forked from Simnation/Main
211 lines
3.6 KiB
Lua
211 lines
3.6 KiB
Lua
![]() |
BadgeStyle = {
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None = 0,
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BronzeMedal = 1,
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GoldMedal = 2,
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SilverMedal = 3,
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Alert = 4,
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Crown = 5,
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Ammo = 6,
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Armour = 7,
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Barber = 8,
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Clothes = 9,
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Franklin = 10,
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Bike = 11,
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Car = 12,
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Gun = 13,
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Heart = 14,
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Makeup = 15,
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Mask = 16,
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Michael = 17,
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Star = 18,
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Tattoo = 19,
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Trevor = 20,
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Lock = 21,
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Tick = 22
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}
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BadgeTexture = {
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[0] = function()
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return ""
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end,
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[1] = function()
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return "mp_medal_bronze"
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end,
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[2] = function()
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return "mp_medal_gold"
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end,
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[3] = function()
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return "medal_silver"
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end,
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[4] = function()
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return "mp_alerttriangle"
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end,
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[5] = function()
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return "mp_hostcrown"
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end,
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[6] = function(Selected)
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if Selected then
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return "shop_ammo_icon_b"
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else
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return "shop_ammo_icon_a"
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end
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end,
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[7] = function(Selected)
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if Selected then
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return "shop_armour_icon_b"
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else
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return "shop_armour_icon_a"
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end
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end,
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[8] = function(Selected)
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if Selected then
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return "shop_barber_icon_b"
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else
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return "shop_barber_icon_a"
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end
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end,
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[9] = function(Selected)
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if Selected then
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return "shop_clothing_icon_b"
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else
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return "shop_clothing_icon_a"
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end
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end,
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[10] = function(Selected)
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if Selected then
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return "shop_franklin_icon_b"
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else
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return "shop_franklin_icon_a"
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end
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end,
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[11] = function(Selected)
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if Selected then
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return "shop_garage_bike_icon_b"
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else
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return "shop_garage_bike_icon_a"
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end
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end,
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[12] = function(Selected)
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if Selected then
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return "shop_garage_icon_b"
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else
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return "shop_garage_icon_a"
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end
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end,
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[13] = function(Selected)
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if Selected then
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return "shop_gunclub_icon_b"
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else
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return "shop_gunclub_icon_a"
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end
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end,
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[14] = function(Selected)
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if Selected then
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return "shop_health_icon_b"
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else
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return "shop_health_icon_a"
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end
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end,
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[15] = function(Selected)
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if Selected then
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return "shop_makeup_icon_b"
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else
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return "shop_makeup_icon_a"
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end
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end,
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[16] = function(Selected)
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if Selected then
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return "shop_mask_icon_b"
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else
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return "shop_mask_icon_a"
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end
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end,
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[17] = function(Selected)
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if Selected then
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return "shop_michael_icon_b"
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else
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return "shop_michael_icon_a"
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end
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end,
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[18] = function()
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return "shop_new_star"
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end,
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[19] = function(Selected)
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if Selected then
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return "shop_tattoos_icon_b"
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else
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return "shop_tattoos_icon_a"
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end
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end,
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[20] = function(Selected)
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if Selected then
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return "shop_trevor_icon_b"
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else
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return "shop_trevor_icon_a"
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end
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end,
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[21] = function()
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return "shop_lock"
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end,
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[22] = function()
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return "shop_tick_icon"
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end,
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}
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BadgeDictionary = {
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[0] = function(Selected)
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if Selected then
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return "commonmenu"
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else
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return "commonmenu"
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end
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end,
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}
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BadgeColour = {
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[5] = function(Selected)
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if Selected then
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return 0, 0, 0, 255
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else
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return 255, 255, 255, 255
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end
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end,
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[21] = function(Selected)
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if Selected then
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return 0, 0, 0, 255
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else
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return 255, 255, 255, 255
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end
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end,
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[22] = function(Selected)
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if Selected then
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return 0, 0, 0, 255
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else
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return 255, 255, 255, 255
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end
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end,
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}
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function GetBadgeTexture(Badge, Selected)
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if BadgeTexture[Badge] then
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return BadgeTexture[Badge](Selected)
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else
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return ""
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end
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end
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function GetBadgeDictionary(Badge, Selected)
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if BadgeDictionary[Badge] then
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return BadgeDictionary[Badge](Selected)
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else
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return "commonmenu"
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end
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end
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function GetBadgeColour(Badge, Selected)
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if BadgeColour[Badge] then
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return BadgeColour[Badge](Selected)
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else
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return 255, 255, 255, 255
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end
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end
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