or not RP.Shared[targetEmote].AnimationOptions.Attachto then
local ped = PlayerPedId()
local pedInFront = GetPlayerPed(plyServerId ~= 0 and plyServerId or GetClosestPlayer())
AttachEntityToEntity(
ped,
pedInFront,
GetPedBoneIndex(pedInFront, options.bone or -1),
options.xPos or 0.0,
options.yPos or 0.0,
options.zPos or 0.0,
options.xRot or 0.0,
options.yRot or 0.0,
options.zRot or 0.0,
false,
false,
false,
true,
1,
true
)
end
end
OnEmotePlay(RP.Shared[emote], emote)
return
elseif RP.Dances[emote] then
OnEmotePlay(RP.Dances[emote], emote)
return
else
DebugPrint("SyncPlayEmote : Emote not found")
end
end)
RegisterNetEvent("SyncPlayEmoteSource", function(emote, player)
local ped = PlayerPedId()
local plyServerId = GetPlayerFromServerId(player)
local pedInFront = GetPlayerPed(plyServerId ~= 0 and plyServerId or GetClosestPlayer())
if IsPedInAnyVehicle(ped, true) or IsPedInAnyVehicle(pedInFront, true) then
return EmoteChatMessage(Translate('not_in_a_vehicle'))
end
local options = RP.Shared[emote] and RP.Shared[emote].AnimationOptions or RP.Dances[emote] and RP.Dances[emote].AnimationOptions
if options then
if (options.Attachto) then
AttachEntityToEntity(
ped,
pedInFront,
GetPedBoneIndex(pedInFront, options.bone or -1),
options.xPos or 0.0,
options.yPos or 0.0,
options.zPos or 0.0,
options.xRot or 0.0,
options.yRot or 0.0,
options.zRot or 0.0,
false,
false,
false,
true,
1,
true
)
end
end
local coords = GetOffsetFromEntityInWorldCoords(pedInFront, (options?.SyncOffsetSide or 0) + 0.0, (options?.SyncOffsetFront or 1) + 0.0, (options?.SyncOffsetHeight or 0) + 0.0)
local heading = GetEntityHeading(pedInFront)
SetEntityHeading(ped, heading - (options?.SyncOffsetHeading or 180) + 0.0)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z)
EmoteCancel()
Wait(300)
targetPlayerId = player
if RP.Shared[emote] ~= nil then
OnEmotePlay(RP.Shared[emote], emote)
return
elseif RP.Dances[emote] ~= nil then
OnEmotePlay(RP.Dances[emote], emote)
return
end
end)
RegisterNetEvent("SyncCancelEmote", function(player)
if targetPlayerId and targetPlayerId == player then
targetPlayerId = nil
EmoteCancel()
end
end)
function CancelSharedEmote()
if targetPlayerId then
TriggerServerEvent("ServerEmoteCancel", targetPlayerId)
targetPlayerId = nil
end
end
RegisterNetEvent("ClientEmoteRequestReceive", function(emotename, etype, target)
isRequestAnim = true
local displayed = (etype == 'Dances') and select(3, table.unpack(RP.Dances[emotename])) or select(3, table.unpack(RP.Shared[emotename]))
PlaySound(-1, "NAV", "HUD_AMMO_SHOP_SOUNDSET", false, 0, true)
SimpleNotify(Translate('doyouwanna') .. displayed .. "~w~)")
-- The player has now 10 seconds to accept the request
local timer = 10 * 1000
while isRequestAnim do
Wait(5)
timer = timer - 5
if timer <= 0 then
isRequestAnim = false
SimpleNotify(Translate('refuseemote'))
end
if IsControlJustPressed(1, 246) then
isRequestAnim = false
local otheremote = RP.Shared[emotename] and RP.Shared[emotename][4] or RP.Dances[emotename] and RP.Dances[emotename][4] or emotename
TriggerServerEvent("ServerValidEmote", target, emotename, otheremote)
elseif IsControlJustPressed(1, 182) then
isRequestAnim = false
SimpleNotify(Translate('refuseemote'))
end
end
end)