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Main/resources/[tools]/nordi_license/server/main.lua

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local QBCore = exports['qb-core']:GetCoreObject()
-- Lokale Variablen
local licenseCache = {}
local cacheTimeout = 300000 -- 5 Minuten
-- Hilfsfunktionen
local function debugPrint(message)
if Config.Debug then
print("^3[License-System Server] " .. message .. "^7")
end
end
-- Spieler-Name abrufen
local function getPlayerName(src)
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return "Unbekannt" end
local charinfo = Player.PlayerData.charinfo
if charinfo and charinfo.firstname and charinfo.lastname then
return charinfo.firstname .. " " .. charinfo.lastname
end
return "Unbekannt"
end
-- Cache-Funktionen
local function getCachedLicense(citizenid, licenseType)
local cacheKey = citizenid .. "_" .. licenseType
local cached = licenseCache[cacheKey]
if cached and (os.time() * 1000 - cached.timestamp) < cacheTimeout then
debugPrint("Cache-Hit für: " .. cacheKey)
return cached.data
end
return nil
end
local function setCachedLicense(citizenid, licenseType, data)
local cacheKey = citizenid .. "_" .. licenseType
licenseCache[cacheKey] = {
data = data,
timestamp = os.time() * 1000
}
debugPrint("Lizenz gecacht: " .. cacheKey)
end
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-- Berechtigung prüfen
local function hasPermission(src)
local Player = QBCore.Functions.GetPlayer(src)
if not Player then return false end
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local job = Player.PlayerData.job
if not job then return false end
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local hasAuth = Config.AuthorizedJobs[job.name] or false
debugPrint("Berechtigung für " .. job.name .. ": " .. tostring(hasAuth))
return hasAuth
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end
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-- Spieler-Name aus JSON extrahieren (Collation-sicher)
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local function extractPlayerName(charinfo_json)
if not charinfo_json then return "Unbekannt" end
local success, charinfo = pcall(json.decode, charinfo_json)
if success and charinfo and charinfo.firstname and charinfo.lastname then
return charinfo.firstname .. " " .. charinfo.lastname
end
return "Unbekannt"
end
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-- Sichere Datenbankoperationen mit Retry-Mechanismus
local function safeDBOperation(operation, errorMessage, maxRetries)
maxRetries = maxRetries or 3
local retries = 0
while retries < maxRetries do
retries = retries + 1
local success, result = pcall(operation)
if success then
return result
else
debugPrint("^3DB-Retry " .. retries .. "/" .. maxRetries .. ": " .. tostring(result) .. "^7")
if retries >= maxRetries then
debugPrint("^1DB-Fehler: " .. (errorMessage or "Unbekannt") .. "^7")
debugPrint("^1Details: " .. tostring(result) .. "^7")
return nil
end
Wait(1000) -- 1 Sekunde warten vor Retry
end
end
return nil
end
-- Lizenz aus Datenbank abrufen (KORRIGIERT - Collation-sicher)
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local function getLicenseFromDB(citizenid, licenseType)
debugPrint("=== getLicenseFromDB START ===")
debugPrint("CitizenID: " .. tostring(citizenid))
debugPrint("LicenseType: " .. tostring(licenseType))
-- Cache prüfen
local cached = getCachedLicense(citizenid, licenseType)
if cached then
return cached
end
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-- Einfache Query ohne JOINs um Collation-Probleme zu vermeiden
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local query = [[
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SELECT * FROM player_licenses
WHERE citizenid = ? AND license_type = ? AND is_active = 1
ORDER BY created_at DESC
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LIMIT 1
]]
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local result = safeDBOperation(function()
return MySQL.query.await(query, {citizenid, licenseType})
end, "Fehler beim Abrufen der Lizenz")
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if result and #result > 0 then
local license = result[1]
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-- Spieler-Namen separat abrufen
local holderQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
local holderResult = safeDBOperation(function()
return MySQL.query.await(holderQuery, {citizenid})
end, "Fehler beim Abrufen des Spieler-Namens")
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if holderResult and #holderResult > 0 then
license.holder_name = extractPlayerName(holderResult[1].charinfo)
else
license.holder_name = "Unbekannt"
end
-- Aussteller-Namen separat abrufen
if license.issued_by then
local issuerQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
local issuerResult = safeDBOperation(function()
return MySQL.query.await(issuerQuery, {license.issued_by})
end, "Fehler beim Abrufen des Aussteller-Namens")
if issuerResult and #issuerResult > 0 then
license.issued_by_name = extractPlayerName(issuerResult[1].charinfo)
else
license.issued_by_name = "System"
end
else
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license.issued_by_name = "System"
end
-- Classes parsen
if license.classes then
local success, classes = pcall(json.decode, license.classes)
