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Main/resources/[carscripts]/community_bridge/init.lua

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Lua
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2025-08-06 16:37:06 +02:00
Bridge = {}
function Bridge.RegisterModule(moduleName, moduleTable)
if not moduleTable then
if BridgeSharedConfig.DebugLevel ~= 0 then
print("^6 No moduleTable provided for module: ", moduleName, "^0")
end
return
end
local wrappedModule = Bridge[moduleName] or {}
if type(moduleTable) == 'function' then
Bridge[moduleName] = moduleTable
exports(moduleName, moduleTable)
return
end
for functionName, func in pairs(moduleTable) do
wrappedModule[functionName] = func
end
if BridgeSharedConfig.DebugLevel ~= 0 then
print("^2 Registering module:", moduleName, "^0")
end
Bridge[moduleName] = wrappedModule
_ENV[moduleName] = wrappedModule -- Add to the ENV table the modules so is more easy and safe to call from inside
_ENV.Bridge = Bridge -- Add the bridge too to the _ENV
exports(moduleName, function()
return wrappedModule
end)
--trigger update object event
TriggerEvent("Bridge:Refresh", moduleName, wrappedModule)
end
exports("RegisterModule", Bridge.RegisterModule)
--TODO: Create a way to overide functions or create a new functions for module
function Bridge.RegisterModuleFunction(moduleName, functionName, func)
assert(moduleName and functionName and func, string.format("Bridge.RegisterModuleFunction(%s, %s, %s) - Invalid arguments", moduleName, functionName, func))
Bridge[moduleName] = Bridge[moduleName] or {}
Bridge[moduleName][functionName] = func
--trigger update object event
TriggerEvent("Bridge:Refresh", moduleName, Bridge[moduleName])
end
--Bridge
Bridge.RegisterModule("Framework", Framework)
Bridge.RegisterModule("BossMenu", BossMenu)
Bridge.RegisterModule("Inventory", Inventory)
Bridge.RegisterModule("Notify", Notify)
Bridge.RegisterModule("HelpText", HelpText)
Bridge.RegisterModule("Clothing", Clothing)
Bridge.RegisterModule("Language", Language)
Bridge.RegisterModule("Doorlock", Doorlock)
Bridge.RegisterModule("Phone", Phone)
Bridge.RegisterModule("Dispatch", Dispatch)
Bridge.RegisterModule("Shops", Shops)
Bridge.RegisterModule("Housing", Housing)
Bridge.RegisterModule("Version", Version)
--lib
-- Bridge.RegisterModule("Tables", cLib.Tables)
-- Bridge.RegisterModule("Math", cLib.Math)
-- Bridge.RegisterModule("Prints", cLib.Prints)
-- Bridge.RegisterModule("Callback", cLib.Callback)
-- --new
Bridge.RegisterModule("Require", Require)
-- Bridge.RegisterModule("Ids", cLib.Ids)
-- Bridge.RegisterModule("ReboundEntities", cLib.ReboundEntities)
-- Bridge.RegisterModule("LA", cLib.LA)
-- Bridge.RegisterModule("Perlin", cLib.Perlin)
-- Bridge.RegisterModule("Actions", cLib.Actions)
-- Bridge.RegisterModule("Cache", cLib.Cache)
Bridge.RegisterModule("Skills", Skills)
for k, v in pairs(cLib) do
if v then
Bridge.RegisterModule(k, v)
end
end
exports('Bridge', function()
return Bridge
end)
-- ▄▀▀ ██▀ █▀▄ █ █ ██▀ █▀▄
-- ▄█▀ █▄▄ █▀▄ ▀▄▀ █▄▄ █▀▄
if not IsDuplicityVersion() then goto client end
Bridge.RegisterModule('Version', Version)
-- ▄▀▀ █ █ ██▀ █▄ █ ▀█▀
-- ▀▄▄ █▄▄ █ █▄▄ █ ▀█ █
if IsDuplicityVersion() then return end
::client::
Bridge.RegisterModule("Fuel", Fuel)
Bridge.RegisterModule("Input", Input)
Bridge.RegisterModule("ProgressBar", ProgressBar)
Bridge.RegisterModule("VehicleKey", VehicleKey)
Bridge.RegisterModule("Weather", Weather)
Bridge.RegisterModule("Target", Target)
Bridge.RegisterModule("Menu", Menu)
Bridge.RegisterModule("Dialogue", Dialogue)