forked from Simnation/Main
90 lines
3.9 KiB
Lua
90 lines
3.9 KiB
Lua
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Config = {}
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Config.BlackBarSize = 0.20
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HideHud = function(status)
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end
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--===================================================================
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-- SCENARIOS
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--===================================================================
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-- You can add as many scenarios you want ( like before going to jail, or to transfer player from city to paleto or sandy , or any other idea you have like scenario for something )
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Config.Scenarios = {
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['Welcome'] = { -- this name must stay Welcome if you are using it for PostCharacterCreator
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StartWalkLocation = vector4(2628.1289, 2936.3772, 40.4228, 57.3484), -- location where player scenario starts
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StopWalkingLocation = vector4(2623.7268, 2938.6338, 40.4228, 64.0300), -- walking from coords to coords must be straight line
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-- Location where train will be spawned
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spawnLocation = vector4(2614.9763, 2944.1470, 40.1375, 140.1980),
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-- Final Destination where train will stop and player gets out
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targetLocation = vector3(324.7359, -1796.8044, 28.1226),
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TrainModel = 24,
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TrainDirection = false, -- its true/false
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PlayerInCarriage = true,
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DriverModel = 'u_m_m_edtoh',
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-- location where player will be teleported after train stopes at station
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StationCoords = vector4(313.8152, -1784.0806, 28.1811, 236.6900),
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PostScenario = function()
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-- this is client side function
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-- You can trigger any client or server event here / or any client export
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end,
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},
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-- this is our example for video you can edit it or use it ( here we replaced train with another model but you can use any model you want )
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['Jail'] = {
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StartWalkLocation = vector4(184.5892, -1908.8032, 22.8594, 227.5445), -- location where player scenario starts
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StopWalkingLocation = vector4(206.6665, -1933.1744, 22.3089, 216.1803), -- walking from coords to coords must be straight line
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-- Location where train will be spawned
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spawnLocation = vector4(212.1824, -1931.2069, 22.7389, 318.9960),
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-- Final Destination where train will stop and player gets out
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targetLocation = vector3(1965.6018, 2419.7219, 60.2874),
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TrainModel = 20,
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TrainDirection = true, -- its true/false
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PlayerInCarriage = true,
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DriverModel = 'u_m_m_edtoh',
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-- location where player will be teleported after train stopes at station
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StationCoords = vector4(1851.5878, 2585.7178, 45.6719, 85.5455),
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PostScenario = function()
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-- this is client side function
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-- You can trigger any client or server event here / or any client export
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-- for example here add your jail logic ( to send player to jail )
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end,
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},
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['Paleto'] = {
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StartWalkLocation = vector4(-459.9373, 5368.5127, 81.2990, 251.0909), -- location where player scenario starts
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StopWalkingLocation = vector4(-453.2338, 5366.6680, 81.2989, 253.9655), -- walking from coords to coords must be straight line
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-- Location where train will be spawned
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spawnLocation = vector4(-447.7654, 5358.0933, 81.9381, 181.3557),
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-- Final Destination where train will stop and player gets out
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targetLocation = vector3(1810.5146, 3510.3872, 38.7271),
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TrainModel = 24,
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TrainDirection = false, -- its true/false
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PlayerInCarriage = true,
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DriverModel = 'u_m_m_edtoh',
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-- location where player will be teleported after train stopes at station
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StationCoords = vector4(1825.2296, 3508.4880, 38.3468, 28.0931),
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PostScenario = function()
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-- this is client side function
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-- You can trigger any client or server event here / or any client export
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end,
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},
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}
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--=======================================================================
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-- HOW TO USE THIS RESOUCE
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--=======================================================================
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--[[
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If you want to use This Resource Scenarios you can call it from Client using event :
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--@ type is 'Welcome','Jail' or any other scenario you created
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TriggerEvent('train:startscenario',type)
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If you want to use it from server call it like this :
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TriggerClientEvent('train:startscenario', source, type)
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]]
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