if success and type(classes) == "table" then
license.classes = classes
else
license.classes = {}
end
else
license.classes = {}
end
debugPrint("Lizenz aus DB geladen: " .. license.license_type)
-- In Cache speichern
setCachedLicense(citizenid, licenseType, license)
return license
end
debugPrint("Keine Lizenz in DB gefunden")
return nil
end
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-- Alle Lizenzen eines Spielers abrufen (KORRIGIERT)
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local function getAllPlayerLicenses(citizenid)
debugPrint("=== getAllPlayerLicenses START ===")
debugPrint("CitizenID: " .. tostring(citizenid))
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-- Einfache Query ohne JOINs
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local query = [[
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SELECT * FROM player_licenses
WHERE citizenid = ? AND is_active = 1
ORDER BY license_type, created_at DESC
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]]
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local result = safeDBOperation(function()
return MySQL.query.await(query, {citizenid})
end, "Fehler beim Abrufen aller Lizenzen")
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if result and #result > 0 then
local licenses = {}
local seenTypes = {}
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-- Spieler-Namen einmal abrufen
local holderQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
local holderResult = safeDBOperation(function()
return MySQL.query.await(holderQuery, {citizenid})
end, "Fehler beim Abrufen des Spieler-Namens")
local holderName = "Unbekannt"
if holderResult and #holderResult > 0 then
holderName = extractPlayerName(holderResult[1].charinfo)
end
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for _, license in ipairs(result) do
-- Nur die neueste Lizenz pro Typ nehmen
if not seenTypes[license.license_type] then
seenTypes[license.license_type] = true
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license.holder_name = holderName
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-- Aussteller-Namen abrufen
if license.issued_by then
local issuerQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
local issuerResult = safeDBOperation(function()
return MySQL.query.await(issuerQuery, {license.issued_by})
end, "Fehler beim Abrufen des Aussteller-Namens")
if issuerResult and #issuerResult > 0 then
license.issued_by_name = extractPlayerName(issuerResult[1].charinfo)
else
license.issued_by_name = "System"
end
else
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license.issued_by_name = "System"
end
-- Classes parsen
if license.classes then
local success, classes = pcall(json.decode, license.classes)
if success and type(classes) == "table" then
license.classes = classes
else
license.classes = {}
end
else
license.classes = {}
end
table.insert(licenses, license)
end
end
debugPrint("Gefundene Lizenzen: " .. #licenses)
return licenses
end
debugPrint("Keine Lizenzen gefunden")
return {}
end
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-- Lizenz in Datenbank speichern (KORRIGIERT - DateTime-Fix)
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local function saveLicenseToDB(citizenid, licenseType, issuedBy, classes)
debugPrint("=== saveLicenseToDB START ===")
debugPrint("CitizenID: " .. tostring(citizenid))
debugPrint("LicenseType: " .. tostring(licenseType))
debugPrint("IssuedBy: " .. tostring(issuedBy))
local config = Config.LicenseTypes[licenseType]
if not config then
debugPrint("^1Fehler: Unbekannter Lizenztyp: " .. licenseType .. "^7")
return false
end
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-- Spieler-Name für das name-Feld abrufen
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local holderQuery = "SELECT charinfo FROM players WHERE citizenid = ?"
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local holderResult = safeDBOperation(function()
return MySQL.query.await(holderQuery, {citizenid})
end, "Fehler beim Abrufen des Spieler-Namens")
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local holderName = "Unbekannt"
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if holderResult and #holderResult > 0 and holderResult[1].charinfo then
holderName = extractPlayerName(holderResult[1].charinfo)
end
-- Datum berechnen
local issueDate = os.date("%d.%m.%Y")
local expireDate = nil
if config.validity_days then
local expireTimestamp = os.time() + (config.validity_days * 24 * 60 * 60)
expireDate = os.date("%d.%m.%Y", expireTimestamp)
end
-- Classes zu JSON konvertieren
local classesJson = json.encode(classes or {})
-- Alte Lizenz deaktivieren
local deactivateQuery = "UPDATE player_licenses SET is_active = 0 WHERE citizenid = ? AND license_type = ?"
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safeDBOperation(function()
return MySQL.query.await(deactivateQuery, {citizenid, licenseType})
end, "Fehler beim Deaktivieren alter Lizenz")
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-- Neue Lizenz einfügen (KORRIGIERT - DateTime als BIGINT oder korrektes Format)
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local insertQuery = [[
INSERT INTO player_licenses
(citizenid, license_type, name, issue_date, expire_date, issued_by, is_active, classes, created_at)
VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?)
