forked from Simnation/Main
63 lines
1.8 KiB
Lua
63 lines
1.8 KiB
Lua
![]() |
if not config["tgiann-inventory"] then return end
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local playerJob = ""
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local lastItems = {}
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RegisterNetEvent('tgiCore:Client:OnPlayerLogout', function()
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self.Functions.RemoveAllWeapons()
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end)
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RegisterNetEvent('tgiCore:Client:OnPlayerLoaded')
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AddEventHandler('tgiCore:Client:OnPlayerLoaded', function(PlayerData)
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playerJob = PlayerData.job.name
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lastItems = exports["tgiann-inventory"]:GetPlayerItems()
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weaponCheck()
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end)
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RegisterNetEvent('tgiann-inventory:inventoryUpdated')
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AddEventHandler('tgiann-inventory:inventoryUpdated', function(items)
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lastItems = items
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weaponCheck()
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end)
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RegisterNetEvent('tgiCore:Client:OnJobUpdate')
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AddEventHandler('tgiCore:Client:OnJobUpdate', function(job)
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self.Functions.RemoveAllWeapons()
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playerJob = job.name
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weaponCheck()
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end)
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self.Functions.CheckWeaponIsRemoved = function()
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if not next(self.weapons) then return end
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for key, _ in pairs(self.weapons) do
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local success = false
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for _, item in pairs(lastItems) do
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if key == item?.info?.serie then
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success = true
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break
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end
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end
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if not success then
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self.Functions.RemoveWeapon(key)
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end
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end
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end
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function weaponCheck()
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if not lastItems then return end
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Wait(100)
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self.Functions.CheckWeaponIsRemoved()
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local isMale = GetEntityModel(PlayerPedId()) == `mp_m_freemode_01`
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for _, item in pairs(lastItems) do
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if item and item.type == "weapon" then
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self.Functions.AddWeapon({
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weapon = string.gsub(item.name, "_police", ""),
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key = item?.info?.serie or item.name,
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attachments = item?.info?.tgiattachments or {},
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playerJob = playerJob,
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isMale = isMale
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})
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end
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end
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end
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