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Main/resources/[creator]/drugs_creator/integrations/sh_integrations.lua

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2025-06-07 08:51:21 +02:00
Integrations = Integrations or {}
--[[
If you have a different script name for the following ones, change it to your one
Example:
EXTERNAL_SCRIPTS_NAMES = {
["qb-core"] = "mygamemode_core",
["es_extended"] = "custom_extended",
}
]]
EXTERNAL_SCRIPTS_NAMES = {
["qb-core"] = "qb-core",
["es_extended"] = "es_extended",
-- If you don't use these inventories, don't touch
["ox_inventory"] = "ox_inventory",
["qb-inventory"] = "qb-inventory",
["ox_target"] = "ox_target",
["qb-target"] = "qb-target",
}
-- If you use different names for police job, you can add/change it here, all jobs here will be used for police features (example: the alerts)
POLICE_JOBS_NAMES = {
["police"] = true,
["fbi"] = true
}
-- Separator for values like $12.553.212 (default it's the dot '.')
PRICES_SEPARATOR = "."
--[[
The shared object of the framework will refresh each X seconds. If for any reason you don't want it to refresh, set to nil
]]
SECONDS_TO_REFRESH_SHARED_OBJECT = nil
--[[
Here you can define the Z axis offset of a object model, it can be useful in case a object is floating in fields
If the number is negative, the object will be placed below the default position
If the number is positive, the object will be placed above the default position
]]
OBJECTS_MODELS_OFFSETS = {
[GetHashKey("prop_plant_fern_01b")] = -0.3,
[GetHashKey("prop_plant_paradise")] = -0.7,
[GetHashKey("prop_plant_paradise_b")] = -0.5,
[GetHashKey("prop_veg_grass_02_a")] = -0.55,
[GetHashKey("bkr_prop_weed_med_01a")] = -2.52,
[GetHashKey("bkr_prop_weed_lrg_01a")] = -2.52,
[GetHashKey("prop_snow_tree_04_d")] = -2.2,
[GetHashKey("prop_tree_pine_02")] = -0.5,
}