]]
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-- created_at als BIGINT (Unix Timestamp) oder als DATETIME
local createdAt = os.time() -- Unix Timestamp für BIGINT
-- Alternativ für DATETIME: local createdAt = os.date("%Y-%m-%d %H:%M:%S")
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local insertData = {
citizenid,
licenseType,
holderName,
issueDate,
expireDate,
issuedBy,
1,
classesJson,
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createdAt
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}
debugPrint("Führe INSERT-Query aus...")
debugPrint("Daten: " .. json.encode(insertData))
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local result = safeDBOperation(function()
return MySQL.insert.await(insertQuery, insertData)
end, "Fehler beim Speichern der Lizenz")
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if result then
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debugPrint("Lizenz erfolgreich gespeichert. ID: " .. result)
-- Cache invalidieren
local cacheKey = citizenid .. "_" .. licenseType
licenseCache[cacheKey] = nil
return true
else
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debugPrint("^1Fehler beim Speichern der Lizenz^7")
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return false
end
end
-- Lizenz entziehen
local function revokeLicenseInDB(citizenid, licenseType)
debugPrint("=== revokeLicenseInDB START ===")
debugPrint("CitizenID: " .. tostring(citizenid))
debugPrint("LicenseType: " .. tostring(licenseType))
local query = "UPDATE player_licenses SET is_active = 0 WHERE citizenid = ? AND license_type = ? AND is_active = 1"
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local result = safeDBOperation(function()
return MySQL.query.await(query, {citizenid, licenseType})
end, "Fehler beim Entziehen der Lizenz")
if result then
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debugPrint("Lizenz erfolgreich entzogen")
-- Cache invalidieren
local cacheKey = citizenid .. "_" .. licenseType
licenseCache[cacheKey] = nil
return true
else
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debugPrint("^1Fehler beim Entziehen der Lizenz^7")
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return false
end
end
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-- Cache bereinigen
local function cleanupCache()
local now = os.time() * 1000
local cleaned = 0
for key, cached in pairs(licenseCache) do
if (now - cached.timestamp) > cacheTimeout then
licenseCache[key] = nil
cleaned = cleaned + 1
end
end
if cleaned > 0 then
debugPrint("Cache bereinigt: " .. cleaned .. " Einträge")
end
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end
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-- Cache-Cleanup Thread
CreateThread(function()
while true do
Wait(300000) -- 5 Minuten
cleanupCache()
end
end)
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-- EVENT HANDLER: Lizenz anfordern
RegisterNetEvent('license-system:server:requestLicense', function(targetId)
local src = source
debugPrint("=== Event: requestLicense ===")
debugPrint("Source: " .. src .. ", Target: " .. targetId)
if not hasPermission(src) then
debugPrint("Keine Berechtigung für Spieler: " .. src)
TriggerClientEvent('license-system:client:receiveLicense', src, nil)
return
end
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
if not targetPlayer then
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
TriggerClientEvent('license-system:client:receiveLicense', src, nil)
return
end
local citizenid = targetPlayer.PlayerData.citizenid
-- Erste verfügbare Lizenz finden
local foundLicense = nil
for licenseType, _ in pairs(Config.LicenseTypes) do
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local license = getLicenseFromDB(citizenid, licenseType)
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if license and license.is_active == 1 then
foundLicense = {
license = license,
config = Config.LicenseTypes[licenseType]
}
break
end
end
if foundLicense then
debugPrint("Sende Lizenz an Client: " .. foundLicense.license.license_type)
TriggerClientEvent('license-system:client:receiveLicense', src, foundLicense)
else
debugPrint("Keine aktive Lizenz gefunden")
TriggerClientEvent('license-system:client:receiveLicense', src, nil)
end
end)
-- EVENT HANDLER: Eigene Lizenz anfordern
RegisterNetEvent('license-system:server:requestMyLicense', function(licenseType)
local src = source
debugPrint("=== Event: requestMyLicense ===")
debugPrint("Source: " .. src .. ", LicenseType: " .. licenseType)
local Player = QBCore.Functions.GetPlayer(src)
if not Player then
debugPrint("Spieler nicht gefunden: " .. src)
TriggerClientEvent('license-system:client:receiveMyLicense', src, nil, licenseType)
return
end
local citizenid = Player.PlayerData.citizenid
