forked from Simnation/Main
204 lines
5.8 KiB
Lua
204 lines
5.8 KiB
Lua
![]() |
if Config.Framework ~= 'standalone' then return end
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local RequestId = 0
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local serverRequests = {}
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local clientCallbacks = {}
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---@param eventName string
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---@param callback function
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---@param ... any
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TriggerServerCallback = function(eventName, callback, ...)
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serverRequests[RequestId] = callback
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TriggerServerEvent('houses:triggerServerCallback', eventName, RequestId, GetInvokingResource() or 'unknown', ...)
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RequestId = RequestId + 1
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end
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exports('TriggerServerCallback', TriggerServerCallback)
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RegisterNetEvent('houses:serverCallback', function(requestId, invoker, ...)
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if not serverRequests[requestId] then
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return print(('[^1ERROR^7] Server Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
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end
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serverRequests[requestId](...)
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serverRequests[requestId] = nil
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end)
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---@param eventName string
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---@param callback function
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_RegisterClientCallback = function(eventName, callback)
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clientCallbacks[eventName] = callback
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end
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RegisterNetEvent('houses:triggerClientCallback', function(eventName, requestId, invoker, ...)
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if not clientCallbacks[eventName] then
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return print(('[^1ERROR^7] Client Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
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end
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clientCallbacks[eventName](function(...)
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TriggerServerEvent('houses:clientCallback', requestId, invoker, ...)
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end, ...)
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end)
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function GetPlayerData()
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Error('GetPlayerData is not implemented in standalone framework')
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return {}
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end
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local playerIdentifier = nil
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function GetIdentifier()
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if playerIdentifier then
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return playerIdentifier
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end
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local identifier = TriggerServerCallbackSync('houses:GetIdentifier')
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if identifier then
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playerIdentifier = identifier
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end
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return identifier
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end
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function GetJobName()
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Error('GetJobName is used with standalone')
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return 'police'
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end
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function GetPlayers()
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return TriggerServerCallbackSync('houses:GetPlayers')
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end
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function ShowHelpNotification(msg)
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BeginTextCommandDisplayHelp('STRING')
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AddTextComponentSubstringPlayerName(msg)
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EndTextCommandDisplayHelp(0, false, true, -1)
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end
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local texts = {}
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if GetResourceState('qs-textui') == 'started' then
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function DrawText3D(x, y, z, text, id, key)
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local _id = id
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if not texts[_id] then
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CreateThread(function()
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texts[_id] = 5
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while texts[_id] > 0 do
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texts[_id] = texts[_id] - 1
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Wait(0)
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end
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texts[_id] = nil
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exports['qs-textui']:DeleteDrawText3D(id)
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Debug('Deleted text', id)
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end)
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TriggerEvent('textui:DrawText3D', x, y, z, text, id, key)
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end
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texts[_id] = 5
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end
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else
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function DrawText3D(x, y, z, text)
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = text:len() / 370
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DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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end
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function DrawText3Ds(x, y, z, text)
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SetTextScale(0.35, 0.35)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextColour(255, 255, 255, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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local factor = text:len() / 370
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DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
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ClearDrawOrigin()
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end
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function DrawTextBoard(x, y, z, text)
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SetTextScale(0.45, 0.45)
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SetTextFont(1)
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SetTextProportional(1)
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SetTextColour(0, 0, 0, 215)
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SetTextEntry('STRING')
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SetTextCentre(true)
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AddTextComponentString(text)
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SetDrawOrigin(x, y, z, 0)
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DrawText(0.0, 0.0)
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ClearDrawOrigin()
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end
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function DrawGenericText(text)
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SetTextColour(186, 186, 186, 255)
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SetTextFont(4)
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SetTextScale(0.5, 0.5)
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SetTextWrap(0.0, 1.0)
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SetTextCentre(false)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(1, 0, 0, 0, 205)
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SetTextEntry('STRING')
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AddTextComponentString(text)
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DrawText(0.40, 0.00)
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end
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function Notification(msg, type)
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if GetResourceState('qs-interface') == 'started' then
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if type == 'inform' then
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exports['qs-interface']:AddNotify(msg, 'Inform', 2500, 'fas fa-file')
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elseif type == 'error' then
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exports['qs-interface']:AddNotify(msg, 'Error', 2500, 'fas fa-bug')
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elseif type == 'success' then
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exports['qs-interface']:AddNotify(msg, 'Success', 2500, 'fas fa-thumbs-up')
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end
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return
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end
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if type == 'inform' then
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lib.notify({
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title = 'Housing',
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description = msg,
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type = 'inform'
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})
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elseif type == 'error' then
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lib.notify({
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title = 'Housing',
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description = msg,
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type = 'error'
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})
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elseif type == 'success' then
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lib.notify({
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title = 'Housing',
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description = msg,
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type = 'success'
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})
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end
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end
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function ToggleHud(bool)
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if bool then
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Debug('Event to show the hud [client/custom/framework/esx.lua line 189]')
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-- DisplayRadar(false) -- You can enable or disable mini-map here
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if GetResourceState('qs-interface') == 'started' then
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exports['qs-interface']:ToggleHud(false)
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end
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else
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Debug('Event to hide the hud [client/custom/framework/esx.lua line 189]')
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-- DisplayRadar(true) -- You can enable or disable mini-map here
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if GetResourceState('qs-interface') == 'started' then
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exports['qs-interface']:ToggleHud(true)
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end
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end
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end
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