forked from Simnation/Main
28 lines
783 B
Lua
28 lines
783 B
Lua
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AddEventHandler('onClientMapStart', function()
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TriggerServerEvent('wsync:requestSync')
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end)
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RegisterNetEvent('wsync:updateTime')
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AddEventHandler('wsync:updateTime', function(hour, minute)
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NetworkOverrideClockTime(hour, minute, 0)
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end)
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RegisterNetEvent('wsync:updateWeather')
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AddEventHandler('wsync:updateWeather', function(weather)
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SetWeatherTypeNowPersist(weather)
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SetWeatherTypeNow(weather)
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SetWeatherTypePersist(weather)
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SetOverrideWeather(weather)
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end)
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RegisterNetEvent('realtime-sync:updateTime')
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AddEventHandler('realtime-sync:updateTime', function(hour, min)
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NetworkOverrideClockTime(hour, min, 0)
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1000)
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PauseClock(true)
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end
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end)
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