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local license = getLicenseFromDB(citizenid, licenseType)
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if license and license.is_active == 1 then
local licenseData = {
license = license,
config = Config.LicenseTypes[licenseType]
}
debugPrint("Sende eigene Lizenz an Client: " .. licenseType)
TriggerClientEvent('license-system:client:receiveMyLicense', src, licenseData, licenseType)
else
debugPrint("Keine aktive eigene Lizenz gefunden: " .. licenseType)
TriggerClientEvent('license-system:client:receiveMyLicense', src, nil, licenseType)
end
end)
-- EVENT HANDLER: Alle Spieler-Lizenzen anfordern
RegisterNetEvent('license-system:server:requestPlayerLicenses', function(targetId)
local src = source
debugPrint("=== Event: requestPlayerLicenses ===")
debugPrint("Source: " .. src .. ", Target: " .. targetId)
if not hasPermission(src) then
debugPrint("Keine Berechtigung für Spieler: " .. src)
TriggerClientEvent('license-system:client:receivePlayerLicenses', src, {}, targetId, "Unbekannt")
return
end
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
if not targetPlayer then
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
TriggerClientEvent('license-system:client:receivePlayerLicenses', src, {}, targetId, "Unbekannt")
return
end
local citizenid = targetPlayer.PlayerData.citizenid
local targetName = getPlayerName(targetId)
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local licenses = getAllPlayerLicenses(citizenid)
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debugPrint("Sende " .. #licenses .. " Lizenzen für " .. targetName)
TriggerClientEvent('license-system:client:receivePlayerLicenses', src, licenses, targetId, targetName)
end)
-- EVENT HANDLER: Lizenz ausstellen
RegisterNetEvent('license-system:server:issueLicense', function(targetId, licenseType, classes)
local src = source
debugPrint("=== Event: issueLicense ===")
debugPrint("Source: " .. src .. ", Target: " .. targetId .. ", Type: " .. licenseType)
if not hasPermission(src) then
debugPrint("Keine Berechtigung für Spieler: " .. src)
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
end
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
if not targetPlayer then
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
return
end
local issuerPlayer = QBCore.Functions.GetPlayer(src)
if not issuerPlayer then
debugPrint("Aussteller nicht gefunden: " .. src)
return
end
local targetCitizenId = targetPlayer.PlayerData.citizenid
local issuerCitizenId = issuerPlayer.PlayerData.citizenid
-- Prüfen ob Lizenz bereits existiert
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local existingLicense = getLicenseFromDB(targetCitizenId, licenseType)
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if existingLicense and existingLicense.is_active == 1 then
debugPrint("Lizenz bereits vorhanden und aktiv")
TriggerClientEvent('QBCore:Notify', src, 'Spieler hat bereits eine aktive ' .. (Config.LicenseTypes[licenseType].label or licenseType) .. '!', 'error')
return
end
-- Kosten prüfen
local config = Config.LicenseTypes[licenseType]
if config.price and config.price > 0 then
if issuerPlayer.PlayerData.money.cash < config.price then
debugPrint("Nicht genug Geld für Lizenz-Ausstellung")
TriggerClientEvent('QBCore:Notify', src, 'Nicht genug Bargeld! Benötigt: $' .. config.price, 'error')
return
end
-- Geld abziehen
issuerPlayer.Functions.RemoveMoney('cash', config.price, 'license-issued')
TriggerClientEvent('QBCore:Notify', src, 'Lizenz-Gebühr bezahlt: $' .. config.price, 'success')
end
-- Lizenz in Datenbank speichern
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local success = saveLicenseToDB(targetCitizenId, licenseType, issuerCitizenId, classes)
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if success then
local targetName = getPlayerName(targetId)
local issuerName = getPlayerName(src)
debugPrint("Lizenz erfolgreich ausgestellt")
-- Benachrichtigungen
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich ausgestellt für ' .. targetName, 'success')
TriggerClientEvent('QBCore:Notify', targetId, 'Du hast eine neue Lizenz erhalten: ' .. config.label, 'success')
-- Events senden
TriggerClientEvent('license-system:client:licenseIssued', src, targetId, licenseType)
TriggerClientEvent('license-system:client:refreshMenu', src)
-- Log
debugPrint("Lizenz " .. licenseType .. " ausgestellt von " .. issuerName .. " für " .. targetName)
else
debugPrint("^1Fehler beim Ausstellen der Lizenz^7")
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Ausstellen der Lizenz!', 'error')
end
end)
-- EVENT HANDLER: Lizenz entziehen
RegisterNetEvent('license-system:server:revokeLicense', function(targetId, licenseType)
local src = source
debugPrint("=== Event: revokeLicense ===")
debugPrint("Source: " .. src .. ", Target: " .. targetId .. ", Type: " .. licenseType)
if not hasPermission(src) then
debugPrint("Keine Berechtigung für Spieler: " .. src)
TriggerClientEvent('QBCore:Notify', src, Config.Notifications.no_permission.message, Config.Notifications.no_permission.type)
return
end
local targetPlayer = QBCore.Functions.GetPlayer(targetId)
if not targetPlayer then
debugPrint("Ziel-Spieler nicht gefunden: " .. targetId)
TriggerClientEvent('QBCore:Notify', src, 'Spieler nicht gefunden!', 'error')
return
end
local targetCitizenId = targetPlayer.PlayerData.citizenid
-- Lizenz entziehen
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local success = revokeLicenseInDB(targetCitizenId, licenseType)
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if success then
local targetName = getPlayerName(targetId)
local issuerName = getPlayerName(src)
local config = Config.LicenseTypes[licenseType]
debugPrint("Lizenz erfolgreich entzogen")
-- Benachrichtigungen
TriggerClientEvent('QBCore:Notify', src, 'Lizenz erfolgreich entzogen von ' .. targetName, 'success')
TriggerClientEvent('QBCore:Notify', targetId, 'Deine Lizenz wurde entzogen: ' .. (config.label or licenseType), 'error')
-- Events senden
TriggerClientEvent('license-system:client:licenseRevoked', src, targetId, licenseType)
TriggerClientEvent('license-system:client:refreshMenu', src)
-- Log
debugPrint("Lizenz " .. licenseType .. " entzogen von " .. issuerName .. " für " .. targetName)
else
debugPrint("^1Fehler beim Entziehen der Lizenz^7")
TriggerClientEvent('QBCore:Notify', src, 'Fehler beim Entziehen der Lizenz!', 'error')
end
end)
-- EXPORT FUNKTIONEN
exports('hasLicense', function(citizenid, licenseType)
if not citizenid or not licenseType then return false end
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local license = getLicenseFromDB(citizenid, licenseType)
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return license and license.is_active == 1
end)
exports('issueLicense', function(citizenid, licenseType, issuedBy, classes)
if not citizenid or not licenseType then return false end
issuedBy = issuedBy or 'system'
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return saveLicenseToDB(citizenid, licenseType, issuedBy, classes)
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end)
exports('revokeLicense', function(citizenid, licenseType)
if not citizenid or not licenseType then return false end
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return revokeLicenseInDB(citizenid, licenseType)
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end)
exports('getPlayerLicenses', function(citizenid)
if not citizenid then return {} end
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return getAllPlayerLicenses(citizenid)
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end)
exports('getPlayerLicense', function(citizenid, licenseType)
if not citizenid or not licenseType then return nil end
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return getLicenseFromDB(citizenid, licenseType)
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end)
-- INITIALISIERUNG
CreateThread(function()
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debugPrint("License-System Server gestartet (Collation & DateTime Fix)")
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-- Warten bis QBCore geladen ist
while not QBCore do
Wait(100)
end
debugPrint("QBCore erfolgreich geladen")
-- Datenbank-Verbindung testen
local testResult = safeDBOperation(function()
return MySQL.query.await("SELECT 1 as test")
end, "Datenbank-Verbindungstest")
if testResult then
debugPrint("Datenbank-Verbindung erfolgreich")
else
debugPrint("^1Datenbank-Verbindung fehlgeschlagen^7")
end
debugPrint("License-System Server vollständig initialisiert")
end)
-- CLEANUP
AddEventHandler('onResourceStop', function(resourceName)
if GetCurrentResourceName() == resourceName then
debugPrint("License-System Server gestoppt")
licenseCache = {}
end
end)
-- DEBUG COMMANDS
RegisterCommand('licensestats', function(source, args, rawCommand)
if source == 0 then -- Console only
local cacheCount = 0
for _ in pairs(licenseCache) do
cacheCount = cacheCount + 1
end
print("=== LICENSE SYSTEM STATS ===")
print("Cache Entries: " .. cacheCount)
print("Config License Types: " .. (Config.LicenseTypes and #Config.LicenseTypes or 0))
print("============================")
end
end, true)
RegisterCommand('licenseclearcache', function(source, args, rawCommand)
if source == 0 then -- Console only
local oldCount = 0
for _ in pairs(licenseCache) do
oldCount = oldCount + 1
end
licenseCache = {}
print("License-Cache geleert. Entfernte Einträge: " .. oldCount)
end
end, true)
2025-08-04 08:56:54 +02:00
debugPrint("License-System Server vollständig geladen (Collation & DateTime Fix)")